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Halfling Swordsmen
Tactical HalflingSwordsmen
Race Halflings
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production 30
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 8
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 2
Defense per figure Icon Defense 2
Resistance Icon Resist 6
Hit Points per figure Icon Hits 1
Unit Abilities

Ability LargeShield Large Shield

Ability Lucky Lucky

Halfling Swordsmen are a type of Normal Unit that can be recruited in Halfling Towns containing at least a Barracks and a Smithy. Swordsmen are a basic combat unit available to all Races. They are better defended against Ranged Attacks than other low-tier units, but generally don't pose much of a threat to more advanced units. They can become somewhat stronger through Icon Experience Experience though.

Halfling Swordsmen have a Construction Cost of Icon Production 30, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Halfling Swordsmen are a group of short humanoids, no more than a few feet in height. They are dressed in purple tunics with brown belts, and have no need to wear shoes thanks to their rugged, furry feet. Halfling Swordsmen carry swords for up-close-and-personal combat, and large pale-green bucklers which protect them from enemy arrows and other ranged attacks.

Halfling Swordsmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 8 soldiers.

Attack Properties[]

Halfling Swordsmen possess a Melee Attack that will initially only be threatening to other low-tier Normal Units. They have an Attack Strength of only Icon Melee Normal 2, which yields an average "raw" Icon Damage damage output of Icon Damage 0.8 per Swordsman. While this may be able to get through lighter armor, it's not quite enough to consistently hurt well-protected opponents. Halfling Swordsmen do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will do over twice this much – Icon Damage 2.0 points of "raw" Icon Damage damage, on average, per Swordsman.

Defensive Properties[]

Halfling Swordsmen are lightly armored, possessing a Defense score of Icon Defense 2. They can deflect about Icon Damage 0.8 points from Conventional Damage attacks, on average. Unfortunately, this is rarely enough to avoid anything but the weakest attacks. Like all Swordsmen however, they carry Ability LargeShield Large Shields, which grant an extra Icon Defense +2 against all types of Conventional Damage that is delivered at a range. This brings their average Icon Damage damage reduction up to a respectable Icon Damage 1.6 against Icon Ranged Bow Missile-, Icon Ranged Boulder Boulder-, and Icon Ranged Magic Ranged Magical Attacks, as well as Icon Thrown Thrown Attacks, Icon Breath Breath Attacks, the hidden Conventional component of most Gaze Attacks, and all spells and effects that deal Conventional Damage, including Area Damage.

As with most common foot soldiers though, each Halfling Swordsman has only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their Resistance score is relatively high though. Their racial bonus, coupled with the Ability Lucky Lucky trait, yield a total of Icon Resist 7 in combat – giving Halfling Swordsmen a decent chance to avoid Unit Curses and other ill effects. Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points also improve with Icon Experience Experience.

Other Properties[]

Halfling Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Halfling Swordsmen are a step up from the basic Halfling Spearmen. Slightly stronger on the attack, and better defended against spells and ranged opponents, they can serve as a decent main-line unit in the early stages of the campaign. The Barracks and Smithy required to recruit them are typically cheap enough to build in every Town, especially since the latter is also needed for some of the economical Town Buildings, and is likely to be constructed sooner rather than later.

Because of their defensive advantage, Swordsmen are often a better choice than Spearmen for garrisoning frontier Settlements and contested areas. However, it should be noted that unlike Spearmen, they also cost Icon Gold Gold to maintain in addition to Icon FoodFood, and Halfling Swordsmen also get a racial penalty of -1 to their Melee Strength, which Halfling Spearmen are not subject to. Regardless, they are still a direct upgrade in comparison, thanks to being unique among Swordsmen in that they have Icon MultiFigureUnit 8 figures, as opposed to the usual Icon MultiFigureUnit 6. This means that enhancement effects, including Icon Experience Experience, have the same effectiveness on Halfling Swordsmen as they do on Spearmen, without having to sacrifice any of that for their improved statistics, as is the case for most other Races.

Ability Overview[]

Ability LargeShield Large Shield[]

Ability Lucky Lucky[]

  • During combat, this unit receives a Icon ToHit +10% To Hit bonus, improving the chance for each die of its Attack Rolls to cause a point of "raw" Icon Damage damage.
  • During combat, this unit receives a Icon ToBlock +10% To Block bonus, improving the chance for each die of its Defense Rolls to block a point of Conventional Damage.
  • During combat, the Resistance of this unit is improved by Icon Resist +1, making it easier to avoid the effects of Unit Curses and Special Damage attacks.
  • Furthermore, any Melee- or Counter Attacks against this unit suffer a penalty of Icon ToHit -10% To Hit, although this effect is seemingly unintended, and is removed in the unofficial patches.

Experience Table[]

The following table illustrates how Halfling Swordsmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 2 Icon ToHit 40% Icon Defense 2 Icon Resist 6 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 3 Icon ToHit 40% Icon Defense 2 Icon Resist 7 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 3 Icon ToHit 40% Icon Defense 3 Icon Resist 8 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 4 Icon ToHit 50% Icon Defense 3 Icon Resist 9 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 4 Icon ToHit 60% Icon Defense 4 Icon Resist 10 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 5 Icon ToHit 70% Icon Defense 4 Icon Resist 11 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Halfling Swordsmen unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Halfling Swordsmen may be recruited in any Halfling Town that has both a Barracks and a Smithy already built. The Construction Cost of this unit is Icon Production 30. Halfling Swordsmen may also appear as Mercenaries, provided that the player has a presence on Arcanus. In this case, they cost between Icon Gold 60 to Icon Gold 90 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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