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Jewelry
Item Misc Banner
Slots ItemSlot Misc
Base Value Icon Mana.png 50 / Icon Gold.png 50
Special Properties None
Possible Bonuses (Item)
Attack Strength

+1

+2

+3
Defense

Icon Defense.png +1

Icon Defense.png +2

Icon Defense.png +3
Resistance

Icon Resist.png +1

Icon Resist.png +2

Icon Resist.png +3
Movement Allowance

+1

+2
Mana Icon Mana.png +5
Spell Save

Icon SpellSave.png -1

Icon SpellSave.png -2

Possible Item Powers:

Item Power Req.
Spellbooks
BlessIcon Life.png2
EnduranceIcon Life.png2
Resist ElementsIcon Nature.png2
Water WalkingIcon Nature.png2
PathfindingIcon Nature.png3
Resist MagicIcon Sorcery.png2
FlightIcon Sorcery.png3
Cloak of FearIcon Death.png2
Possible Bonuses (Artifact)
Attack Strength

+1

+2

+3

+4
To Hit

Icon ToHit.png +10%

Icon ToHit.png +20%
Defense

Icon Defense.png +1

Icon Defense.png +2

Icon Defense.png +3

Icon Defense.png +4
Resistance

Icon Resist.png +1

Icon Resist.png +2

Icon Resist.png +3

Icon Resist.png +4

Icon Resist.png +5

Icon Resist.png +6
Movement Allowance

+1

+2

+3
Mana

Icon Mana.png +5

Icon Mana.png +10

Icon Mana.png +15
Spell Save

Icon SpellSave.png -1

Icon SpellSave.png -2

Icon SpellSave.png -3

Icon SpellSave.png -4

Possible Item Powers:

Item Power Req.
Spellbooks
BlessIcon Life.png2
EnduranceIcon Life.png2
RighteousnessIcon Life.png4
InvulnerabilityIcon Life.png5
Planar TravelIcon Life.png5
True SightIcon Life.png6
Lion HeartIcon Life.png6
Resist ElementsIcon Nature.png2
Water WalkingIcon Nature.png2
Giant StrengthIcon Nature.png3
PathfindingIcon Nature.png3
Elemental ArmorIcon Nature.png4
RegenerationIcon Nature.png6
Resist MagicIcon Sorcery.png2
FlightIcon Sorcery.png3
Guardian WindIcon Sorcery.png3
InvisibilityIcon Sorcery.png5
Magic ImmunityIcon Sorcery.png5
Cloak of FearIcon Death.png2
WraithformIcon Death.png4

Jewelry (or "Jewellery", and sometimes also called "Misc. Item") is a type of Magical Item which can be equipped on any Hero (and some Heroes can wear two simultaneously). It is a generalized item-type with many possible bonuses and configurations.

As with any Magical Item, Jewelry pieces can have a total mix of up to 4 different bonuses and/or Item Powers. Jewelry can have virtually any bonus available to any other item. The available Item Powers for Jewelry is also very long, but includes only permanent versions of various spells.

Jewelry is often used to bestow special abilities that cannot be acquired through other items. Very importantly, any attack-related bonuses imbued into a Jewelry piece will affect each of the Hero's available attack types simultaneously - thus being potentially stronger than any weapon.

Description Edit

The term Jewelry is used on this wiki to refer to a group of items which the game calls "Misc. Items". The visual representation of Jewelry items in the game can vary from simple rings and amulets, to gauntlets and helmets, and even cloaks and orbs. Thus the term "Misc. Items" is more correct, but for convenience they are all referred to as "Jewelry" here (and most of them are, technically, jewelry pieces).

In Earth's folklore, magical Jewelry of various kinds is quite common: an item that may seem simple and/or useless turns out to hold great power, which is granted to whomever wears the jewel on his/her person. Part of the modern fascination with magical jewelry (culminating, perhaps, in stories like Lord of the Rings) comes from Christian belief in the power of holy relics, but many cultures have had their share of mundane items having some hidden magical property.

