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High Prayer
CombatEnchantment HighPrayer
Realm Icon Life.pngLife
Spell Rarity Very Rare
Spell Type Combat Enchantment
Combat Casting Cost Icon Mana.png 60
Research Cost Icon Research.png 1,850
Effects

All friendly units on the battlefield receive the following bonuses:

  • Icon Melee Normal.png +2 Melee Attack strength bonus.
  • Icon Defense.png +2 Defense bonus.
  • Icon Resist.png +3 Resistance bonus.
  • Icon ToHit.png +10% To Hit bonus.
  • Icon ToBlock.png +10% To Block bonus.
All enemy units on the battlefield receive a Icon ToHit.png -10% To Hit penalty to their Melee Attacks.

High Prayer is a Very Rare Combat Enchantment belonging to the Icon Life.pngLife Magic realm. For Icon Mana.png 60 it may be cast during combat to give a lasting effect similar to a combination between two other Icon Life.pngLife Combat Enchantments called True Light and Prayer - but stronger. It grants no less than 5 different bonuses to all friendly units on the battlefield, including Icon Melee Normal.png +2, Icon Defense.png +2, Icon Resist.png +3, Icon ToHit.png +10%, and Icon ToBlock.png +10%.

The effect lasts only until the end of the battle (or until dispelled). Therefore it has no Upkeep Costs to be paid.

Effects Edit

High Prayer raises the morale of all friendly units on the battlefield, encouraging them to perform better in almost every respect. As a result, units will strike harder and more truly with their attacks, dodge incoming damage more deftly, and become very resilient in the face of curses and combat maledictions.

Melee Attack Bonus Edit

While in effect, High Prayer gives a Melee Attack bonus of Icon Melee Normal.png +2 to each and every friendly unit on the battlefield - assuming they had any Melee Attack ability to begin with.

This increases the unit's damage potential by a small amount, and will also increase its average damage output.

For Icon MultiFigureUnit.png Multi-Figure units, this is a much more significant bonus because each individual Icon Figure.png figure receives Icon Melee Normal.png +2 to its attack strength, as per the normal combat rules.

Note that the unit's To Hit bonus also increases (see more on this below), further augmenting the unit's ability to do damage with its Melee Attack.

To Hit Bonus Edit

While High Prayer is in effect, each and every friendly unit on the battlefield receive a Icon ToHit.png +10% To Hit bonus.

What this means is that when a friendly creature makes attack rolls to see how many hits it inflicted on its target, each point of Melee Attack strength or Ranged Attack strength has a 10% better chance of landing a hit.

This applies to any of the creature's attacks that require To Hit rolls, including Melee Attacks, Ranged Attacks, and some types of Special Attacks. The bonus also applies when Counter Attacking.

A To Hit bonus does not increase the maximum potential damage output of the unit (though High Prayer also does that separately, as explained above) - but allows the unit to inflict more damage on average (closer to its maximum potential damage).

Example Edit

We have a Hero with a Melee Attack score of Icon Melee Normal.png 10. He does not have any To Hit bonuses, which puts his To Hit score at Icon ToHit.png 30% like most other units.
The maximum amount of damage this Hero can inflict is Icon Damage.png 10, but on average he will inflict only Icon Melee Normal.png 10 * Icon ToHit.png 30% = Icon Damage.png 3 points of damage with each Melee Attack he makes.
With High Prayer, the Hero's Melee Attack score is increased to Icon Melee Normal.png 12, and his To Hit score is raised to Icon ToHit.png 40%. This Hero can now inflict a maximum of Icon Damage.png 12, and on average will now inflict Icon Melee Normal.png 12 * Icon ToHit.png 40% = Icon Damage.png 4.8.
Therefore, the Hero became much stronger and will now inflict more of his potential damage with each attack, on average.
Note that for Ranged Attacks, High Prayer only increases the To Hit score of the unit, without augmenting its strength. This means that the unit's maximum potential damage with a Ranged Attack stays the same, but each Icon Ranged Bow.png Bow, Icon Ranged Boulder.png Boulder or Icon Ranged Magic.png Magical Bolt has a better chance of hitting the target, thus increasing the average amount of damage this unit will do.

Defense Bonus Edit

While in effect, High Prayer gives a Defense bonus of Icon Defense.png +2 to each and every friendly unit on the battlefield.

As a result, each unit will be able to block at least 2 extra Icon Damage.png point of damage from any attack. Icon MultiFigureUnit.png Multi-Figure units may be able to block more than Icon Damage.png 2 thanks to this bonus, as they sometimes get to make additional Defense rolls against the same attack.

Note that the unit's Defense Roll success chance is also increased (see more on this below), further augmenting the unit's ability to block incoming damage.

To Block Bonus Edit

While High Prayer is in effect, each and every friendly unit on the battlefield gets a To Block bonus of Icon ToBlock.png +10% To Block.

High Prayer increases the unit's Defense score itself (as explained above) - and this To Block bonus also increases the chance that each Icon Defense.png Shield (including the bonus ones) will manage to block an incoming hit.

Therefore, the unit now potentially block a larger amount of Icon Damage.png Damage, and is also likely Icon ToBlock.png To Block more damage on average.

This bonus comes into play whenever the unit is required to make Defense rolls, such as when being attacked by another unit using a Melee Attack, Ranged Attack, Special Attacks that require such rolls, or direct-damage spells. This bonus does not help defend against Curses, nor against creature attacks that require Resistance rolls to avoid.

