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High Elf Halberdiers
Tactical HighElfHalberdiers
Race High Elves
Req. Town Buildings Armory
Construction Cost Icon Production.png 60
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 4
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability ToHit +10% To Hit

Ability Forester Forester

High Elf Halberdiers are a type of Normal Unit. This unit may be created at a High Elf town, for the Construction Cost of Icon Production.png 60. The town must already contain an Armory for this to be possible.

Like all Halberdiers, High Elf Halberdiers are a main-line defensive unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. High Elf Halberdiers also enjoy a racial To Hit bonus of Icon ToHit.png +10%, a higher-than-average Resistance score, and the Forester ability which in theory allows them to navigate through Forests with ease.

High Elf Halberdiers require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

High Elf Halberdiers are a group of tall humanoids with blond hair, slender and majestic. They are colorfully dressed in yellow shirts, white breeches, and a lively green cloak. High Elf Halberdiers carry halberds - long poles topped with large axe blades, used either for stabbing or for hacking at enemies while fending them off. A hint of magic surrounds them at all time, guiding their weapons and allowing them to be more in-tune with the natural world.

High Elf Halberdiers are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

High Elf Halberdiers use a Melee Attack for hand-to-hand combat, and enjoy a racial bonus of Icon ToHit.png +10% To Hit that is common to most Normal Units from the High Elf Race. This bonus makes their attack quite strong compared to that of other Normal Units. They can thus take on most Normal Units with a good chance of success, and even pose a threat to low-tier Fantastic Units, especially after gaining some Icon Experience.png Experience.

Each Halberdier makes a Melee Attack with a strength of Icon Melee Normal.png 4. With the innate To Hit bonus, this delivers an average damage output of about Icon Damage.png 1.6, so with 6 Halberdiers attacking in unison there's a good chance that several hits will connect. This attack is dangerous to most enemy units, and can easily wipe out low-tier Normal Units instantly.

Defense Properties Edit

The High Elf Halberdiers possess a Defense score of Icon Defense.png 3 - just slightly better than the average for Normal Units. They can deflect about Icon Damage.png 0.9 points of Damage from any damage source, on average. This can reliably fend off some damage from enemy Spearmen or Swordsmen, but is unlikely to stop any serious attack.

As with most Normal Units, each High Elf Halberdier possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

For purposes of defending against Curses and other combat maledictions, the High Elf Halberdiers have an above-average Resistance score of Icon Resist.png 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, High Elf Halberdiers can become surprisingly resistant to a large variety of ill effects.

Other Properties Edit

High Elf Halberdiers move at a slow Icon Movement Ground1, and can only traverse land tiles.

Like most other High Elf units, High Elf Halberdiers possess the Forester trait, which theoretically allows the Halberdiers and any units stacked with them to move through Forest tiles at a cost of 1 Movement Point per tile. Unfortunately, because High Elf Halberdiers only have a Movement Allowance of 1 anyway, this gives them no real advantage. If the unit's Movement Allowance is somehow increased, it will be able to "cruise" through Forest tiles like they were Grassland.

Basic Strategy Edit

Halberdiers are a step up from main-line Swordsmen units. Though High Elf Halberdiers are twice as expensive as High Elf Swordsmen, they are both stronger and more durable in Melee combat. Thus, an empire that can afford to build High Elf Halberdiers will often fill its armies with them as fodder and defensive troops, possibly even replacing the Swordsmen entirely.

High Elf Halberdiers are often superior in combat to enemy low-tier Normal Units. Though Halberdiers are more vulnerable to Ranged Attacks than Swordsmen, and will still suffer casualties in almost any fight, they deliver a good amount of damage to their opponents and can occasionally wipe an enemy unit out with one attack.

High Elf Halberdiers can band together with other Halberdiers or Swordsmen to take out a stronger enemy unit, up to and including low-tier Fantastic Units. Again, expect casualties among the ranks even if you do win the fight.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability Forester Forester Edit

  • This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
  • When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.

Experience Table Edit

The following table illustrates how High Elf Halberdiers improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 4 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 6 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 5 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 5 Icon ToHit.png 40% Icon Defense.png 4 Icon Resist.png 8 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 6 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 9 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 6 Icon ToHit.png 60% Icon Defense.png 5 Icon Resist.png 10 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 7 Icon ToHit.png 70% Icon Defense.png 5 Icon Resist.png 11 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a High Elf Halberdiers unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

High Elf Halberdiers may be produced in any High Elf Town.

A town must contain both an Armory to be able to produce High Elf Halberdiers. Should a town lose its Armory, it can no longer produce High Elf Halberdiers until a replacement structure is built.

The Construction Cost of this unit is Icon Production.png 60.

High Elf Halberdiers may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. High Elf Halberdiers Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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