The Basic Item Edit

Jewelry is one of many possible Magical Item types in Master of Magic. Magical Items can be Crafted by a wizard (tailored to the specific needs of a Hero under the wizard's employ), found as rewards for defeating a suitably-dangerous Encounter (in which case the item already has a set of pre-defined bonuses), bought from Item Merchants or even given as gifts from the gods.

Each and every Hero in the game can wear either one or two Jewelry pieces. To determine how many Jewelry pieces a Hero can wear, look for these slots:

ItemSlot Misc Jewelry Slot

The rule-of-thumb is that any Hero possessing a Staff Slot also has two Jewelry Slots, with one of them replacing the common Armor Slot. All other Heroes have only one Jewelry Slot.

Jewelry can have a very wide variety of bonuses and Item Powers imbued into it. The bonuses range from attack strength to Icon SpellSave.png Spell Save penalties, basically covering any bonus that can be given by other item types (though the strength of the bonuses is slightly more limited compared to some other item types). Jewelry has more available Item Powers than any other item type, though this list contains only permanent versions of various spells, and no Item Powers that add Damage Types to the Hero's attack.

Note that any Attack Strength bonuses and Icon ToHit.png To Hit bonuses added to a Jewelry piece will affect each and every one of the Hero's available attacks! Heroes with more than one type of attack may find this extremely desirable, possibly making a powerful Jewelry piece more valuable than a powerful weapon for such Heroes.

Crafting Jewelry Edit

It is possible to create a new Jewelry piece (like any other Magical Item) using the Item Crafting process. This is initiated by casting either the Enchant Item spell or the Create Artifact spell, though there are differences in the potential strength of the new Jewelry piece depending on which spell is chosen.

During Item Crafting it is possible to select Jewelry as the type of Magical Item being created. This sets the default cost of casting the item-crafting spell to Icon Mana.png 50 - making it the cheapest item type.

Once Jewelry is selected, the Item Crafting menu will show all bonuses and Item Powers that can be imbued into it. Click the desired options to add them to the weapon, or click a selected option to remove it. Regardless of which item-crafting spell was selected, a Jewelry piece can only take up to 4 different bonuses and/or Item Powers - just like any other item in the game.

Each additional bonus will increases the value of the item by a set amount. The more powerful the bonus or enchantment, the more it raises the item's value (see list below). An item with higher value costs more Icon Mana.png Mana to create, and thus may take more than one turn to complete.

Note that basic property bonuses (such as Attack, Defense, Mana, etc.) cost twice to place on a Jewelry piece as they would on any other Magical Item. This makes Jewelry more expensive to make, at least when containing such bonuses. Named bonuses (for example "Bless", "Resist Elements") cost the same for this item type as they would for any other item type.

Enchant Item Edit

The Enchant Item spell limits the strength of the bonuses that can be imbued into a Jewelry piece, and also the types of Item Powers that can be added to it. Still, Jewelry can take a much wider variety of bonuses and enchantments than any other item type even when using Enchant Item.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength +1 Icon Mana.png +100 Increases the Hero's maximum damage output with each of his/her attacks by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score.
+2 Icon Mana.png +200
+3 Icon Mana.png +400
       
Defense Icon Defense.png +1 Icon Mana.png +100 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
Icon Defense.png +2 Icon Mana.png +200
Icon Defense.png +3 Icon Mana.png +400
       
Movement Allowance +1 Icon Mana.png +200 Increases the number of Movement Points available to the Hero at the start of each overland and combat turn. Heroes with higher Movement Allowance can cross larger distances and/or maneuver better on the battlefield. This bonus does not change the Hero's Movement Type.
+2 Icon Mana.png +400
       
Resistance Icon Resist.png +1 Icon Mana.png +100 Increases the Hero's chance to avert the ill effects resulting from most Curses, most Special Attacks and several offensive spells. A successful Resistance roll will avert part or all harm to the Hero.
Icon Resist.png +2 Icon Mana.png +200
Icon Resist.png +3 Icon Mana.png +400
       
Mana Icon Mana.png +5 Icon Mana.png +400 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.
       
