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Item Crafting

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Crafting denotes the process of creating Items with the Icon Arcane.pngArcane spells Enchant Item and Create Artifact. Items include Weapons (Sword, Mace, Axe, Bow, Wand, Staff), Armor (Platemail, Chainmail, Shield), and Jewelry.

Items increase the attributes of Heroes - sometimes even granting new Powers. With any Crafting, you may only select up to 4 bonuses for a single item.

Item Slots Edit

A Hero can carry no more than three items at once, and these have to correspond with the slots available on that hero:

Each Hero can carry at least one Weapon and at least one Jewelry. If the hero can equip a Sword, then he or she will have an Armor slot - otherwise a second Jewelry slot.

"Jewelry" is a blanket for the more cumbersome term "Miscellaneous Accessory." While Miscellaneous items can take various forms— battle helmets, rings, cloaks, amulets, mystical orbs, gauntlets— the differences between these items are purely aesthetic.

Base Costs of Artifacts Edit

Artifact Cost Bonus Effect
Sword, Mace, Axe, Bow Icon Mana.png 100
Shield Icon Mana.png 100 Large Shield
Chain Mail Icon Mana.png 100 Icon Defense.png +1
Wand Icon Mana.png 200
Staff Icon Mana.png 300
Plate Mail Icon Mana.png 300 Icon Defense.png +2
Jewelry Icon Mana.png 50 Double Non-Spell Costs

Note that the initial defense bonus of Chainmails and Platemails is only available through Crafting; they are not applied to pregenerated items. This is probably a bug, as the cost modifier still applies.

Non Spell Maximums Edit

Bonus Type Item Type
Sword Mace Axe Bow Staff Wand Jewelry Shield /
Chain /
Plate
Attack Icon Melee Normal.png +3 Icon Melee Normal.png +4 Icon Melee Normal.png +6 Icon Ranged Bow.png +6 Icon Ranged Magic.png +6 Icon Ranged Magic.png +2 +4 --
Defense Icon Defense.png +3 Icon Defense.png +1 -- Icon Defense.png +3 Icon Defense.png +3 -- Icon Defense.png +4 Icon Defense.png +6
Movement -- -- -- -- -- -- Icon Movement Ground+3 Icon Movement Ground+4
Resistance -- -- -- -- -- -- Icon Resist.png +6 Icon Resist.png +6
Spell Skill Icon Mana.png +10 Icon Mana.png +10 Icon Mana.png +10 Icon Mana.png +10 Icon Mana.png +20 Icon Mana.png +10 Icon Mana.png +15 --
Spell Save -- -- -- -- Icon Resist.png -4 Icon Resist.png -4 Icon Resist.png -4 --
To Hit Icon ToHit.png +3 Icon ToHit.png +3 Icon ToHit.png +2 Icon ToHit.png +3 Icon ToHit.png +3 Icon ToHit.png +1 Icon ToHit.png +2 --

Cost for Non Spell Effects Edit

Note that effects cost double for Jewelry and have stricter limits. You can also reduce the cost by 50% from Artificer and 25% from Runemaster (These stack additively for a 75% reduction in cost).

Effect Cost
1 2 3 4 5 6
Attack Icon Mana.png 50       Icon Mana.png 100     Icon Mana.png 200     Icon Mana.png 350     Icon Mana.png 550     Icon Mana.png 800    
Defense Icon Mana.png 50 Icon Mana.png 100 Icon Mana.png 200 Icon Mana.png 350 Icon Mana.png 550 Icon Mana.png 800
Movement Icon Mana.png 100 Icon Mana.png 200 Icon Mana.png 400 Icon Mana.png 800
Resistance Icon Mana.png 50 Icon Mana.png 100 Icon Mana.png 200 Icon Mana.png 350 Icon Mana.png 550 Icon Mana.png 800
Spell Skill Icon Mana.png 200 Icon Mana.png 400 Icon Mana.png 800 Icon Mana.png 1,600
Spell Save Icon Mana.png 100 Icon Mana.png 200 Icon Mana.png 400 Icon Mana.png 800
To Hit Icon Mana.png 400 Icon Mana.png 800 Icon Mana.png 1,200

Only effects that cost Icon Mana.png 200 or less can be used with Enchant Item. This restriction is also true for the following Spell Effects (Item Powers).

Spell Effects and Costs Edit

Note that only 12 Spell Effects will fit in the normal sized selection area before causing graphical errors. This will almost never be a problem, but if you manage to get more than 12 effects avaliable due to a mix of careful planning and acquisition of additional book retorts, only 15 total will be selectable. Quite a few spell effects are only avaliable in the catagory of Jewelry, so you're not likely to have any issues besides in Jewelry if this happens.

Spell Need Cost Limitations Effect (If Different)
Bless Icon Life.png2 Icon Mana.png 200 Jewelry and Armor
Endurance Icon Life.png2 Icon Mana.png 200 Jewelry and Armor
Holy Avenger Icon Life.png3 Icon Mana.png 500 Sword, Mace, Axe Bless and Dispel Evil
Righteousness Icon Life.png4 Icon Mana.png 500 Jewelry and Armor
Invulnerability Icon Life.png5 Icon Mana.png 1,200   Jewelry and Armor
Planar Travel Icon Life.png5 Icon Mana.png 500 Jewelry and Physical
True Sight Icon Life.png6 Icon Mana.png 500 Jewelry
Lion Heart Icon Life.png6 Icon Mana.png 1,000 Jewelry
Stoning Icon Nature.png2 Icon Mana.png 150 Weapon Stoning Touch -1
Resist Elements Icon Nature.png2 Icon Mana.png 100 Anything
Water Walking Icon Nature.png2 Icon Mana.png 100 Jewelry
Giant Strength Icon Nature.png3 Icon Mana.png 300 Sword, Mace, Axe
Pathfinding Icon Nature.png3 Icon Mana.png 200 Jewelry
Elemental Armor   Icon Nature.png4 Icon Mana.png 500 Anything
Regeneration Icon Nature.png6 Icon Mana.png 1,500 Jewelry
Resist Magic Icon Sorcery.png2 Icon Mana.png 200 Anything
Flight Icon Sorcery.png3 Icon Mana.png 200 Jewelry
Guardian Wind Icon Sorcery.png3 Icon Mana.png 400 All but Staff, Bow, Wand
Invisibility Icon Sorcery.png5 Icon Mana.png 1,000 Jewelry
Magic Immunity Icon Sorcery.png5 Icon Mana.png 700 Anything
Phantasmal Icon Sorcery.png6 Icon Mana.png 1,500 Any Weapon Illusionary Attack
Haste Icon Sorcery.png7 Icon Mana.png 2,000 Physical Weapon
Flaming Icon Chaos.png2 Icon Mana.png 300 Any Weapon Icon Melee Magic.png +3
Destruction Icon Chaos.png5 Icon Mana.png 1,000 Any Weapon Resist or be disintegrated
Lightning Icon Chaos.png5 Icon Mana.png 800 Any Weapon Armor Piercing
Chaos Icon Chaos.png6 Icon Mana.png 2,000 Any Weapon besides Wand   Doom Damage, half Attack
Cloak of Fear Icon Death.png2 Icon Mana.png 200 Jewelry and Armor Cause Fear
Death Icon Death.png3 Icon Mana.png 400 Any Weapon Death Touch -3
Power Drain Icon Death.png4 Icon Mana.png 500 Any Weapon No effect
Wraithform Icon Death.png4 Icon Mana.png 1,200 Jewelry and Armor
Vampiric Icon Death.png5 Icon Mana.png 800 Sword, Mace, Axe Life Steal - 0

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