The Master of Magic Wiki uses various small icons interspersed with the text to represent common concepts that often come up when explaining the various units, Town Buildings, town output, and so forth.
The list below contains all icons used in this manner that currently exist on this Wiki. Each icon is explained briefly.
The icons themselves may be clicked to go to the article explaining the concept behind them. This can be done almost everywhere on the wiki when an icon is encountered in an article. Special Icon Templates are used to make this happen.
List of Icons[]
Magical Realms[]
Icon | Concept | Brief Description |
---|---|---|
Life | One of the Magical Realms, specializing in healing and Town Enchantments. | |
Nature | One of the Magical Realms, specializing in powerful Fantastic Creatures and Unit Enchantments. | |
Sorcery | One of the Magical Realms, specializing in magical control effects and fast travel. | |
Chaos | One of the Magical Realms, specializing in destructive magic of all kinds. | |
Death | One of the Magical Realms, specializing in Curses and Undead creatures. | |
Arcane | One of the Magical Realms, containing useful, general-purpose spells which are all available to any Wizard (through sufficient Spell Research). |
Resources and Town Output[]
Icon | Concept | Brief Description |
---|---|---|
Food | A resource produced in Towns that is needed to sustain both their citizens and any Normal Units in the owners army. Excess is converted to Gold at the end of each turn. | |
Gold | A resource produced mainly in Towns, required for Upkeep Cost payment as well as hiring/buying new assets. Can also be converted into Mana using Alchemy. | |
Production | A resource produced by Towns, used for creating new units and Town Buildings locally. Can be converted into a few other resources. | |
Power | A resource produced from several sources, that can be invested in creating Mana, Researching spells, or increasing the wizard's Spell Casting Skill. | |
Mana | A resource used for casting spells and paying their Upkeep Costs. It can be obtained from Power, found in Treasure, or converted from (or into) Gold via Alchemy. | |
Research Points | A resource produced by investing Power and from certain Town Buildings. Used for researching new spells. | |
Fame | A wizard attribute determined primarily by success (or failure) in battle. It has several diverse effects, such as reducing the Gold Upkeep Cost of the Wizard's army, and allowing higher quality Mercenaries or Heroes to appear for hire. |
Unit Movement[]
Icon | Concept | Brief Description |
---|---|---|
Ground Movement | A unit property indicating that it can move only on land combat tiles, and may or may not be able to attack Flying units. A number after this icon indicates the unit's Movement Allowance. | |
Air Movement | A unit property indicating that it can move across any valid combat tile, and may or may not be attacked by non-Flying units. A number after this icon indicates the unit's Movement Allowance. | |
Water Movement | A unit property indicating that it can move across water combat tiles. It may or may not be able to attack Flying units. A number after this icon indicates the unit's Movement Allowance. | |
| ||
Stack Movement | A unit or stack movement property attached to the selected units in overland travel. Some of these properties precipitate to the entire group, while others require all selected units to have them in order for the group to retain them. | |
Walking | The selected units may only travel on land tiles, paying normal Movement Costs as dictated by the terrain. | |
Forester | The selected units receive a Movement Cost discount when entering Forest tiles. | |
Mountaineer | The selected units receive a Movement Cost discount when entering Hill and Mountain tiles and pay a penalty crossing Grassland. | |
Pathfinding | The selected units pay, at most, .5 per tile traveled. | |
Swimming | The selected units may travel on both land and ocean tiles and receive a Movement Cost discount when entering Swamp, River, and Tundra. | |
Flying | The selected units may enter any tile at a flat cost of 1. | |
Sailing | Indicates that a sea Transport is present among the selected units, whereby they may only access Shore and Ocean tiles. | |
Plane Shifting | The selected units may switch freely between Arcanus and Myrror while traveling. |
Unit Attributes[]
Icon | Concept | Brief Description |
---|---|---|
|
Melee Strength, Melee Attacks |
A unit property indicating the potential amount of Melee Damage that each figure can deliver in combat. Each icon represents a different weapon quality. On the wiki, these icons are also used to represent Melee Attacks in general. |
Ranged Attack Strength, Ranged Attacks |
A unit property indicating the potential amount of Ranged Damage that each figure can deliver in combat. Each icon represents a different type of Ranged Attack, with various benefits and drawbacks. The icons are also used throughout the wiki to refer to these Attack Types in general. The icon may further represent direct spell damage, or the related concept of Spell Attack Strength. | |