Spell Save Icon SpellSave.png -1 Icon Mana.png +200 Inflicts a Icon Resist.png Resistance penalty on any enemy unit targeted by the Hero's spells, whenever a spell forces its target to make any Resistance roll.
Icon SpellSave.png -2 Icon Mana.png +400
       

Available Item Powers Edit

Name Required
Spellbooks
Extra Cost Effects
Bless Icon Life.png2 Icon Mana.png +200 Permanent Bless: Hero receives Icon Defense.png +3 and Icon Resist.png +3, but only against Curses, spells and Fantastic Units belonging to the Icon Chaos.pngChaos and Icon Death.pngDeath realms.
       
Endurance Icon Life.png2 Icon Mana.png +200 Permanent Endurance: Hero receives +1 to his/her Movement Allowance, both during combat and on the overland map.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance against Icon Nature.pngNature and Icon Chaos.pngChaos effects, and Icon Defense.png +3 Defense against Icon Ranged Magic.png Magical Ranged Attacks.
       
Water Walking Icon Nature.png2 Icon Mana.png +100 Permanent Water Walking: Hero and his/her entire stack may travel through Shore and Ocean tiles as though they were land.
       
Pathfinding Icon Nature.png3 Icon Mana.png +200 Permanent Path Finding: Hero and his/her entire stack pay no more than 0.5 Movement Points per tile moved on the overland map, regardless of Terrain.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Flight Icon Sorcery.png3 Icon Mana.png +200 Permanent Flight: Hero becomes a Flying unit with a default Movement Allowance of Icon Movement Air2, and a basic Sight Range of 2.
       
Cloak of Fear Icon Death.png2 Icon Mana.png +200 Buggy! Permanent Cloak of Fear: When this Hero makes a Melee Attack, each figure in the target unit must Resist or fail to deliver any retaliatory Melee Damage and Touch Attacks.
       

Create Artifact Edit

The Create Artifact spell allows Jewelry to be imbued with much more powerful bonuses and/or Item Powers. Certain limitations still apply, based mainly on the type and number of Spellbooks you possess, and the amount of Icon Mana.png Mana you wish to spend on creating the item.

The number of choices for bonuses and Item Powers on a Jewelry piece is massive when using Create Artifact. In fact, it is quite possible for the Item Power list to be so long as to overflow out the bottom of the screen - making it impossible to select certain enchantments! This is a bug which, sadly, has not been solved.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength +1 Icon Mana.png +100 Increases the Hero's maximum damage output with each of his/her attacks by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score.
+2 Icon Mana.png +200
+3 Icon Mana.png +400
+4 Icon Mana.png +700
       
Defense Icon Defense.png +1 Icon Mana.png +100 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
Icon Defense.png +2 Icon Mana.png +200
Icon Defense.png +3 Icon Mana.png +400
Icon Defense.png +4 Icon Mana.png +700
       
To Hit Icon ToHit.png +10% Icon Mana.png +800 Increases the Hero's average damage output with each of his/her attacks by X percent of his/her total attack strength.
Icon ToHit.png +20% Icon Mana.png +1,600
       
Movement Allowance +1 Icon Mana.png +200 Increases the number of Movement Points available to the Hero at the start of each overland and combat turn. Heroes with higher Movement Allowance can cross larger distances and/or maneuver better on the battlefield. This bonus does not change the Hero's Movement Type.
+2 Icon Mana.png +400
+3 Icon Mana.png +800
       
Resistance Icon Resist.png +1 Icon Mana.png +100 Increases the Hero's chance to avert the ill effects resulting from most Curses, most Special Attacks and several offensive spells. A successful Resistance roll will avert part or all harm to the Hero.
Icon Resist.png +2 Icon Mana.png +200
Icon Resist.png +3 Icon Mana.png +400
Icon Resist.png +4 Icon Mana.png +700
Icon Resist.png +5 Icon Mana.png +1,100
Icon Resist.png +6 Icon Mana.png +1,600
       
Mana Icon Mana.png +5 Icon Mana.png +400 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.
Icon Mana.png +10 Icon Mana.png +800
Icon Mana.png +15 Icon Mana.png +1,600
       
