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High Elf Swordsmen
Tactical HighElfSwordsmen
Race High Elves
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production 30
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 3
Defense per figure Icon Defense 2
Resistance Icon Resist 6
Hit Points per figure Icon Hits 1
Unit Abilities

Ability ToHit +10% To Hit

Ability Forester Forester

Ability LargeShield Large Shield

High Elf Swordsmen are a type of Normal Unit. This unit may be created at a High Elf town, for the Construction Cost of Icon Production 30. The town must already contain both a Barracks and a Smithy for this to be possible.

Like all Swordsmen, High Elf Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. While slightly more expensive than other Swordsmen, High Elf Swordsmen possess a To Hit bonus of Icon ToHit +10%, a higher-than-average Resistance score, and the Forester ability which in theory allows them to navigate through Forests with ease.

High Elf Swordsmen require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties

Physical Description

High Elf Swordsmen are a group of tall humanoids with blond hair, slender and majestic. They are colorfully dressed in yellow shirts, white breeches, and a lively green cloak. They each carry a sword for up-close-and-personal combat, and a large dark-green buckler which protects them from enemy arrows and other ranged attacks. A hint of magic surrounds them at all time, guiding their weapons and allowing them to be more in-tune with the natural world.

High Elf Swordsmen are a Icon MultiFigureUnit Multi-Figure unit, containing Icon Figure 6 figures when fully healed.

Attack Properties

High Elf Swordsmen use a Icon Melee Normal Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Icon Experience Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units.

Each Swordsman makes a Melee Attack with a strength of Icon Melee Normal 3. In addition, this attack enjoys an innate To Hit bonus of Icon ToHit +10%. This delivers an average damage output of about Icon Damage 1.2, so with 6 Swordsmen attacking in unison it's very likely that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.

Defense Properties

The High Elf Swordsmen possess a Defense score of Icon Defense 2 - just slightly weaker than their attack score. They can deflect about Icon Damage 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.

On the upside, Swordsmen are equipped with Large Shields. These bestow a Defense bonus of Icon Defense +2 against certain types of attack:

  • Icon Ranged Bow Ranged Missile Attacks
  • Icon Ranged Boulder Ranged Boulder Attacks
  • Icon Ranged Magic Ranged Magical Attacks
  • Icon Thrown Thrown Attacks
  • Icon Breath Breath Attacks

Extra Defense will block more incoming damage, and as the High Elf Swordsmen gain Experience they can eventually become decently resistant to those attacks.

As with most Normal Units, each High Elf Swordsman possesses only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures.

For purposes of defending against Curses and other combat maledictions, the High Elf Swordsmen have an above-average Resistance score of Icon Resist 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, High Elf Swordsmen can become surprisingly resistant to a large variety of ill effects.

Other Properties

High Elf Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles.

Like most other High Elf units, High Elf Swordsmen possess the Forester trait, which theoretically allows the Swordsmen and any units stacked with them to move through Forest tiles at a cost of 1 Movement Point per tile. Unfortunately, because High Elf Swordsmen only have a Movement Allowance of 1 anyway, this gives them no real advantage. If the unit's Movement Allowance is somehow increased, it will be able to "cruise" through Forest tiles like they were Grassland.

Basic Strategy

High Elf Swordsmen are a step up from the basic High Elf Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the High Elf Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.

High Elf Swordsmen are usually not strong enough to fight on their own, though Experienced Swordsmen are capable of facing down most low-tier Normal Units with ease. Still, in the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.

In an empire based mostly on Normal Units, Swordsmen tend to form the majority of armies, especially in garrisons, a good way towards the mid-game.

Ability Overview

Ability ToHit +10% To Hit

  • This unit has an extra Icon ToHit 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage Damage with each attack it makes.

Ability Forester Forester

  • This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
  • When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.

Ability LargeShield Large Shield

Experience Table

The following table illustrates how High Elf Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 3 Icon ToHit 40% Icon Defense 2 Icon Resist 6 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 4 Icon ToHit 40% Icon Defense 2 Icon Resist 7 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 4 Icon ToHit 40% Icon Defense 3 Icon Resist 8 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 5 Icon ToHit 50% Icon Defense 3 Icon Resist 9 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 5 Icon ToHit 60% Icon Defense 4 Icon Resist 10 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 6 Icon ToHit 70% Icon Defense 4 Icon Resist 11 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output

The table below details the average amount of damage that each Icon Figure Figure in a High Elf Swordsmen unit will deliver with each type of attack, based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition

High Elf Swordsmen may be produced in any High Elf Town.

A town must contain both a Barracks and a Smithy to be able to produce High Elf Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce High Elf Swordsmen until replacement structures are built.

The Construction Cost of this unit is Icon Production 30.

High Elf Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold Gold that depends on many different factors. High Elf Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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