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The Master of Magic Wiki uses various small icons interspersed with the text to represent common concepts that often come up when explaining the various units, Town Buildings, town output, and so forth.

The list below contains all icons used in this manner that currently exist on this Wiki. Each icon is explained briefly.

The icons themselves may be clicked to go to the article explaining the concept behind them. This can be done almost everywhere on the wiki when an icon is encountered in an article. Special Icon Templates are used to make this happen.

List of Icons[]

Magical Realms[]

Icon Concept Brief Description
Icon Life Life One of the Magical Realms, specializing in healing and Town Enchantments.
Icon Nature Nature One of the Magical Realms, specializing in powerful Fantastic Creatures and Unit Enchantments.
Icon Sorcery Sorcery One of the Magical Realms, specializing in magical control effects and fast travel.
Icon Chaos Chaos One of the Magical Realms, specializing in destructive magic of all kinds.
Icon Death Death One of the Magical Realms, specializing in Curses and Undead creatures.
Icon Arcane Arcane One of the Magical Realms, containing useful, general-purpose spells which are all available to any Wizard (through sufficient Spell Research).

Resources and Town Output[]

Icon Concept Brief Description
Icon Food Food A resource produced in Towns that is needed to sustain both their citizens and any Normal Units in the owners army. Excess is converted to Icon Gold Gold at the end of each turn.
Icon Gold Gold A resource produced mainly in Towns, required for Upkeep Cost payment as well as hiring/buying new assets. Can also be converted into Icon Mana Mana using Alchemy.
Icon Production Production A resource produced by Towns, used for creating new units and Town Buildings locally. Can be converted into a few other resources.
Icon Power Power A resource produced from several sources, that can be invested in creating Icon Mana Mana, Icon Research Researching spells, or increasing the wizard's Spell Casting Skill.
Icon Mana Mana A resource used for casting spells and paying their Upkeep Costs. It can be obtained from Icon Power Power, found in Treasure, or converted from (or into) Icon Gold Gold via Alchemy.
Icon Research Research Points   A resource produced by investing Icon Power Power and from certain Town Buildings. Used for researching new spells.
Icon Fame Fame A wizard attribute determined primarily by success (or failure) in battle. It has several diverse effects, such as reducing the Icon Gold Gold Upkeep Cost of the Wizard's army, and allowing higher quality Mercenaries or Heroes to appear for hire.

Unit Movement[]

Icon Concept Brief Description
Icon Movement Ground Ground Movement A unit property indicating that it can move only on land combat tiles, and may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Air Air Movement A unit property indicating that it can move across any valid combat tile, and may or may not be attacked by non-Flying units. A number after this icon indicates the unit's Movement Allowance.
Icon Movement Water Water Movement A unit property indicating that it can move across water combat tiles. It may or may not be able to attack Icon Movement AirFlying units. A number after this icon indicates the unit's Movement Allowance.
­
    Stack Movement A unit or stack movement property attached to the selected units in overland travel. Some of these properties precipitate to the entire group, while others require all selected units to have them in order for the group to retain them.
Move Boot Walking The selected units may only travel on land tiles, paying normal Movement Costs as dictated by the terrain.
Move Forester Forester The selected units receive a Movement Cost discount when entering Forest tiles.
Move Mountaineer Mountaineer The selected units receive a Movement Cost discount when entering Hill and Mountain tiles and pay a penalty crossing Grassland.
Move Pathfinding Pathfinding The selected units pay, at most, Icon Movement Ground.5 per tile traveled.
Move Swimming Swimming The selected units may travel on both land and ocean tiles and receive a Movement Cost discount when entering Swamp, River, and Tundra.
Move Flying Flying The selected units may enter any tile at a flat cost of Icon Movement Air1.
Move Sailing Sailing Indicates that a sea Transport is present among the selected units, whereby they may only access Shore and Ocean tiles.
Move Astral Plane Shifting The selected units may switch freely between Arcanus and Myrror while traveling.

Unit Attributes[]

