Fandom

Master of Magic Wiki

Immolation

765pages on
this wiki
Add New Page
Comments25 Share
This article is about the unit ability called "Immolation". For the Chaos Unit Enchantment of the same name, see Immolation (Spell).
Ability Immolation
Immolation is one of the many Unit Abilities available in Master of Magic.

When a unit with Immolation performs any type of attack, its normal damage is accompanied by a Touch Attack delivering Immolation Damage. This type of damage is more dangerous the more Icon Figure.png figures there are in the enemy unit.

The strength of the attack performed by the Immolation ability is always Icon Ranged Magic.png 4. As a result, neither the game nor this wiki bother to mention its strength after the ability's name.

Only a single unit possesses Immolation by default: the Icon Chaos.pngDoom Bat. However, it is possible to add Immolation to any unit by casting the Icon Chaos.pngImmolation Unit Enchantment on it.

Description Edit

The Immolation ability is one of the best "active defenses" in the game. A unit possessing Immolation is essentially engulfed in flames: while the fire does not hurt the unit itself, it will hurt anyone trying to engage the unit in close combat. After all, you cannot hurt such a unit with hand-to-hand weapons without making contact with that unit, and thus, with the flames surrounding it.

Effect Edit

See also: Immolation (Touch Attack), Area Damage

Immolation is automatically triggered whenever the unit possessing it makes any type of attack. When this occurs, the Immolation ability unleashes a strength Icon Ranged Magic.png 4 Touch Attack on the target that deals Immolation Damage.

This counts as an Area Damage attack, meaning that it is executed against every Icon Figure.png figure of the target unit with the same Attack Strength. Similarly, each Icon Figure.png figure defends against it individually, using the full Icon Defense.png Defense value of its unit. Naturally, this attack becomes more devastating the more Icon Figure.png figures the enemy unit has.

Immolation can be applied to Melee Attacks, Counter Attacks, Ranged Attacks, and even Icon Thrown.png Thrown, Icon Breath.png Breath, and Gaze Attacks. In the last case, it will generally trigger multiple times during a single execution of the melee sequence (i.e. both with the short range attack and the actual melee damage). It can be triggered up to four times during a single sequence under some circumstances.

Immunities Edit

Targets possessing Ability MagicImmunity Magic Immunity or UnitEnchantment Righteousness Icon Life.pngRighteousness are completely unaffected by Immolation, and will never suffer any damage from it. Targets with Ability FireImmunity Fire Immunity defend against it as if they had Icon Defense.png 50, and thus will almost certainly not suffer any damage either.

In addition, the conditional Icon Defense.png Defense bonus granted by Icon Life.pngBless, Icon Nature.pngResist Elements, and Icon Nature.pngElemental Armor; and even the Ability LargeShield Large Shield ability (all of which apply against Immolation), is significant compared to the Attack Strength of the ability, therefore, units with these effects will generally block most of this damage.

Units with Default Immolation Edit

There is only one unit in the game that possesses Immolation by default:

Tactical DoomBat Icon Chaos.pngDoom Bat

As noted above, the strength of this ability is always a constant Icon Ranged Magic.png 4.

Acquiring Immolation Edit

It is possible to add Immolation to any unit in the game. This is achieved by casting the Uncommon Unit Enchantment called intuitively Icon Chaos.pngImmolation on the unit.

When cast on the overland map, the Immolation spell has a basic Casting Cost of Icon Mana.png 150. In this case, the effect lingers, but requires an Upkeep Cost of Icon Mana.png 2 per turn to maintain. Alternatively, it is possible to cast the spell during combat as an impromptu reaction to an unfolding tactical situation. In this case, it has a reduced basic Casting Cost of Icon Mana.png 30, but will only last until the end of combat (or until dispelled by the enemy).

In both cases, the Immolation ability granted by the spell has the same strength as the innate ability: Icon Ranged Magic.png 4. It may appear as though the unit gains this ability twice (as there will be two Immolation icons appearing in the unit statistics window), but this is not actually the case, and even if it were, the attack would only be executed once whenever triggered.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.