FANDOM


The Master of Magic Wiki uses various small icons interspersed with the text to represent common concepts that often come up when explaining the various units, Town Buildings, town output, and so forth.

The list below contains all icons used in this manner that currently exist on this Wiki. Each icon is explained briefly.

The icons themselves may be clicked to go to the article explaining the concept behind them. This can be done almost everywhere on the wiki when an icon is encountered in an article. Special Icon Templates are used to make this happen.

List of Icons Edit

Magical Realms Edit

Icon Concept Brief Description
Icon Life.png Life One of the Magical Realms, specializing in healing and Town Enchantments.
Icon Nature.png Nature One of the Magical Realms, specializing in powerful Fantastic Creatures and Unit Enchantments.
Icon Sorcery.png Sorcery One of the Magical Realms, specializing in magical control effects and fast travel.
Icon Chaos.png Chaos One of the Magical Realms, specializing in destructive magic of all kinds.
Icon Death.png Death One of the Magical Realms, specializing in Curses and Undead creatures.
Icon Arcane.png Arcane One of the Magical Realms, containing useful, general-purpose spells which are all available to any wizard (through sufficient Research).

Resources and Town Output Edit

Icon Concept Brief Description
Icon Food.png Food A resource produced in Towns that is needed to sustain both their citizens and any Normal Units in the owners army. Excess is converted to Icon Gold.png Gold at the end of each turn.
Icon Gold.png Gold A resource produced mainly in Towns, required for Upkeep Cost payment as well as hiring/buying new assets. Can also be converted into Icon Mana.png Mana using Alchemy.
Icon Production.png Production A resource produced by Towns, used for creating new units and Town Buildings locally. Can be converted into a few other resources.
Icon Power.png Power A resource produced from several sources, that can be invested in creating Icon Mana.png Mana, Icon Research.png Researching spells, or increasing the wizard's Spell Skill.
Icon Mana.png Mana A resource used for casting spells and paying their Upkeep Costs. It can be obtained from Icon Power.png Power, found in Treasure, or converted from (or into) Icon Gold.png Gold via Alchemy.
Icon Research.png Research Points   A resource produced by investing Icon Power.png Power and from certain Town Buildings. Used for Researching new spells.
Icon Fame.png Fame A wizard attribute determined primarily by success (or failure) in battle. It has several diverse effects, such as reducing the Icon Gold.png Gold Upkeep Cost of the wizard's army, and allowing higher quality Mercenaries or Heroes to appear for hire.

Unit Movement Edit

Icon Concept Brief Description
Icon Movement Ground Ground Movement A unit property indicating that it can move only on land combat tiles, and may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Air Air Movement A unit property indicating that it can move across any valid combat tile, and may or may not be attacked by non-Flying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Water Water Movement A unit property indicating that it can only move across water combat tiles. It may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
­
    Stack Movement An unit or stack movement property attached to the selected units in overland travel. Some of these properties precipitate to the entire group, while others require all selected units to have it in order for the group to retain it.
Move Boot Walking The selected units may only travel on land tiles, paying normal Movement Costs as dictated by the terrain.
Move Forester Forester The selected units receive a Movement Cost discount when entering Forest tiles.
Move Mountaineer Mountaineer The selected units receive a Movement Cost discount when entering Hill and Mountain tiles and pay a penalty crossing Grassland.
Move Pathfinding Pathfinding The selected units pay, at most, Icon Movement Ground.5 per tile traveled.
Move Swimming Swimming The selected units may travel on both land and ocean tiles and receive a Movement Cost discount when entering Swamp, River, and Tundra.
Move Flying Flying The selected units may enter any tile at a flat cost of Icon Movement Air1.
Move Sailing Sailing Indicates that a sea Transport is present among the selected units, whereby they may only access Shore and Ocean tiles.
Move Astral Plane Shifting The selected units may switch freely between Arcanus and Myrror while traveling.