Spell Save Icon SpellSave.png -1 Icon Mana.png +200 Inflicts a Icon Resist.png Resistance penalty on any enemy unit targeted by the Hero's spells, whenever a spell forces its target to make any Resistance roll.
Icon SpellSave.png -2 Icon Mana.png +400
Icon SpellSave.png -3 Icon Mana.png +800
Icon SpellSave.png -4 Icon Mana.png +1,600
       

Available Item Powers Edit

Name Required
Spellbooks
Extra Cost Effects
Bless Icon Life.png2 Icon Mana.png +200 Permanent Bless: Hero receives Icon Defense.png +3 and Icon Resist.png +3, but only against Curses, spells and Fantastic Units belonging to the Icon Chaos.pngChaos and Icon Death.pngDeath realms.
       
Endurance Icon Life.png2 Icon Mana.png +200 Permanent Endurance: Hero receives +1 to his/her Movement Allowance, both during combat and on the overland map.
       
Righteousness Icon Life.png4 Icon Mana.png +500 Permanent Righteousness: Hero it totally immune to virtually all spells from the Icon Death.pngDeath and Icon Chaos.pngChaos realms, and to all Special Attacks associated with either realm.
       
Invulnerability Icon Life.png5 Icon Mana.png +1,200 Permanent Invulnerability: Whenever Hero is struck by any direct damage, that damage is automatically reduced by Icon Damage.png 2 Damage points. Furthermore, the Hero receives Weapon Immunity.
       
Planar Travel Icon Life.png5 Icon Mana.png +500 Permanent Planar Travel: Hero may switch between Arcanus and Myrror freely, at no movement costs whatsoever, as long as he/she can legally enter the destination tile and would not trigger a battle by doing so.
       
True Sight Icon Life.png6 Icon Mana.png +500 Permanent True Sight: Hero spots Invisible units during combat, and may freely attack them with no penalties. Hero also has Illusions Immunity, which negates any enemy attacker's Illusion ability and provides protection from a wide variety of Icon Sorcery.pngSorcery spells.
       
Lion Heart Icon Life.png6 Icon Mana.png +1,000 Permanent Lionheart: Hero receives Icon Melee Normal.png +3, Icon Resist.png +3 and Icon Hits.png +3. The Hero also receives Icon Ranged Bow.png +3, Icon Ranged Boulder.png +3 and/or Icon Thrown.png +3 if he/she already possesses these specific attack types.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance and Icon Defense.png +3 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Water Walking Icon Nature.png2 Icon Mana.png +100 Permanent Water Walking: Hero and his/her entire stack may travel through Shore and Ocean tiles as though they were land.
       
Giant Strength Icon Nature.png3 Icon Mana.png +300 Permanent Giant Strength: Hero receives Icon Melee Normal.png +1 Melee Attack strength.
       
Pathfinding Icon Nature.png3 Icon Mana.png +200 Permanent Path Finding: Hero and his/her entire stack pay no more than 0.5 Movement Points per tile moved on the overland map, regardless of Terrain.
       
Elemental Armor Icon Nature.png4 Icon Mana.png +500 Permanent Elemental Armor: Hero receives Icon Resist.png +10 Resistance and Icon Defense.png +10 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Regeneration Icon Nature.png6 Icon Mana.png +1,500 Permanent Regeneration: Hero regains Icon Hits.png 1 at the end of each combat turn, and may be fully-healed and possibly even resurrected at the end of a battle.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Flight Icon Sorcery.png3 Icon Mana.png +200 Permanent Flight: Hero becomes a Flying unit with a default Movement Allowance of Icon Movement Air2, and a basic Sight Range of 2.
       
Guardian Wind Icon Sorcery.png3 Icon Mana.png +400 Permanent Guardian Wind: Hero receives the Missile Immunity ability, which raises his/her Defense score to Icon Defense.png 50 whenever struck by a Icon Ranged Bow.png Ranged Missile Attack.
       
Magic Immunity Icon Sorcery.png5 Icon Mana.png +700 Permanent Magic Immunity: Hero cannot be harmed by most harmful spells and Special Attacks, and receives Icon Defense.png 50 Defense against all Icon Ranged Magic.png Magical Ranged Attacks.
       