Example Edit

We have a Hero with a Defense score of Icon Defense.png 5. As with virtually all creatures, he has a To Block chance of Icon ToBlock.png 30%.
Whenever this creature is hit with a damage-dealing attack, he must make Defense Rolls to see how much of the incoming damage he can block. The maximum amount of damage the Hero can block is Icon Damage.png 5, but on average he will only block about Icon Defense.png 5 * Icon ToBlock.png 30% = Icon Damage.png 1.5 from any attack.
With High Prayer, the Hero's Defense score is increased to Icon Defense.png 7, and his To Block chance is raised to Icon ToBlock.png 40%. This Hero can now block a maximum of Icon Damage.png 7, but on average will now block about Icon Defense.png 7 * Icon ToBlock.png 40% = Icon Damage.png 2.8 from any attack.
Therefore, High Prayer has increased both the Hero's maximum potential to block damage, and also ensures that the Hero blocks an amount of damage closer to this potential, each time he defends.

Enemy Melee To Hit Malus Edit

While High Prayer is in effect, each and every enemy unit on the battlefield receives a Icon ToHit.png -10% To Hit malus to their Melee Attacks.

What this means is that when an enemy creature makes attack rolls to see how many hits it inflicted on a friendly unit, each point of Melee Attack strength has a 10 percentage points worse chance of landing a hit.

This applies to only the Melee's To Hit rolls. Ranged, Thrown and Breath Attacks and are not affected. However, the malus also applies when Counter Attacking.

A To Hit malus does not decrease the maximum potential damage output of the enemy unit - but makes it inflict less damage on average. It's a significant penalty for units that have no additional Icon ToHit.png To Hit bonuses. Decreasing the success rate of each roll from 30% to 20% means 33% less damage before shields are applied (and often halved damage after shields are applied).

Note that this effect was removed in the unofficial 1.40n patch.

Resistance Bonus Edit

While High Prayer is in effect, each and every friendly unit on the battlefield receives a Resistance bonus of Icon Resist.png +3.

As a result, these units are now significantly harder to affect with curses, and will stand up better against several types of Special Attacks (like Stoning Gaze, etc.).

Any unit that reaches Icon Resist.png 10 or higher thanks to this bonus is now immune to most ill effects. Only such effects that incur a penalty to Resistance will be able to hurt such a unit.

High Prayer vs. Prayer Edit

High Prayer is essentially a "souped-up" version of the Prayer spell, adding all of Prayer's bonuses and surpassing them.

Unfortunately, the effects from both spells are not cumulative. Therefore, if a wizard has cast both spells during combat, only High Prayer will have any effect so long as it is still in play. If High Prayer is dispelled in such a situation, and Prayer remains in effect for whatever reason, your units keep their To Hit bonuses, To Block bonuses and a Resistance bonus of only Icon Resist.png +1. The Melee Attack and Defense score bonuses are lost.

Usage Edit

High Prayer may be cast during combat for the high basic Casting Cost of Icon Mana.png 60. It will immediately affect all friendly units on the battlefield, and will continue doing so until the end of the battle or until dispelled.

After casting the spell, its icon will appear in the "Enchantments" window underneath the casting wizard's name. The spell will remain in effect until the end of battle, or until dispelled by the opponent. Since it does not carry on after the end of the battle, High Prayer has no Upkeep Cost.

Acquisition Edit

As a Very Rare Icon Life.pngLife spell, High Prayer may become available to any Wizard who possesses at least Icon Life.png3 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life.png10 Spellbooks.

High Prayer may not be acquired at the start of the campaign regardless of how many Spellbooks the wizard possesses. It must either be Researched during the game, or acquired through other means.

Wizards with Icon Life.png3 to Icon Life.png9 Spellbooks have a random chance of being able to Research High Prayer during the game. The chance for this spell to appear for research increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life.png10 or Icon Life.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

High Prayer has a base Research Cost of Icon Research.png 1,850.

With at least Icon Life.png3 Spellbooks, the High Prayer spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

High Prayer is essentially a definitive version of the Prayer spell, providing the same To Hit and To Block bonus, adding a stronger Resistance bonus, and two extra bonuses to Melee Attack strength and Defense. This makes it an extremely powerful spell to cast during a large battle, where it can instantly make your entire army quite powerful. Even the weakest units in the army will be significantly harder to destroy, and a much greater threat to your enemy.

On the other hand, High Prayer costs exactly twice as much Icon Mana.png Mana as a Prayer spell, and is not cumulative with Prayer in any way.

Therefore, the use of High Prayer should be limited to the following situation:

  1. Your army contains a significant number of units. While a one-unit army still benefits from the spell, greater efficiency can probably be gotten by casting an array of other spells on this unit.
  2. The battle isn't going to be easy. This would justify using this spell as opposed to casting other, more cost-effective spells.

If you're looking for a quick resolution to a relatively simple battle, in order to prevent an enemy wizard or unit from doing too much damage with spells or other attacks over time, it may be a better idea to conserve Icon Mana.png Mana by casting Prayer instead of High Prayer, and then cast additional spells as necessary.

On the other hand, if you think the battle is going to be a close call, High Prayer will significantly improve your chances of winning, and may end up saving several of your units from death altogether. The expenditure of Icon Mana.png Mana will be high, but in this case it will be worth it.

Naturally, if Icon Mana.png Mana is abundant, High Prayer can make any battle easier. It is easily one of the most powerful Combat Enchantments available to any wizard.

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