Icon Concept Brief Description
Icon Melee Normal Icon Melee Magic
Icon Melee Mithril Icon Melee Adamantium
Melee Strength,
Melee Attacks
A unit property indicating the potential amount of Melee Damage that each Icon Figure figure can deliver in combat. Each icon represents a different weapon quality. On the wiki, these icons are also used to represent Melee Attacks in general.
Icon Ranged Bow Icon Ranged Boulder Icon Ranged Magic Ranged Attack Strength,
Ranged Attacks
A unit property indicating the potential amount of Ranged Damage that each Icon Figure figure can deliver in combat. Each icon represents a different type of Ranged Attack, with various benefits and drawbacks. The icons are also used throughout the wiki to refer to these Attack Types in general. The Icon Ranged Magic icon may further represent direct spell damage, or the related concept of Spell Attack Strength.
Icon Breath Icon Breath Lightning Breath Attack Strength,
Breath Attacks
A unit property indicating the potential amount of Fire- or Lightning Damage delivered by the Breath Attack of each Icon Figure figure in a unit. The two possible damage types are represented by different icons, which are also used throughout the wiki to refer to these Attack Types in general. These icons don't actually appear in the game: the values they represent are instead shown as numbers next to the units' breath abilities in the unit statistics window.
Icon Thrown Thrown Attack Strength,
Thrown Attack
A unit property indicating the potential amount of Damage delivered by each Icon Figure figure's Thrown Attack in a unit. The icon is also used on the wiki to differentiate this type of attack from others. This icon does not appear in the game, this value is instead indicated by a number after the unit's Ability Thrown Thrown ability.
Icon ToHit To Hit A unit property indicating a modified chance for each of the unit's Icon Melee Normal or Icon Ranged Bow/Icon Ranged Magic/Icon Ranged Boulder/Icon Thrown/Breath Attack (Attack Strength) to inflict a point of raw Icon Damage Damage. Occasionally also used to represent the base- (30%), or total chance.
Icon Defense Defense A unit property indicating the amount of dice a Icon Figure figure gets to use during a Defense Roll made to avoid Conventional Damage.
Icon ToBlock To Block A unit property indicating the chance for each point of the unit's Icon Defense Defense to block Icon Damage 1 point of incoming damage. This icon does not appear in the official versions of the game, and the base chance (30%) is only explained in the documentation. Spells and abilities that modify this value do make note of that fact in their tooltips / help text.
Icon Resist Resistance A unit property indicating the unit's chance to avoid Unit Curses, Gaze Attacks, or other similar ill effects.
Icon SpellSave Resistance penalty,
Spell Save modifier
A property of certain Special Attacks, spells, or Magical Items, that results in the target(s) suffering a penalty to their Icon Resist Resistance check(s) against the attack or spell. In the case of Spell Save modifiers, the penalty applies to a range of spells, when they are cast by a Hero bearing an item with this attribute.
Icon Hits Hit Points A unit property indicating how much Icon Damage Damage each Icon Figure figure can take before being destroyed.
Icon Damage Damage Points Indicates the severity of injuries due to combat and/or spells, as inflicted on the unit. The icon is only used in the game to represent damage done to a "top" or "lead" Icon Figure figure (there can only ever be one damaged Icon Figure figure in a unit). On the wiki, it is often used to represent Icon Damage Damage in general.
Icon Hits Bonus Bonus HP Extra (maximum) Hit Points accrued by the unit. It applies to each individual Icon Figure figure. These are lost first when taking Icon Damage damage.
Icon Hits Bonus Depleted Depleted Bonus HP Extra Hit Points lost. Potentially recoverable.
Icon Figure Figure An individual creature, whether one part of a larger Icon MultiFigureUnit Multi-Figure unit or working alone as a Icon SingleFigureUnit Single-Figure unit.
Icon SingleFigureUnit Single-Figure Unit A unit containing only a single Icon Figure figure (that may never contain more than one). If this figure dies, the entire unit is said to be lost.
Icon MultiFigureUnit Multi-Figure Unit A unit containing 2 or more Icon Figure figures. It obeys more complex rules regarding attack and defense, and may lose some of its Icon Figure figures without being destroyed - though this weakens the unit as a whole.

Experience[]

Icon Concept Brief Description
Icon Experience Experience
(Points)
A property of Normal Units and Heroes, indicating proficiency in combat. As Experience accumulates, any newly-reached Experience Levels grant bonuses to the unit. The benefits listed below are cumulative (see the Experience Level article for tables that list the total bonuses instead).
Icon ExpLevel 0 Recruit Unit Icon Experience 0 XP No bonuses
Icon ExpLevel 1 Regular Unit Icon Experience 20 XP Icon Melee Normal +1 Icon Resist +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic/Icon Ranged Boulder +1
Icon ExpLevel 2 Veteran Unit Icon Experience 60 XP Icon Defense +1 Icon Resist +1
Icon ExpLevel 3 Elite Unit Icon Experience 120 XP Icon Melee Normal +1 Icon ToHit +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic/Icon Ranged Boulder +1
Icon ExpLevel 4 Ultra-Elite Unit * Icon ToHit +1 Icon Defense +1 Icon Resist +1
Icon ExpLevel 5 Champion Unit ** Icon Melee Normal +1 Icon ToHit +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic/Icon Ranged Boulder +1
Icon ExpLevel 0 Hero Icon Experience 0 XP No stat bonuses
1 level for scaling Hero Abilities
Icon ExpLevel 1 Myrmidon Icon Experience 20 XP Icon Melee Normal +1 Icon Defense +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 2 Captain Icon Experience 60 XP Icon Melee Normal +1 Icon ToHit +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 3 Commander Icon Experience 120 XP Icon Melee Normal +1 Icon Defense +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 4 Champion Icon Experience 200 XP Icon Melee Normal +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 5 Lord Icon Experience 300 XP Icon Melee Normal +1 Icon ToHit +1 Icon Defense +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 6 Grand Lord Icon Experience 450 XP Icon Melee Normal +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 7 Super Hero Icon Experience 600 XP Icon Melee Normal +1 Icon Defense +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
Icon ExpLevel 8 Demi-God Icon Experience 1000 XP Icon Melee Normal +1 Icon ToHit +1 Icon Resist +1 Icon Hits +1 Icon Thrown/Breath Attack/Icon Ranged Bow/Icon Ranged Magic +1
+1 level for scaling Hero Abilities
* requires either the Warlord Retort or an active Icon LifeCrusade spell.
** requires both the Warlord Retort and an active Icon LifeCrusade spell.
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