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(added Known Bugs section (bonus health))
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Because the spell may only be cast during combat, some players will deliberately engage a weaker enemy force just so that they can cast [[Healing]] a few times on their injured units. This cuts down on the time that would otherwise be spent on the overland map waiting for these injured units to heal by themselves.
 
Because the spell may only be cast during combat, some players will deliberately engage a weaker enemy force just so that they can cast [[Healing]] a few times on their injured units. This cuts down on the time that would otherwise be spent on the overland map waiting for these injured units to heal by themselves.
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== Known Bugs ==
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Restoring health in battle may cause a bug that gives {{MFU|Multi-Figure}} units bonus health presented by golden [[File:Icon Hits Bonus.png|link=Hit Points]] <span style="color:#FFFFFF">'''Heart'''</span> icons. Following requirements must be met:
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* a figure revives (through [[Healing]], [[Regeneration]] or [[Life Steal]])
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* the revived figure's missing health must surpass the unit's maximum number of figures
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In this case each living figure (the revived one included) gains at least one {{Hits|Hit Point}}. To calculate each figure's bonus health, you have to devide the revived figure's missing health by the unit's maximum number of figures, and round down the result.
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'''Example'''
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A unit of {{ExpLevel|Regular|Regular}} [[Griffins]] is heavily damaged: One figure is already dead, the other has 6 of 10 hit points left.
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figure 1: {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} <br>
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figure 2: {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}}
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The wizard casts [[Healing]]. This should normally restore 5 hit points.
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figure 1: {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} <br>
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figure 2: {{Hits}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}}
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However, the described bug is triggered. The revived figure has '''9''' hit points missing. [[Griffins]] usually consist of 2 {{Figure|figures}}. So in this case the bonus health amounts to '''4''' (9/2 rounded down).
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figure 1: {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} [[File:Icon Hits Bonus.png]] [[File:Icon Hits Bonus.png]] [[File:Icon Hits Bonus.png]] [[File:Icon Hits Bonus.png]] <br>
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figure 2: {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Hits}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} {{Damage}} [[File:Icon Hits Bonus Depleted.png]] [[File:Icon Hits Bonus Depleted.png]] [[File:Icon Hits Bonus Depleted.png]] [[File:Icon Hits Bonus Depleted.png]]
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In the example above, the unit gained 13 hit points effictively. Even more hit points can be gained by repeating this procedure (reviving a dead figure over and over again).
 
[[Category:Combat Instants]]
 
[[Category:Combat Instants]]
 
[[Category:Life]]
 
[[Category:Life]]

Revision as of 20:19, 6 November 2014

Healing
SpellIcon Healing
Realm Icon LifeLife
Spell Rarity Common
Spell Type Combat Instant
Combat Cost Icon Mana 15
Research Cost Icon Research 100
Effects

Heals the target unit by Icon Hits 5 Hit Points - or by however many it would take to return the unit to full health, whichever is less.

Neither the Undead nor any Fantastic Units belonging to the Icon DeathDeath Realm may be targeted by this spell.

Healing is a Common Combat Instant belonging to the Icon LifeLife Magic realm. It may only be cast during combat, and must be targeted at a friendly unit that does not belong to the Icon DeathDeath Realm. For Icon Mana 15 the spell will heal the targeted unit by Icon Hits 5 Hit Points. If the target is only suffering from less than Icon Damage 5 points of Damage, the healing will simply return it to full health. Lost Icon Figure figures in a Icon MultiFigureUnit Multi-Figure unit may be brought back from the dead thanks to Healing, but entire lost units may not.

Effects

The Healing spell fills the target with restorative energy, magically curing its wounds and even possibly returning dead men to life.

Healing Hit Points

When Healing is cast on a unit, the unit recovers between 0 and 5 Icon Hits Hit Points - depending on how much damage it previously had.

If the unit has suffered Icon Damage 5 points of Damage or more, Healing will restore exactly Icon Hits 5 Hit Points for the unit - possible returning dead Icon Figure figures to life if necessary (see below).

If the unit has suffered fewer than Icon Damage 5 points of Damage, it is simply healed to 100% health. The unit now has all of its Icon Hits Hit Points - with all Icon Figure figures restored to life.

Restoring Dead Figures

When a Icon MultiFigureUnit Multi-Figure unit suffers damage, it may lose one or more of its Icon Figure figures. So long as there is at least one figure left alive, restoring Icon Hits Hit Points to a unit will also restore dead figures to life as necessary.