Invisibility Icon Sorcery.png5 Icon Mana.png +1,000 Permanent Invisibility: Hero is undetectable to the enemy on the overland map, can use stealth to remain invisible in battle, cannot be targeted by Ranged Attacks, and inflicts a Icon ToHit.png -10% To Hit penalty on his/her opponents during Melee combat.
       
Cloak of Fear Icon Death.png2 Icon Mana.png +200 Buggy! Permanent Cloak of Fear: When this Hero makes a Melee Attack, each figure in the target unit must Resist or fail to deliver any retaliatory Melee Damage and Touch Attacks.
       
Wraithform Icon Death.png4 Icon Mana.png +1,200 Permanent Wraith Form: Hero receives the Non-Corporeal ability, which allows him/her to ignore all Terrain while moving on the overland map, and to move freely through City Walls. It also protects the Hero from several kinds of spells.
       

Acquiring Pre-Defined Jewelry Edit

The game data files contain 250 items that were designed by Simtex - each with its own pre-set name, bonuses and/or Item Powers. 27 of these items are Jewelry pieces.

There are three different ways by which you can acquire one of these pre-defined Jewelry pieces:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. However, since the offered item is chosen at random, and since all 250 items have pre-defined bonuses and enchantments, you may or may not receive an item that's really suitable to your needs.

Furthermore, many of the pre-defined items possess Item Powers that cannot legally be added to them via Item Crafting.

Jewelry as Treasure Edit

Whenever an Encounter zone of sufficient difficulty level is cleared of its initial defenders, the winning army may receive a Jewelry piece (or any other Magical Item) as a reward.

The game may select (at random) any item whose total value does not exceed the remaining treasure points given by the Encounter. Thus, the more difficult the Encounter, the more potential there is to receive a high-value item.

If the selected item's value is significantly lower than the remaining treasure points, the game will try to select additional rewards (possibly more items).

Jewelry from Item Merchants Edit

Item Merchants have a certain chance to appear at the start of any overland turn. This chance is primarily influenced by the wizard's current Icon Fame.png Fame score. When the roll dictates that a Merchant should appear, the game selects an item at random from the entire list of all 250 pre-set items.

Item Merchants will only offer the selected item if the wizard has 3 times as much Icon Gold.png Gold as the value of the item itself. Charismatic wizards need only 1.5 times as much Icon Gold.png Gold as the item's value, since they pay half-price for any item. If you lack sufficient Gold at the start of the turn, the Item Merchant will simply not appear this turn.

Jewelry as Gifts Edit

Finally, an Event called "The Gift" may occur at random at the start of any overland turn, bestowing Jewelry (or any other Magical Item) to your wizard, for no cost whatsoever. This event can choose any of the 250 pre-defined items, including any of the 27 available Jewelry pieces.

List of Pre-Defined Jewelry Edit

Below is a list of each Jewelry piece present in the default game-data files.

Note: The ItemMake program which is supplied with the game allows users to alter the list of pre-set items at will: you can change any of these items (within the same constraints as those of a Create Artifact spell), add new ones, or remove existing ones from the list. Therefore the list below may or may not match your game-files.

Image Name Total Value Bonuses and Item Powers
Item Misc 7 Elven Ring of Health Icon Mana.png 150 +1 to all attacks,
Icon Defense.png +1 Defense.
       
Item Misc 1 Amulet of Battle Icon Mana.png 350 +2 to all attacks,
Icon Defense.png +2 Defense,
+1 Movement.
       
Item Misc 1 Amulet of Lesser Shielding Icon Mana.png 400 Icon Defense.png +1 Defense,
Icon Resist.png +2 Resistance,
Icon SpellSave.png -1 Spell Save,
+1 Movement.
       
Item Misc 9 Ring of Power Icon Mana.png 550 Icon Defense.png +2 Defense,
Icon Resist.png +2 Resistance,
Icon Mana.png +5 Mana,
+1 Movement.
       
Item Misc 11 Orion's Belt Icon Mana.png 550 +2 to all attacks,
Icon Defense.png +2 Defense,
Icon Resist.png +2 Resistance,
+2 Movement.
       
