|Spell Rarity||Very Rare|
|Spell Type||Town Enchantment|
|Each of the enchanted Town's citizens yields twice as much Production as normal.|
Inspirations is a Very Rare Town Enchantment belonging to the Life Magic realm. It may only be cast on the overland map, and must be targeted at a friendly Town. For the base Casting Cost of 350, the spell generates an extra amount of Production equal to the amount currently yielded from the town's citizens. This ignores any extra Production generated from other sources, such as Town Buildings or Terrain Specials.
The effect lasts as long as you keep paying its Upkeep Cost of 2 per turn, or as long as it is not dispelled or canceled manually.
Inspirations encourages the population of a targeted Town to work harder and enjoy their creations. As a result, the amount of Production generated by each citizen in this town is double the normal amount. Other sources of Production in the city are not affected.
Production Output Bonus Edit
While Inspirations is in effect over a Town, it will generate a certain amount of Production in the city, equal to the amount generated by the town's citizens.
Extra Production = (Number of Farmers * 0.5) + (Number of Workers * 2)
Extra Production = (Number of Farmers * 0.5) + (Number of Workers * 3)
Altering the town's distribution between Farmers and Workers will alter the amount of Production generated by Inspirations as per the formulas above. Unrest, resulting in some of these citizens turning into Rebels, will also alter the result (as Rebels are neither Farmers nor Workers).
When the spell is cast, the game automatically opens a town-information window showing the contents of the target town. A few moments later, an icon of a large candle will appear along the bottom of the town view, indicating it is under the influence of this spell. The candle will remain in the town's information screen as long as the spell remains in effect.
At the start of each turn, the casting wizard must pay an Upkeep Cost of 2 to keep Inspirations active. Failure to pay this cost due to lack of available Mana will cause the spell to dissipate immediately.
If you've placed Inspirations on a town, you may remove it by examining the town's details and clicking the text reading "Inspirations" in the town's Enchantments list. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Mana for other spells.
The extra Production income generated by Inspirations can be seen when clicking on the Pickaxes in the town's output display. It is denoted by the word "Inspirations" followed by a number of Pickaxe icons denoting the extra amount produced specifically by this spell.
As a Very Rare Life spell, Inspirations may become available to any Wizard who possesses at least 3 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Inspirations may not be acquired at the start of the campaign regardless of how many Spellbooks the wizard possesses. It must either be Researched during the game, or acquired through other means.
Wizards with 3 to 9 Spellbooks have a random chance of being able to Research Inspirations during the game. The chance for this spell to appear for research increases with the number of Life Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Inspirations has a base Research Cost of 2,000.
With at least 3 Spellbooks, the Inspirations spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Inspirations is a very useful spell for increasing the rate at which a Town creates new Town Buildings and units. It can benefit both smaller towns and larger ones, though naturally larger towns benefit more as their Production is increased by a larger amount.
Unit-production centers are the primary targets for such spells, as they will be able to create whole armies over a span of only a few turns. Towns that need to be developed quickly can also benefit from this spell, especially if you lack the Gold to purchase new buildings.
A town assigned to produce Housing will not benefit from Inspirations, as that project does not depend on the town's production level. A town producing Trade Goods will benefit, however, converting the Production thus gained into Gold. The extra income can easily justify casting this spell, as it can be transmuted into Mana if desired.
Inspirations has one severe catch. This spell is Very Rare— its Research Cost is commensurately steep, and it will not even show up in your wizard's spell research menu until an advanced stage of the game. Such a latecomer to your economy might not really affect the outcome of the game. Nevertheless, once it is available, try to put Inspirations on each and every town you control, whenever your casting time permits. There is virtually never any downside to doing so.