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Healing
SpellIcon Healing
Realm Icon Life.pngLife
Spell Rarity Common
Spell Type Combat Instant
Combat Casting Cost Icon Mana.png 15
Research Cost Icon Research.png 100
Effects

Heals the target unit by Icon Hits.png 5 Hit Points - or by however many it would take to return the unit to full health, whichever is less.

Neither the Undead nor any Fantastic Units belonging to the Icon Death.pngDeath Realm may be targeted by this spell.

Healing is a Common Combat Instant belonging to the Icon Life.pngLife Magic realm. It may only be cast during combat, and must be targeted at a friendly unit that does not belong to the Icon Death.pngDeath Realm. For Icon Mana.png 15 the spell will heal the targeted unit by Icon Hits.png 5 Hit Points. If the target is only suffering from less than Icon Damage.png 5 points of Damage, the healing will simply return it to full health. Lost Icon Figure.png figures in a Icon MultiFigureUnit.png Multi-Figure unit may be brought back from the dead thanks to Healing, but entire lost units may not.

Effects Edit

The Healing spell fills the target with restorative energy, magically curing its wounds and even possibly returning dead men to life.

Healing Hit Points Edit

When Healing is cast on a unit, the unit recovers between 0 and 5 Icon Hits.png Hit Points - depending on how much damage it previously had.

If the unit has suffered Icon Damage.png 5 points of Damage or more, Healing will restore exactly Icon Hits.png 5 Hit Points for the unit - possible returning dead Icon Figure.png figures to life if necessary (see below).

If the unit has suffered fewer than Icon Damage.png 5 points of Damage, it is simply healed to 100% health. The unit now has all of its Icon Hits.png Hit Points - with all Icon Figure.png figures restored to life.

Restoring Dead Figures Edit

When a Icon MultiFigureUnit.png Multi-Figure unit suffers damage, it may lose one or more of its Icon Figure.png figures. So long as there is at least one figure left alive, restoring Icon Hits.png Hit Points to a unit will also restore dead figures to life as necessary.

Healing will add as many Icon Hits.png Hit Points to the first figure in the unit, until that unit is fully healed. If the unit is still missing figures, and Healing has not yet restored all Icon Hits.png 5 Hit Points it's supposed to, then the next figure in the unit is brought back to life, with Icon Hits.png 1. If Healing still hasn't restored Icon Hits.png 5 Hit Points to the unit, it will then heal this injured figure to full health, and so on and so on - until either the unit is at full health with all its figures revived, or Healing has restored the full Icon Hits.png 5 Hit Points it was supposed to.

Example Edit

A unit of High Elf Cavalry normally has Icon Figure.png 4 figures, each with Icon Hits.png 3 Hit Points.
The unit takes some damage during combat, losing two of its figures. The next figure sustains Icon Damage.png 1, leaving it with only Icon Hits.png 2 Hit Points.
Healing is then cast on the unit. As per the rules outlined above, this spell should restore either Icon Hits.png 5, or however many Hit Points are required to fully heal the unit.
The first Icon Hits.png 1 is given to the injured Cavalryman. He is now at full health, having Icon Hits.png 3 as normal.
The next Icon Hits.png 1 then revives one of the lost Cavalrymen. He is restored with only Icon Hits.png 1, but then spell still hasn't fulfilled its potential, so another Icon Hits.png 2 are restored for this injured man, restoring him to Icon Hits.png 3 - he is fully healthy now.
The next Icon Hits.png 1 then revives another Cavalryman. However by this point, Healing has restored a total of Icon Hits.png 5 to the unit, and has fulfilled its potential.
The unit now has all Icon Figure.png 4 figures back to action, though the one at the front is injured, with only Icon Hits.png 1 restored.

Usage Edit

Healing may only be cast during combat, for a basic Casting Cost of Icon Mana.png 15.

The spell must be targeted at a friendly unit. The only invalid targets for it would be Fantastic Units from the Icon Death.pngDeath Realm, who may not be targeted. This includes any Undead creatures, as they are considered to belong to the Icon Death.pngDeath Realm. Normally, it should not be possible for a wizard to cast Healing and be in possession of Icon Death.pngDeath creatures, but there are a few possible situations where that may occur, which is why this rule should be mentioned.

Healing is shown on screen as a powerful beam of light shining from the heavens down on the targeted unit. Hit points are restored immediately, and any revived figures will simply reappear as necessary.

Acquisition Edit

As a Common Icon Life.pngLife spell, Healing may become available to any Wizard who possesses at least one Icon Life.pngLife Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life.png7 Spellbooks.

Customized Wizards possessing up to Icon Life.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Life.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Life.png6 or fewer Spellbooks who have not chosen Healing as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Healing has a base Research Cost of Icon Research.png 100.

With at least Icon Life.png1 Spellbook, the Healing spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Healing is mainly a way to keep a unit alive for longer in combat. Restoring Icon Hits.png Hit Points allows the unit to take more damage, and thus it can fight for longer. It can also save the unit from total destruction - which is much harder (or at least much more expensive) to undo!

With Icon MultiFigureUnit.png Multi-Figure units, Healing can be very important - the unit's overall combat effectiveness depends on the number of Icon Figure.png figures left alive in that unit, so restoring some figures to life restores some of the unit's lost attack strength as well.

Because the spell may only be cast during combat, some players will deliberately engage a weaker enemy force just so that they can cast Healing a few times on their injured units. This cuts down on the time that would otherwise be spent on the overland map waiting for these injured units to heal by themselves.

Known Bugs Edit

Restoring health in battle may cause a bug that gives Icon MultiFigureUnit.png Multi-Figure units bonus health presented by golden Icon Hits Bonus Heart icons. Following requirements must be met:

  • a figure revives (through Healing, Regeneration or Life Steal)
  • the revived figure's missing health must surpass the unit's maximum number of figures

In this case each living figure (the revived one included) gains at least one Icon Hits.png Hit Point. To calculate each figure's bonus health, you have to devide the revived figure's missing health by the unit's maximum number of figures, and round down the result.

Example

A unit of Icon ExpLevel 1.png Regular Griffins is heavily damaged: One figure is already dead, the other has 6 of 10 hit points left.

figure 1: Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png
figure 2: Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png

The wizard casts Healing. This should normally restore 5 hit points.

figure 1: Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png
figure 2: Icon Hits.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png

However, the described bug is triggered. The revived figure has 9 hit points missing. Griffins usually consist of 2 Icon Figure.png figures. So in this case the bonus health amounts to 4 (9/2 rounded down).

figure 1: Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits Bonus Icon Hits Bonus Icon Hits Bonus Icon Hits Bonus
figure 2: Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Hits.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Damage.png Icon Hits Bonus Depleted Icon Hits Bonus Depleted Icon Hits Bonus Depleted Icon Hits Bonus Depleted

In the example above, the unit gained 13 hit points effictively. Even more hit points can be gained by repeating this procedure (reviving a dead figure over and over again).

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