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Icon Glossary

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The Master of Magic Wiki uses various small icons interspersed with the text to represent common concepts that often come up when explaining the various units, Town Buildings, town output, and so forth.

The list below contains all icons used in this manner that currently exist on this Wiki. Each icon is explained briefly.

You may click on an icon to go to the article explaining the concept behind it. You may do this whenever you encounter an icon on any article. Special Icon Templates are used to make this happen.

List of Icons Edit

Magical Realms Edit

Icon Concept Brief Description
Icon Life.png Life One of the Magical Realms, specializing in healing and Town Enchantments.
Icon Nature.png Nature One of the Magical Realms, specializing in powerful Fantastic Creatures and Unit Enchantments.
Icon Sorcery.png Sorcery One of the Magical Realms, specializing in magical control effects and fast travel.
Icon Chaos.png Chaos One of the Magical Realms, specializing in destructive magic of all kinds.
Icon Death.png Death One of the Magical Realms, specializing in Curses and Undead creatures.
Icon Arcane.png Arcane One of the Magical Realms, containing useful, general-purpose spells which are all available to any wizard (through sufficient Research).

Resources and Town Output Edit

Icon Concept Brief Description
Icon Gold.png Gold A resource produced by Towns, required for Upkeep Cost payment as well as hiring/buying new assets.
Icon Production.png Production A resource produced by Towns, used for creating new units and Town Buildings locally. Can be converted into a few other resources.
Icon Power.png Power A resource produced from several sources, which can be invested in creating Icon Mana.png Mana, Icon Research.png Research or increasing the wizard's Spell Skill.
Icon Mana.png Mana A resource produced by investing Icon Power.png Power. Used for casting spells and paying their Upkeep Costs.
Icon Research.png Research Points   A resource produced by investing Icon Power.png Power and from certain Town Buildings. Used for Researching new spells.
Icon Fame.png Fame A wizard property determined primarily by success (or failure) in battle. It has several diverse effects.

Unit Properties Edit

Icon Concept Brief Description
Icon Movement Ground Ground Movement A unit property indicating that it can move only on land combat tiles, and may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Air Air Movement A unit property indicating that it can move across any valid combat tile, and may or may not be attacked by non-Flying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Water Water Movement A unit property indicating that it can only move across water combat tiles. It may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
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    Movement Type Icons An unit or stack movement property attached to the selected units in overland travel. Some of these properties precipitate to the entire group, while others require all selected units to have it in order for the group to retain it.
Move Boot Walking The selected units may only travel on land tiles, paying normal Movement Costs as dictated by the terrain.
Move Forester Forester The selected units receive a Movement Cost discount when entering Forest tiles.
Move Mountaineer Mountaineer The selected units receive a Movement Cost discount when entering Hill and Mountain tiles and pay a penalty crossing Grassland.
Move Pathfinding Pathfinding The selected units pay, at most, Icon Movement Ground.5 per tile traveled.
Move Swimming Swimming The selected units may travel on both land and ocean tiles and receive a Movement Cost discount when entering Swamp, River, and Tundra.
Move Flying Flying The selected units may enter any tile at a flat cost of Icon Movement Air1.
Move Sailing Sailing Indicates that a sea Transport is present among the selected units, whereby they may only access Shore and Ocean tiles.
Move Astral Plane Shifting The selected units may switch freely between Arcanus and Myrror while traveling.
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Icon Melee Normal.png Icon Melee Magic.png Icon Melee Mithril.png Icon Melee Adamantium.png Melee Attack strength A unit property indicating the potential amount of Melee Damage it can deliver in combat. Each icon represents a different "level", with various benefits.
Icon Ranged Bow.png Icon Ranged Boulder.png Icon Ranged Magic.png Ranged Attack strength A unit property indicating the potential amount of Ranged Damage it can deliver in combat. Each icon represents a different type of attack, with various benefits and drawbacks.
Icon Breath.png Icon Breath Lightning.png Breath Attack strength A unit property indicating the potential amount of Fire Damage or Lightning Damage delivered by a unit's Breath Attack. The two possible damage types are represented by different icons.
Icon Thrown.png Thrown Attack strength A unit property indicating the potential amount of Damage delivered by a unit's Thrown Attack.
Icon ToHit.png To Hit A unit property indicating the chance for each of the unit's Icon Melee Normal.png or Icon Ranged Bow.png to inflict Icon Damage.png 1 Point of Damage.
Icon Defense.png Defense A unit property indicating the number of rolls a unit gets to make in order to block incoming Icon Damage.png damage from an enemy attack or spell.
Icon ToBlock.png To Block A unit property indicating the chance for each of the unit's Icon Defense.png to block Icon Damage.png 1 Point of incoming Damage.
Icon Resist.png Resistance A unit property indicating the unit's chance to avoid Curses or other similar ill effects.
Icon Hits.png Hit Points A unit property indicating how much Icon Damage.png Damage it can take in total before being destroyed.
Icon Damage.png Damage Points Indicates the severity of injuries due to combat and/or spells, as inflicted on the unit.
Icon Hits Bonus Bonus HP Extra Hit Points accrued for the duration of combat.
Icon Hits Bonus Depleted Depleted Bonus HP Extra Hit Points lost. Potentially recoverable during the combat.
Icon Experience.png Experience A Normal Unit and Hero property indicating veterancy. As Experience accumulates, any newly-reached Experience Levels grant bonuses to the unit.
Icon Figure.png Figure An individual creature, whether one part of a larger Icon MultiFigureUnit.png Multi-Figure unit or working alone as a Icon SingleFigureUnit.png Single-Figure unit.
Icon SingleFigureUnit.png Single-Figure Unit A unit containing only a single Icon Figure.png figure (and may never contain more than one). If this figure dies, the entire unit is said to be lost.
Icon MultiFigureUnit.png Multi-Figure Unit A unit containing 2 or more Icon Figure.png figures. It obeys more complex rules regarding attack and defense, and may lose some of its Icon Figure.png figures without being destroyed - though this weakens the unit as a whole.

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