Healing will add as many Icon Hits Hit Points to the first figure in the unit, until that unit is fully healed. If the unit is still missing figures, and Healing has not yet restored all Icon Hits 5 Hit Points it's supposed to, then the next figure in the unit is brought back to life, with Icon Hits 1. If Healing still hasn't restored Icon Hits 5 Hit Points to the unit, it will then heal this injured figure to full health, and so on and so on - until either the unit is at full health with all its figures revived, or Healing has restored the full Icon Hits 5 Hit Points it was supposed to.

Example

A unit of High Elf Cavalry normally has Icon Figure 4 figures, each with Icon Hits 3 Hit Points.
The unit takes some damage during combat, losing two of its figures. The next figure sustains Icon Damage 1, leaving it with only Icon Hits 2 Hit Points.
Healing is then cast on the unit. As per the rules outlined above, this spell should restore either Icon Hits 5, or however many Hit Points are required to fully heal the unit.
The first Icon Hits 1 is given to the injured Cavalryman. He is now at full health, having Icon Hits 3 as normal.
The next Icon Hits 1 then revives one of the lost Cavalrymen. He is restored with only Icon Hits 1, but then spell still hasn't fulfilled its potential, so another Icon Hits 2 are restored for this injured man, restoring him to Icon Hits 3 - he is fully healthy now.
The next Icon Hits 1 then revives another Cavalryman. However by this point, Healing has restored a total of Icon Hits 5 to the unit, and has fulfilled its potential.
The unit now has all Icon Figure 4 figures back to action, though the one at the front is injured, with only Icon Hits 1 restored.

Usage

Healing may only be cast during combat, for a basic Casting Cost of Icon Mana 15.

The spell must be targeted at a friendly unit. The only invalid targets for it would be Fantastic Units from the Icon DeathDeath Realm, who may not be targeted. This includes any Undead creatures, as they are considered to belong to the Icon DeathDeath Realm. Normally, it should not be possible for a wizard to cast Healing and be in possession of Icon DeathDeath creatures, but there are a few possible situations where that may occur, which is why this rule should be mentioned.

Healing is shown on screen as a powerful beam of light shining from the heavens down on the targeted unit. Hit points are restored immediately, and any revived figures will simply reappear as necessary.

Acquisition

As a Common Icon LifeLife spell, Healing may become available to any Wizard who possesses at least one Icon LifeLife Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life7 Spellbooks.

Customized Wizards possessing up to Icon Life10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Life11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Life6 or fewer Spellbooks who have not chosen Healing as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon LifeLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life−3 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Healing has a base Research Cost of Icon Research 100.

With at least Icon Life1 Spellbook, the Healing spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy

Healing is mainly a way to keep a unit alive for longer in combat. Restoring Icon Hits Hit Points allows the unit to take more damage, and thus it can fight for longer. It can also save the unit from total destruction - which is much harder (or at least much more expensive) to undo!

With Icon MultiFigureUnit Multi-Figure units, Healing can be very important - the unit's overall combat effectiveness depends on the number of Icon Figure figures left alive in that unit, so restoring some figures to life restores some of the unit's lost attack strength as well.

Because the spell may only be cast during combat, some players will deliberately engage a weaker enemy force just so that they can cast Healing a few times on their injured units. This cuts down on the time that would otherwise be spent on the overland map waiting for these injured units to heal by themselves.

Known Bugs

Restoring health in battle may cause a bug that gives Icon MultiFigureUnit Multi-Figure units bonus health presented by golden Icon Hits Bonus Heart icons. Following requirements must be met:

  • a figure revives (through Healing, Regeneration or Life Steal)
  • the revived figure's missing health must surpass the unit's maximum number of figures

In this case each living figure (the revived one included) gains at least one Icon Hits Hit Point. To calculate each figure's bonus health, you have to devide the revived figure's missing health by the unit's maximum number of figures, and round down the result.

Example

A unit of Icon ExpLevel 1 Regular Griffins is heavily damaged: One figure is already dead, the other has 6 of 10 hit points left.

figure 1: Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Damage Icon Damage Icon Damage Icon Damage
figure 2: Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage

The wizard casts Healing. This should normally restore 5 hit points.

figure 1: Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits
figure 2: Icon Hits Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage

However, the described bug is triggered. The revived figure has 9 hit points missing. Griffins usually consist of 2 Icon Figure figures. So in this case the bonus health amounts to 4 (9/2 rounded down).

figure 1: Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Bonus Icon Hits Bonus Icon Hits Bonus Icon Hits Bonus
figure 2: Icon Hits Icon Hits Icon Hits Icon Hits Icon Hits Icon Damage Icon Damage Icon Damage Icon Damage Icon Damage Icon Hits Bonus Depleted Icon Hits Bonus Depleted Icon Hits Bonus Depleted Icon Hits Bonus Depleted

In the example above, the unit gained 13 hit points effictively. Even more hit points can be gained by repeating this procedure (reviving a dead figure over and over again).