High Elf Cavalry
Tactical HighElfCavalry
Race High Elves
Req. Town Buildings Barracks,
Construction Cost Icon Production.png 60
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Ground2
Melee Attack per figure Icon Melee Normal.png 4
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 3
Unit Abilities

Ability ToHit +10% To Hit

Ability Forester Forester

Ability FirstStrike First Strike

High Elf Cavalry is a type of Normal Unit. This unit may be created at a High Elf town, for the Construction Cost of Icon Production.png 60. The town must already contain both a Barracks and a Stables for this to be possible.

Like all Cavalry, High Elf Cavalry are a fast-moving Melee Attack unit, capable of quick strikes through or around the enemy line. Its attack has First Strike properties, which allows it to hit its enemies first during battle, potentially killing some of them before they can retaliate. In addition, High Elf Cavalry possesses a racial To Hit bonus of Icon ToHit.png +10%, a higher-than-average Resistance score, and the Forester ability which allows them to navigate through Forests with ease.

High Elf Cavalry requires an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

High Elf Cavalry are a group of tall humanoids with blond hair, slender and majestic, mounted on swift grey steeds. The elves are colorfully dressed in green shirts, white breeches, and a deep blue cloak. These horsemen fight with swords from horseback. A hint of magic surrounds them at all time, guiding their weapons and allowing them to be more in-tune with the natural world.

High Elf Cavalry is a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 4 figures when fully healed.

Attack Properties Edit

High Elf Cavalry possesses a mid-tier Melee Attack which, if used correctly, can maximize damage to the enemy and minimize damage to the Cavalrymen themselves.

Each High Elf Cavalryman attacks with Icon Melee Normal.png 4. Coupled with the innate racial bonus of Icon ToHit.png +10% To Hit, this delivers an average damage output of about Icon Damage.png 1.6, giving the unit a good chance of slipping several points of damage past weaker armor. Attack strength grows quickly with Icon Experience.png Experience, and can become more useful against stronger armor as well.

When High Elf Cavalry makes a voluntary Melee Attack against an enemy unit, it utilizes a First Strike ability. This means that instead of delivering their regular Melee Damage simultaneously with the enemy's Counter Attack, the Cavalry's Melee Damage is delivered before the enemy can retaliate. In other words, any enemy Icon Figure.png figure killed by the First Strike does not get to make its Counter Attack at all, though it might still get to use a Gaze Attack if it possesses one.

Note that the High Elf Cavalry may not use their First Strike when Counter Attacking to an enemy's assault. This means that they will only deliver Melee Damage to their enemies, and will do so at the end of the battle sequence.

Defense Properties Edit

High Elf Cavalry possesses a Defense score of Icon Defense.png 2, which is rather weak. They can deflect about Icon Damage.png 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.

On the other hand, each Cavalryman possesses Icon Hits.png 3 Hit Points, for a total of Icon Hits.png 12 for a fully-healthy unit. This helps keep the High Elf Cavalry in the battle a little longer. The Cavalry's First Strike, if used properly, can help minimize damage even further.

For purposes of defending against Curses and other combat maledictions, the High Elf Cavalry have an above-average Resistance score of Icon Resist.png 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, High Elf Cavalry can become surprisingly resistant to a large variety of ill effects.

Other Properties Edit

High Elf Cavalry are faster than most Normal Units, moving at Icon Movement Ground2. This is crucial if they wish to utilize First Strike, since it allows the unit to make sudden strikes, withdraw from combat, and outflank the enemy more easily.

Like most other High Elf units, High Elf Cavalry possess the Forester trait, which allows the Cavalrymen and any units stacked with them to move through Forest tiles at a cost of 1 Movement Point per tile. As long as the stack only contains units with a Movement Allowance of Icon Movement Ground2 or more, the entire stack should be able to "cruise" through Forest tiles like they were Grassland - moving at least 2 tiles per turn.

This makes High Elf Cavalry into decent scouts, but only if there are plenty of Grassland, Desert and Forest tiles to move through in the region they are scouting.

Basic Strategy Edit

Though possessing a stronger attack than Spearmen or Swordsmen, Cavalry will only maximize its offensive capabilities when attacking on its own terms. High Elf Cavalry can utilize its First Strike to cause severe damage to an enemy unit before it even gets a chance to fight back, and this is important for keeping the Cavalrymen alive.

It's important to try and prevent the enemy from attacking Cavalry on its own terms. When they are Counter Attacking, High Elf Cavalry do not get to use their First Strike, meaning they would have to rely on their Icon Hits.png Hit Points to survive - and they don't have that many to begin with.

Instead, have your High Elf Cavalry charge into an enemy unit, killing off a good number of Icon Figure.png figures straight away. Those fallen enemy figures do not get to deliver damage back at the Cavalry, minimizing its risk. Proper use of Cavalry can thus lead to a significant reduction of friendly casualties.

With some Experience accumulated, High Elf Cavalry can use this tactic to defeat low-level Fantastic Units, even in one-on-one combat. Naturally, two or three Cavalry units charging at the same enemy will improve the results.

Also always keep your eyes open for a chance to completely bypass your enemies and charge straight at the Ranged Attack units in their rear. These weaker units will surely suffer at the hands of the Cavalrymen.

Thanks to their speed, High Elf Cavalry also make good early-game scouts - though they cannot cross Oceans and move slowly through rough terrain (except Forests). Also, they can lead entire armies through Forests at the same rate as through Grassland, allowing them to outrun other armies in such terrain.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability Forester Forester Edit

  • This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
  • When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.

Ability FirstStrike First Strike Edit

Experience Table Edit

The following table illustrates how High Elf Cavalry improves as it gains Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 4 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 6 Icon Hits.png 3
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 5 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 3
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 5 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 3
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 6 Icon ToHit.png 50% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 4
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 6 Icon ToHit.png 60% Icon Defense.png 4 Icon Resist.png 10 Icon Hits.png 4
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 7 Icon ToHit.png 70% Icon Defense.png 4 Icon Resist.png 11 Icon Hits.png 5

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a High Elf Cavalry unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

High Elf Cavalry may be produced in any High Elf Town.

A town must contain both a Barracks and a Stables to be able to produce High Elf Cavalry. Should a town lose an existing Barracks or Stables, it can no longer produce High Elf Cavalry until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 60.

High Elf Cavalry may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. High Elf Cavalry Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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