- This article is about the unit ability called "Healing Spell". For the Life spell with the exact same function, see Healing.
All Priests possess the Healing Spell ability, and they are the only units that have this ability. It cannot be added to any other unit artificially. Note that other spell-casting units may be able to cast Healing, but they must expend Mana in order to do so, and can be countered by various effects during the attempt.
Priests have the unique ability of being able to channel magic energy via their staves and use it to instantly heal themselves or other units. Though the amount of restored health is small, it can nonetheless be enough to return a low-tier unit to combat effectiveness, or prevent a more powerful unit from dying during combat.
During battle, it is possible to activate a unit's Healing Spell ability exactly once. This is done by selecting that unit, clicking the "Spell" button in the combat menu, and selecting the unit's name. The game then prompts you for a valid target - i.e. any friendly unit on the battlefield.
When the ability is activated, the game essentially casts the Healing spell at the designated target. The targeted unit will regain either 5 Hit Points or as many as required to restore it to full health, whichever is lower. Multi-Figure units receiving this effect may regain one or more of their lost Figures, if any, as a result of being healed.
Note that Undead units cannot be healed, and should never be targeted by this spell. Furthermore, while it is possible to target the Healing Spell ability at a unit that's already at full health, this will have no effect and will waste the ability for the current battle.
Activating a unit's Healing Spell ability costs it all of its remaining Movement Allowance for this turn. A unit that has already spent all of its Movement Points cannot use Healing Spell until the next turn. A unit may only use its Healing Spell ability once per battle.
Units with Default Healing Spell Edit
The Healing Spell ability should be conserved until absolutely necessary, since it can only be used once per battle. Also remember that it is often better to cast this spell at a weakened Multi-Figure unit, since healing such a unit will also restore some of its combat effectiveness (assuming it manages to restore any lost Figures back to life). If a Single-Figure unit is close to death however, the few restored Hit Points from the Healing Spell may mean the difference between life and death for that unit. In any case, try to make sure that your target is suffering from at least 5, otherwise the Healing Spell wouldn't fulfill its healing potential.
Note that spell-casting units may be capable of casting the Healing spell. However, that is not the same as having the Healing Spell ability. Casting the Healing spell requires Mana from the caster's own pool, and thus may be cast several times per battle.
Acquiring Healing Spell Edit
No known spell or effect can add the Healing Spell ability to a unit that does not already possess it.
As a result, Priests are the only units to have the Healing Spell ability.