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Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Invisibility (Item Power) is known to be malfunctioning in at least one way. Please read the Known Bugs section below.
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This article is about the Item Power called "Invisibility". For the corresponding spell, see Invisibility (Spell). For the unit ability, see Invisibility.
Invisibility
Item Power
ItemPower Misc 16 Blue
Cost Icon Mana.png 1,000
Required
Spellbooks
Icon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book Sorcery
Valid
Items
           
Effect
Misc Invisibility
Availability
  ItemPower Invisibility  

"Invisibility" is a Icon Sorcery.pngSorcery Item Power for Jewelry, intended for use by Heroes. This Power is bugged, and does not function with the full strength of its governing spell, Icon Sorcery.png Invisibility. It has a high Spellbook requirement through Create Artifact and does not appear on any of the Items found during the campaign.

Effect and Known BugsEdit

Main article: Invisibility

"Invisibility" Items aim to conceal the wearer with ethereal Icon Sorcery.pngSorcery Magic. They convey three effects:

  • The hero cannot be detected overland, insulating him from hostile AI routines.
  • Units without Illusions Immunity suffer Icon ToHit.png -10% To Hit when attacking the hero.
  • The hero cannot be targeted with a Ranged Attack, not even by creatures with Illusions Immunity (an oversight in 1.31 AI behavior).

"Invisibility" suffers the following drawbacks that render it far less useful than the spell:

  • The hero can be detected and pursued in combat.
  • The hero can be targeted directly by spells in combat.

Items enchanted with this Power do not cause the hero to become transparent like a true spell of Invisibility. No Item Powers leave any graphical trace of their presence, so this isn't entirely unexpected. The benefits of "Invisibility" dissipate whenever the item is removed or lost, but they cannot be dispelled while worn.

ItemPower Invisibility GFX

Strategy Edit

The strongest residual effect from the bugged behavior of "Invisibility" is the insulation from Ranged Attacks. This alone makes a case for employing the power in overland Encounters with common foes like Sprites, Shadow Demons, and Colossi, who are often able to kill fragile heroes out-of-hand.

The cheaper "Guardian Wind" power will protect against Icon Ranged Bow.png Missiles, and "Magic Immunity" against Icon Ranged Magic.png Ranged Magic, but "Invisibility" renders the hero un-targetable by all these, as well as Icon Ranged Boulder.png Boulder Attacks. The Normal and Fantastic Units with this sort of ammunition pose a serious threat to heroes and are encountered somewhat regularly, at least in the aggregate. They are listed in the table below.

Unit Affiliation Strength Ammo Special
Unit Icon AirShip Transparent Air Ship Icon Ranged Boulder.png 10 x 10 Ability WallCrusher   Ability LongRange
Unit Icon Catapult Transparent Catapult Icon Ranged Boulder.png 10 x 10 Ability WallCrusher
Unit Icon Colossus Transparent Colossus Icon Nature.pngNature Icon Ranged Boulder.png 20 x 2 Ability WallCrusher
Unit Icon FireGiant Transparent Fire Giant Icon Chaos.pngChaos Icon Ranged Boulder.png 10 x 2 Ability WallCrusher
Unit Icon StoneGiant Transparent Stone Giant Icon Nature.pngNature Icon Ranged Boulder.png 15 x 2 Ability WallCrusher
Unit Icon SteamCannon Transparent Steam Cannon Icon Ranged Boulder.png 10 x 10
Unit Icon Warship Transparent Warship Icon Ranged Boulder.png 10 x 99 Ability LongRange


That being said, what with the loss of the other benefits of invisibility and the great Icon Mana.png Mana Cost of this power, think carefully before using it. The Power is of no use against AI cheese like Dispel Magic True, Web, Cracks Call, or any other direct and highly-threatening Combat Instant. All of these need to be warded against through other means. To compound matters, any opponent can perceive and close in on the hero.

Favor Invisibility (Spell) when you have it. If you have no choice, though, "Invisibility" is not worth Icon Mana.png 1,000 but could justify the Icon Mana.png 250 paid by Artificer/Runemasters if you foresee a lot of exposure to dangerous ranged attacks or want to penalize your opponents' Icon ToHit.png To Hit score. "Invisibility" might serve you well by sitting on an item in your vault, to be held there as a swap for when an Encounter demands it.

Acquisition Edit

Create Artifact Edit

Main article: Item Crafting

With Icon Sorcery.png5, "Invisibility" may be added to an Accessory of your own design through Icon Arcane.png Create Artifact, and reaches a fairly reasonable casting cost through the Artificer and Runemaster Retorts.

Casting Cost Structure for "Invisibility"
Base Runemaster Artificer Both
Icon Mana.png 1,000 Icon Mana.png 750 Icon Mana.png 500 Icon Mana.png 250

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