|High Men Swordsmen|
|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Defense per figure||2|
|Hit Points per figure||1|
High Men Swordsmen are a type of Normal Unit. This unit may be created at a High Men town, for the Construction Cost of 20. The town must already contain both a Barracks and a Smithy for this to be possible.
Like all Swordsmen, High Men Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. As with all units belonging to the High Men race, High Men Swordsmen possess no special racial bonuses or abilities to elevate them beyond the basic Swordsmen template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily.
High Men Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
High Men Swordsmen are a group of men (humans), dressed in colored tunics. They each carry a sword for up-close-and-personal combat, and a large steel buckler which protects them from enemy arrows and other ranged attacks. Like most High Men, High Men Swordsmen are quite mundane, possessing no great or fantastic qualities, but also no glaring disadvantages.
Attack Properties Edit
High Men Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units.
Each Swordsman makes a Melee Attack with a strength of 3. With no additional bonuses, this delivers an average damage output of about 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.
Defense Properties Edit
The High Men Swordsmen possess a Defense score of 2 - just slightly weaker than their attack score. They can deflect about 0.6 points of Damage from any damage source, on average. This is barely enough to protect them from anything but the weakest attackers.
As with most Normal Units, each High Men Swordsman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
Other Properties Edit
Basic Strategy Edit
High Men Swordsmen are a step up from the basic High Men Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the High Men Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.
High Men Swordsmen are usually not strong enough to fight on their own, though Experienced Swordsmen are capable of facing down most low-tier Normal Units with ease. Still, in the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.
Ability Overview Edit
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
Experience Table Edit
The following table illustrates how High Men Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||30%||2||4||1|
|Regular||20 - 59||4||30%||2||5||1|
|Veteran||60 - 119||4||30%||3||6||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a High Men Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce High Men Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce High Men Swordsmen until replacement structures are built.
The Construction Cost of this unit is 20.
High Men Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. High Men Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.