Breath Attack Strength, Breath Attacks |
A unit property indicating the potential amount of Fire- or Lightning Damage delivered by the Breath Attack of each figure in a unit. The two possible damage types are represented by different icons, which are also used throughout the wiki to refer to these Attack Types in general. These icons don't actually appear in the game: the values they represent are instead shown as numbers next to the units' breath abilities in the unit statistics window. | |
Thrown Attack Strength, Thrown Attack |
A unit property indicating the potential amount of Damage delivered by each figure's Thrown Attack in a unit. The icon is also used on the wiki to differentiate this type of attack from others. This icon does not appear in the game, this value is instead indicated by a number after the unit's Thrown ability. | |
To Hit | A unit property indicating a modified chance for each of the unit's or //// (Attack Strength) to inflict a point of raw Damage. Occasionally also used to represent the base- (30%), or total chance. | |
Defense | A unit property indicating the amount of dice a figure gets to use during a Defense Roll made to avoid Conventional Damage. | |
To Block | A unit property indicating the chance for each point of the unit's Defense to block 1 point of incoming damage. This icon does not appear in the official versions of the game, and the base chance (30%) is only explained in the documentation. Spells and abilities that modify this value do make note of that fact in their tooltips / help text. | |
Resistance | A unit property indicating the unit's chance to avoid Unit Curses, Gaze Attacks, or other similar ill effects. | |
Resistance penalty, Spell Save modifier |
A property of certain Special Attacks, spells, or Magical Items, that results in the target(s) suffering a penalty to their Resistance check(s) against the attack or spell. In the case of Spell Save modifiers, the penalty applies to a range of spells, when they are cast by a Hero bearing an item with this attribute. | |
Hit Points | A unit property indicating how much Damage each figure can take before being destroyed. | |
Damage Points | Indicates the severity of injuries due to combat and/or spells, as inflicted on the unit. The icon is only used in the game to represent damage done to a "top" or "lead" figure (there can only ever be one damaged figure in a unit). On the wiki, it is often used to represent Damage in general. | |
Bonus HP | Extra (maximum) Hit Points accrued by the unit. It applies to each individual figure. These are lost first when taking damage. | |
Depleted Bonus HP | Extra Hit Points lost. Potentially recoverable. | |
Figure | An individual creature, whether one part of a larger Multi-Figure unit or working alone as a Single-Figure unit. | |
Single-Figure Unit | A unit containing only a single figure (that may never contain more than one). If this figure dies, the entire unit is said to be lost. | |
Multi-Figure Unit | A unit containing 2 or more figures. It obeys more complex rules regarding attack and defense, and may lose some of its figures without being destroyed - though this weakens the unit as a whole. |
Experience[]
Icon | Concept | Brief Description | |||||||
---|---|---|---|---|---|---|---|---|---|
Experience (Points) |
A property of Normal Units and Heroes, indicating proficiency in combat. As Experience accumulates, any newly-reached Experience Levels grant bonuses to the unit. The benefits listed below are cumulative (see the Experience Level article for tables that list the total bonuses instead). | ||||||||
Recruit Unit | 0 XP | No bonuses | |||||||
Regular Unit | 20 XP | +1 | +1 | //// +1 | |||||
Veteran Unit | 60 XP | +1 | +1 | ||||||
Elite Unit | 120 XP | +1 | +1 | +1 | +1 | //// +1 | |||
Ultra-Elite Unit | * | +1 | +1 | +1 | |||||
Champion Unit | ** | +1 | +1 | +1 | +1 | //// +1 | |||
Hero | 0 XP | No stat bonuses | |||||||
1 level for scaling Hero Abilities | |||||||||
Myrmidon | 20 XP | +1 | +1 | +1 | +1 | /// +1 | |||
+1 level for scaling Hero Abilities | |||||||||
Captain | 60 XP | +1 | +1 | +1 | +1 | /// +1 | |||
+1 level for scaling Hero Abilities | |||||||||
Commander | 120 XP | +1 | +1 | +1 | +1 | /// +1 | |||
+1 level for scaling Hero Abilities | |||||||||
Champion | 200 XP | +1 | +1 | +1 | /// +1 | ||||
+1 level for scaling Hero Abilities | |||||||||
Lord | 300 XP | +1 | +1 | +1 | +1 | +1 | /// +1 | ||
+1 level for scaling Hero Abilities | |||||||||
Grand Lord | 450 XP | +1 | +1 | +1 | /// +1 | ||||
+1 level for scaling Hero Abilities | |||||||||
Super Hero | 600 XP | +1 | +1 | +1 | +1 | /// +1 | |||
+1 level for scaling Hero Abilities | |||||||||
Demi-God | 1000 XP | +1 | +1 | +1 | +1 | /// +1 | |||
+1 level for scaling Hero Abilities | |||||||||
* | requires either the Warlord Retort or an active Crusade spell. | ||||||||
** | requires both the Warlord Retort and an active Crusade spell. |