Item Misc 6 Pin of Health Icon Mana.png 600 +1 to all attacks,
Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit,
Icon Resist.png +1 Resistance.
       
Item Misc 1 Ehr Rhee Icon Mana.png 700 Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit,
Icon Resist.png +2 Resistance,
+1 Movement.
       
Item Misc 33 Jafar's Orb of Sight Icon Mana.png 850 True Sight,
+1 to all attacks,
Icon Defense.png +1 Defense,
Icon Mana.png +5 Mana.
       
Item Misc 1 Amulet of Resistance Icon Mana.png 950 Resist Elements,
+3 to all attacks,
Icon Defense.png +1 Defense,
Icon Resist.png +5 Resistance.
       
Item Misc 15 Cloak of Armor Icon Mana.png 950 Icon Defense.png +2 Defense,
Icon Resist.png +3 Resistance,
Icon SpellSave.png -3 Spell Save,
+2 Movement.
       
Item Misc 20 Gauntlet of Eastwood Icon Mana.png 1,000 +2 to all attacks,
Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit,
Icon Mana.png +10 Mana.
       
Item Misc 2 Devil's Eye of Fear Icon Mana.png 1,150 Cloak of Fear,
+1 to all attacks,
Icon Defense.png +1 Defense,
Icon ToHit.png +20% To Hit.
       
Item Misc 11 Ring of Dasmiff Icon Mana.png 1,350 Flight,
+3 to all attacks,
Icon ToHit.png +20% To Hit,
+1 Movement.
       
Item Misc 8 Band of Chivalry Icon Mana.png 1,400 Magic Immunity,
Icon Defense.png +4 Defense,
Icon Resist.png +3 Resistance,
Icon SpellSave.png -1 Spell Save.
       
Item Misc 8 Bracer of Invulnerability Icon Mana.png 1,450 Invulnerability,
+2 to all attacks,
Icon Defense.png +2 Defense.
       
Item Misc 34 Orb of Fear Icon Mana.png 1,550 Cloak of Fear,
Icon Defense.png +2 Defense,
Icon Mana.png +15 Mana,
Icon SpellSave.png -3 Spell Save.
       
Item Misc 4 Trinket of Strength Icon Mana.png 1,600 Giant Strength,
+4 to all attacks,
Icon Defense.png +4 Defense,
Icon Resist.png +5 Resistance,
       
Item Misc 25 Helm of Everlasting Icon Mana.png 1,750 Regeneration,
+2 to all attacks,
Icon Defense.png +2 Defense.
       
Item Misc 1 Gem of the Aerie Icon Mana.png 1,800 Guardian Wind,
Cloak of Fear,
+4 to all attacks,
Icon Mana.png +15 Mana.
       
Item Misc 34 Orb of Righteous Sight Icon Mana.png 1,950 Righteousness,
True Sight,
+2 to all attacks,
Icon ToHit.png +20% To Hit.
       
Item Misc 8 Bracer of Mrad Icon Mana.png 1,950 +4 to all attacks,
Icon Defense.png +4 Defense,
Icon Resist.png +6 Resistance,
+3 Movement.
       
Item Misc 28 Helm of the Tides Icon Mana.png 2,100 Water Walking,
+4 to all attacks,
Icon ToHit.png +20% To Hit,
Icon Mana.png +15 Mana.
       
Item Misc 4 Cross of Blessed Death Icon Mana.png 2,600 Bless,
Invulnerability,
+4 to all attacks,
Icon ToHit.png +20% To Hit.
       
Item Misc 23 Helm of Trollish Might Icon Mana.png 2,650 Regeneration,
+3 to all attacks,
Icon ToHit.png +20% To Hit,
+1 Movement.
       
Item Misc 5 Bird of Paradise Icon Mana.png 2,750 Giant Strength,
Magic Immunity,
Righteousness,
Invulnerability.
       
Item Misc 7 Ring of the Mad Mage Icon Mana.png 3,100 Magic Immunity,
Invulnerability,
+4 to all attacks,
Icon Mana.png +15 Mana.
       
Item Misc 31 Magical Crystal of Power Icon Mana.png 3,650 Invulnerability,
True Sight,
Magic Immunity,
Wraithform.
       

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