Unit Attributes Edit

Icon Concept Brief Description
Icon Melee Normal.png Icon Melee Magic.png
Icon Melee Mithril.png Icon Melee Adamantium.png
Melee Strength,
Melee Attacks
A unit property indicating the potential amount of Melee Damage that each Icon Figure.png figure can deliver in combat. Each icon represents a different weapon quality. On the wiki, these icons are also used to represent Melee Attacks in general.
Icon Ranged Bow.png Icon Ranged Boulder.png Icon Ranged Magic.png Ranged Attack Strength,
Ranged Attacks
A unit property indicating the potential amount of Ranged Damage that each Icon Figure.png figure can deliver in combat. Each icon represents a different type of Ranged Attack, with various benefits and drawbacks. The icons are also used throughout the wiki to refer to these Attack Types in general. The Icon Ranged Magic.png icon may further represent direct spell damage, or the related concept of Spell Attack Strength.
Icon Breath.png Icon Breath Lightning.png Breath Attack Strength,
Breath Attacks
A unit property indicating the potential amount of Fire- or Lightning Damage delivered by the Breath Attack of each Icon Figure.png figure in a unit. The two possible damage types are represented by different icons, which are also used throughout the wiki to refer to these Attack Types in general. These icons don't actually appear in the game: the values they represent are instead shown as numbers next to the units' breath abilities in the unit statistics window.
Icon Thrown.png Thrown Attack Strength,
Thrown Attack
A unit property indicating the potential amount of Damage delivered by each Icon Figure.png figure's Thrown Attack in a unit. The icon is also used on the wiki to differentiate this type of attack from others. This icon does not appear in the game, this value is instead indicated by a number after the unit's Ability Thrown Thrown ability.
Icon ToHit.png To Hit A unit property indicating a modified chance for each of the unit's Icon Melee Normal.png or Icon Ranged Bow.png/Icon Ranged Magic.png/Icon Ranged Boulder.png/Icon Thrown.png/Breath Attack (Attack Strength) to inflict a point of raw Icon Damage.png Damage. Occasionally also used to represent the base- (30%), or total chance.
Icon Defense.png Defense A unit property indicating the number of rolls a Icon Figure.png figure gets to make in order to avoid Icon Damage.png damage directed towards it by an enemy attack or spell.
Icon ToBlock.png To Block A unit property indicating the chance for each point of the unit's Icon Defense.png Defense to block Icon Damage.png 1 point of incoming damage. This icon does not appear in the official versions of the game, and the base chance (30%) is only explained in the documentation. Spells and abilities that modify this value do make note of that fact in their tooltips / help text.
Icon Resist.png Resistance A unit property indicating the unit's chance to avoid Unit Curses, Gaze Attacks, or other similar ill effects.
Icon SpellSave.png Resistance penalty,
Spell Save modifier
A property of certain Special Attacks, spells, or Magical Items, that results in the target(s) suffering a penalty to their Icon Resist.png Resistance check(s) against the attack or spell. In the case of Spell Save modifiers, the penalty applies to a range of spells, when they are cast by a Hero bearing an item with this attribute.
Icon Hits.png Hit Points A unit property indicating how much Icon Damage.png Damage each Icon Figure.png figure can take before being destroyed.
Icon Damage.png Damage Points Indicates the severity of injuries due to combat and/or spells, as inflicted on the unit. The icon is only used in the game to represent damage done to a top- or lead-Icon Figure.png figure (there can only ever be one damaged Icon Figure.png figure in a unit). On the wiki, it is often used to represent Icon Damage.png Damage in general.
Icon Hits Bonus Bonus HP Extra (maximum) Hit Points accrued by the unit. It applies to each individual Icon Figure.png figure. These are lost first when taking Icon Damage.png damage.
Icon Hits Bonus Depleted Depleted Bonus HP Extra Hit Points lost. Potentially recoverable.
Icon Figure.png Figure An individual creature, whether one part of a larger Icon MultiFigureUnit.png Multi-Figure unit or working alone as a Icon SingleFigureUnit.png Single-Figure unit.
Icon SingleFigureUnit.png Single-Figure Unit A unit containing only a single Icon Figure.png figure (and may never contain more than one). If this figure dies, the entire unit is said to be lost.
Icon MultiFigureUnit.png Multi-Figure Unit A unit containing 2 or more Icon Figure.png figures. It obeys more complex rules regarding attack and defense, and may lose some of its Icon Figure.png figures without being destroyed - though this weakens the unit as a whole.

Experience Edit

Icon Concept Brief Description
Icon Experience.png Experience
(Points)
A property of Normal Units and Heroes, indicating proficiency in combat. As Experience accumulates, any newly-reached Experience Levels grant bonuses to the unit. The benefits listed below are cumulative (see the Experience Level article for tables that list the total bonuses instead).
Icon ExpLevel 0.png Recruit Unit Icon Experience.png 0 XP No bonuses
Icon ExpLevel 1.png Regular Unit Icon Experience.png 20 XP Icon Melee Normal.png +1 Icon Resist.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png/Icon Ranged Boulder.png +1
Icon ExpLevel 2.png Veteran Unit Icon Experience.png 60 XP Icon Defense.png +1 Icon Resist.png +1
Icon ExpLevel 3.png Elite Unit Icon Experience.png 120 XP Icon Melee Normal.png +1 Icon ToHit.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png/Icon Ranged Boulder.png +1
Icon ExpLevel 4.png Ultra-Elite Unit * Icon ToHit.png +1 Icon Defense.png +1 Icon Resist.png +1
Icon ExpLevel 5.png Champion Unit ** Icon Melee Normal.png +1 Icon ToHit.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png/Icon Ranged Boulder.png +1
Icon ExpLevel 0.png Hero Icon Experience.png 0 XP No stat bonuses
1 level for scaling Hero Abilities
Icon ExpLevel 1.png Myrmidon Icon Experience.png 20 XP Icon Melee Normal.png +1 Icon Defense.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 2.png Captain Icon Experience.png 60 XP Icon Melee Normal.png +1 Icon ToHit.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 3.png Commander Icon Experience.png 120 XP Icon Melee Normal.png +1 Icon Defense.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 4.png Champion Icon Experience.png 200 XP Icon Melee Normal.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 5.png Lord Icon Experience.png 300 XP Icon Melee Normal.png +1 Icon ToHit.png +1 Icon Defense.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 6.png Grand Lord Icon Experience.png 450 XP Icon Melee Normal.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 7.png Super Hero Icon Experience.png 600 XP Icon Melee Normal.png +1 Icon Defense.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
Icon ExpLevel 8.png Demi-God Icon Experience.png 1,000 XP Icon Melee Normal.png +1 Icon ToHit.png +1 Icon Resist.png +1 Icon Hits.png +1 Icon Thrown.png/Breath Attack/Icon Ranged Bow.png/Icon Ranged Magic.png +1
+1 level for scaling Hero Abilities
* requires either the Warlord Retort or an active Icon Life.pngCrusade spell.
** requires both the Warlord Retort and an active Icon Life.pngCrusade spell.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.