Buggy Feature | |
As of Master of Magic v1.31, Item Crafting is known to be malfunctioning in at least one way. Please read the Known Bugs section below. |
Crafting is the process of creating Magical Items with the Arcane spells Enchant Item and Create Artifact. Items include Weapons (Sword, Mace, Axe, Bow, Wand, Staff), Armor (Platemail, Chainmail, Shield), and Jewelry.
Magical Items increase the attributes of Heroes – sometimes even granting new Powers. With any Item Crafting, you may only select up to 4 bonuses for a single item.
Casting Process[]
Starting the casting of either Enchant Item or Create Artifact brings up the crafting interface. Selections made for the item's attributes determine the spell's final cost, and once confirmed, the spellcasting proceeds normally, usually over multiple turns due to the limits of Spell Casting Skill as with any other spell.
Item attributes cannot be changed during casting, although the casting can be cancelled if the wizard would prefer to start over with a different item. There is no way to salvage the Mana or time already spent on the casting in this case.
Once the casting is complete, the Items interface is opened, where the caster can give the finished item to a Hero or save it at their Fortress. The location of the item is treated as if it were at the wizard's Summoning Circle, so any Hero there can receive the item for free. If there is no Hero present who can equip the item, it must be transferred to the Fortress or to a Hero elsewhere, for the usual costs of "free" or 20 as usual.
Item Slots[]
A Hero can carry no more than three items at once, and these must correspond with the slots available on that hero:
- Sword, Mace, Axe (Melee Weapon)
- Bow, Sword, Mace, Axe (Melee or Missile Weapon)
- Wand, Staff (Ranged Magic Weapon)
- Sword, Mace, Axe, Wand, Staff (Any Weapon)
- Platemail, Chainmail, Shield (Armor)
- Jewelry
Each Hero can carry at least one Weapon and at least one Jewelry. If the hero can equip Melee Weapons, then he or she will have an Armor slot – otherwise a second Jewelry slot.
"Jewelry" is a blanket for the more cumbersome term "Miscellaneous Accessory." While Miscellaneous items can take various forms—battle helmets, rings, cloaks, amulets, mystical orbs, gauntlets—the differences between these items are purely aesthetic.
Base Costs of Artifacts[]
Artifact | Cost | Bonus Effect |
---|---|---|
Sword, Mace, Axe, Bow | 100 | |
Shield | 100 | Large Shield |
Chain Mail | 100 | +1 |
Wand | 200 | |
Staff | 300 | |
Plate Mail | 300 | +2 |
Jewelry | 50 | Double Non-Spell Costs |
Note that the initial defense bonus of Chainmails and Platemails is only available through Item Crafting; they are not applied to pregenerated items. This is probably a bug, as the cost modifier still applies.
Non Spell Maximums[]
Bonus Type | Item Type | |||||||
---|---|---|---|---|---|---|---|---|
Sword | Mace | Axe | Bow | Staff | Wand | Jewelry | Shield / Chain / Plate | |
Attack | +3 | +4 | +6 | +6 | +6 | +2 | +4 | -- |
Defense | +3 | +1 | -- | +3 | +3 | -- | +4 | +6 |
Movement | -- | -- | -- | -- | -- | -- | +3 | +4 |
Resistance | -- | -- | -- | -- | -- | -- | +6 | +6 |
Spell Skill | +10 | +10 | +10 | +10 | +20 | +10 | +15 | -- |
Spell Save | -- | -- | -- | -- | -4 | -2 | -4 | -- |
To Hit | +3 | +3 | +2 | +3 | +3 | +1 | +2 | -- |
The attack bonuses for weapons only apply for the Attack Type corresponding to the weapon – Melee Attack for Swords and Maces; Melee- and Thrown Attack for Axes; Ranged Missile Attack for Bows; and Ranged Magic Attack for caster weapons. The attack bonus from Jewelry applies to all Attack Types. However, in the last official game version 1.31, no bonus To Hit from either Axes or Jewelry applies to Thrown- or Breath Attacks – a mistake corrected in the unofficial v1.40 and later patches.
Cost for Non Spell Effects[]
Note that effects cost double for Jewelry. You can also reduce the cost by 50% from Artificer and 25% from Runemaster (These stack additively for a 75% reduction in cost).
Only effects that cost 200 or less can be used with Enchant Item. This restriction is also true for the following Spell Effects (Item Powers).
Spell Effects and Costs[]
Note that only 12 Spell Effects will fit in the normal-sized selection area before causing graphical errors. This will almost never be a problem, but if you manage to get more than 12 effects available due to a mix of careful planning and acquisition of additional spell books, only 15 total will be selectable. Quite a few spell effects are only available in the category of Jewelry, so you're not likely to have any issues except in Jewelry if this happens.
Spell | Need | Cost | Limitations | Effect (If Different) |
---|---|---|---|---|
Bless | 2 | 200 | Jewelry and Armor | |
Endurance | 2 | 200 | Jewelry and Armor | |
Holy Avenger | 3 | 500 | Sword, Mace, Axe | Bless and Dispel Evil |
Righteousness | 4 | 500 | Jewelry and Armor | |
Invulnerability | 5 | 1,200 | Jewelry and Armor | |
Planar Travel | 5 | 500 | Jewelry and Physical | |
True Sight | 6 | 500 | Jewelry | |
Lion Heart | 6 | 1,000 | Jewelry | |
Stoning | 2 | 150 | Weapon | Stoning Touch -1 |
Resist Elements | 2 | 100 | Anything | |
Water Walking | 2 | 100 | Jewelry | |
Giant Strength | 3 | 300 | Sword, Mace, Axe | |
Pathfinding | 3 | 200 | Jewelry | |
Elemental Armor | 4 | 500 | Anything | |
Regeneration | 6 | 1,500 | Jewelry | |
Resist Magic | 2 | 200 | Anything | |
Flight | 3 | 200 | Jewelry | |
Guardian Wind | 3 | 400 | All but Staff, Bow, Wand | |
Invisibility | 5 | 1,000 | Jewelry | |
Magic Immunity | 5 | 700 | Anything | |
Phantasmal | 6 | 1,500 | Any Weapon | Illusionary Attack |
Haste | 7 | 2,000 | Physical Weapon | |
Flaming | 2 | 300 | Any Weapon | +3 |
Destruction | 5 | 1,000 | Any Weapon | Resist or be disintegrated |
Lightning | 5 | 800 | Any Weapon | Armor Piercing |
Chaos | 6 | 2,000 | Any Weapon besides Wand | Doom Damage, half Attack |
Cloak of Fear | 2 | 200 | Jewelry and Armor | Cause Fear |
Death | 3 | 400 | Any Weapon | Death Touch -3 |
Power Drain | 4 | 500 | Any Weapon | No effect |
Wraithform | 4 | 1,200 | Jewelry and Armor | |
Vampiric | 5 | 800 | Sword, Mace, Axe | Life Steal - 0 |
Known Bugs[]
In game version 1.31 the Spell Charges feature can be added to any weapon for free (as a fifth power that does not increase item value). See the Spell Charges page Known Bugs section.