|High Elf Cavalry|
|Req. Town Buildings||
|# of figures||4|
|Melee Attack per figure||4|
|Defense per figure||2|
|Hit Points per figure||3|
+10% To HitFirst Strike
High Elf Cavalry is a type of Normal Unit. This unit may be created at a High Elf town, for the Construction Cost of 60. The town must already contain both a Barracks and a Stables for this to be possible.
Like all Cavalry, High Elf Cavalry are a fast-moving Melee Attack unit, capable of quick strikes through or around the enemy line. Its attack has First Strike properties, which allows it to hit its enemies first during battle, potentially killing some of them before they can retaliate. In addition, High Elf Cavalry possesses a racial To Hit bonus of +10%, a higher-than-average Resistance score, and the Forester ability which allows them to navigate through Forests with ease.
High Elf Cavalry requires an Upkeep Cost of 2 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
High Elf Cavalry are a group of tall humanoids with blond hair, slender and majestic, mounted on swift grey steeds. The elves are colorfully dressed in green shirts, white breeches, and a deep blue cloak. These horsemen fight with swords from horseback. A hint of magic surrounds them at all time, guiding their weapons and allowing them to be more in-tune with the natural world.
Attack Properties Edit
High Elf Cavalry possesses a mid-tier Melee Attack which, if used correctly, can maximize damage to the enemy and minimize damage to the Cavalrymen themselves.
Each High Elf Cavalryman attacks with 4. Coupled with the innate racial bonus of +10% To Hit, this delivers an average damage output of about 1.6, giving the unit a good chance of slipping several points of damage past weaker armor. Attack strength grows quickly with Experience, and can become more useful against stronger armor as well.
When High Elf Cavalry makes a voluntary Melee Attack against an enemy unit, it utilizes a First Strike ability. This means that instead of delivering their regular Melee Damage simultaneously with the enemy's Counter Attack, the Cavalry's Melee Damage is delivered before the enemy can retaliate. In other words, any enemy figure killed by the First Strike does not get to make its Counter Attack at all, though it might still get to use a Gaze Attack if it possesses one.
Note that the High Elf Cavalry may not use their First Strike when Counter Attacking to an enemy's assault. This means that they will only deliver Melee Damage to their enemies, and will do so at the end of the battle sequence.
Defense Properties Edit
High Elf Cavalry possesses a Defense score of 2, which is rather weak. They can deflect about 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.
On the other hand, each Cavalryman possesses 3 Hit Points, for a total of 12 for a fully-healthy unit. This helps keep the High Elf Cavalry in the battle a little longer. The Cavalry's First Strike, if used properly, can help minimize damage even further.
For purposes of defending against Curses and other combat maledictions, the High Elf Cavalry have an above-average Resistance score of 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, High Elf Cavalry can become surprisingly resistant to a large variety of ill effects.
Other Properties Edit
High Elf Cavalry are faster than most Normal Units, moving at 2. This is crucial if they wish to utilize First Strike, since it allows the unit to make sudden strikes, withdraw from combat, and outflank the enemy more easily.
Like most other High Elf units, High Elf Cavalry possess the Forester trait, which allows the Cavalrymen and any units stacked with them to move through Forest tiles at a cost of 1 Movement Point per tile. As long as the stack only contains units with a Movement Allowance of 2 or more, the entire stack should be able to "cruise" through Forest tiles like they were Grassland - moving at least 2 tiles per turn.
Basic Strategy Edit
Though possessing a stronger attack than Spearmen or Swordsmen, Cavalry will only maximize its offensive capabilities when attacking on its own terms. High Elf Cavalry can utilize its First Strike to cause severe damage to an enemy unit before it even gets a chance to fight back, and this is important for keeping the Cavalrymen alive.
It's important to try and prevent the enemy from attacking Cavalry on its own terms. When they are Counter Attacking, High Elf Cavalry do not get to use their First Strike, meaning they would have to rely on their Hit Points to survive - and they don't have that many to begin with.
Instead, have your High Elf Cavalry charge into an enemy unit, killing off a good number of figures straight away. Those fallen enemy figures do not get to deliver damage back at the Cavalry, minimizing its risk. Proper use of Cavalry can thus lead to a significant reduction of friendly casualties.
With some Experience accumulated, High Elf Cavalry can use this tactic to defeat low-level Fantastic Units, even in one-on-one combat. Naturally, two or three Cavalry units charging at the same enemy will improve the results.
Also always keep your eyes open for a chance to completely bypass your enemies and charge straight at the Ranged Attack units in their rear. These weaker units will surely suffer at the hands of the Cavalrymen.
Thanks to their speed, High Elf Cavalry also make good early-game scouts - though they cannot cross Oceans and move slowly through rough terrain (except Forests). Also, they can lead entire armies through Forests at the same rate as through Grassland, allowing them to outrun other armies in such terrain.
Ability Overview Edit
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
- When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.
- When this unit makes a Melee Attack during its own turn, it delivers its Melee Damage before the target does.
- Any enemy figures killed in the First Strike do not get to deal their own damage to the attacker.
- First Strike damage is dealt after Breath Attacks and Thrown Attacks (if any).
- First Strike does not work when the unit is Counter Attacking (i.e. when retaliating to an attack by an enemy unit).
Experience Table Edit
The following table illustrates how High Elf Cavalry improves as it gains Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||4||40%||2||6||3|
|Regular||20 - 59||5||40%||2||7||3|
|Veteran||60 - 119||5||40%||3||8||3|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a High Elf Cavalry unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Stables to be able to produce High Elf Cavalry. Should a town lose an existing Barracks or Stables, it can no longer produce High Elf Cavalry until replacement structures are built.
The Construction Cost of this unit is 60.
High Elf Cavalry may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. High Elf Cavalry Mercenaries have the same Upkeep Cost as a normally-constructed unit.