High Men Bowmen
Tactical HighMenBowmen
Race High Men
Req. Town Buildings Barracks,
Construction Cost Icon Production.png 30
Upkeep Cost Icon Gold.png 1
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 1
Ranged Attack per figure Icon Ranged Bow.png 1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 1
Unit Abilities
Ability Quiver Ranged Attack x8

High Men Bowmen are a type of Normal Unit. This unit may be created from a High Men town, for the Construction Cost of Icon Production.png 30. The town must already contain both a Barracks and a Sawmill for this to be possible.

Like all Bowmen, High Men Bowmen provide a basic Ranged Attack capability, along with similarly basic Melee Attack and Defense properties. While unlikely to cause damage at most ranges, High Men Bowmen do become more deadly with Experience, and are useful when massed. As with all units belonging to the High Men race, High Men Bowmen possess no special racial bonuses or abilities to elevate them beyond the basic Bowmen template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily.

High Men Bowmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

High Men Bowmen are a group of men (humans), dressed in colored tunics. They carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable. Like most High Men, High Men Bowmen are quite mundane, possessing no great or fantastic qualities, but also no glaring disadvantages.

High Men Bowmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

High Men Bowmen have equally-strong Icon Ranged Bow.png Ranged Missile Attack and Icon Melee Normal.png Melee Attack - both being quite weak. They may use their Ranged Attack up to 8 times before being forced to switch to Melee combat.

The Bowmen's Ranged Attack has a strength of Icon Ranged Bow.png 1. At very close range (up to 2 tiles from the target) each bowmen delivers an average of only Icon Damage.png 0.3 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.

The unit's Melee Attack has the same strength - Icon Melee Normal.png 1 - but of course does not suffer from distance penalties as it cannot be used at a distance anyway. It will inflict an average of Icon Damage.png 0.3 Damage points per Bowman - again barely enough to get through any decent armor.

Fortunately, the damage output will grow as the unit gains Experience, but it will be virtually useless until then.

Defense Properties Edit

High Men Bowmen possess a Defense score of Icon Defense.png 1 - making them extremely vulnerable to damage. The unit can only block about Icon Damage.png 0.3 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.

As with most Normal Units, each High Men Bowman possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

These values further serve to discourage allowing the Bowmen to engage in any Melee combat, as the unit will surely be destroyed.

For purposes of defending against Curses and other combat maledictions, the High Men Bowmen have a very-low Resistance score of Icon Resist.png 4 - barely enough to protect them from such effects.

Other Properties Edit

High Men Bowmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

As explained above, High Men Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units.

During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy Icon Figure.png figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.

As a result, High Men Bowmen will generally tag along with other units, hoping to win Icon Experience.png Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level High Men Bowmen are absolutely useless until they can gain some serious Experience.

Ability Overview Edit

Ability Quiver Ranged Attack x8 Edit

  • This unit may use a Icon Ranged Bow.png Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Experience Table Edit

The following table illustrates how High Men Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 1 Icon Ranged Bow.png 1 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 4 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 2 Icon Ranged Bow.png 2 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 5 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 2 Icon Ranged Bow.png 2 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 6 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 3 Icon Ranged Bow.png 3 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 3 Icon Ranged Bow.png 3 Icon ToHit.png 50% Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 4 Icon Ranged Bow.png 4 Icon ToHit.png 60% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a High Men Bowmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow.png Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit.png To Hit penalties apply that can severely reduce Icon Damage.png Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

High Men Bowmen may be produced in any High Men Town.

A town must contain both a Barracks and a Sawmill to be able to produce High Men Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce High Men Bowmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 30.

High Men Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. High Men Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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