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Halfling Settlers
Tactical Settlers
Race Halflings
Req. Town Buildings None
Construction Cost Icon Production.png 90
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 10
Unit Abilities

Ability CreateOutpost Create Outpost

Ability Lucky Lucky

Halfling Settlers are a type of Normal Unit. This unit may be created from any Halfling town, for the Construction Cost of Icon Production.png 90. Creation of a Settlers unit reduces the town's population by 1. Lacking virtually any combat capabilities, this unit's only real purpose is to create a new Halfling Settlement, by traveling to the desired location and giving it the "Build" command.

Halfling Settlers require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.

Halfling Settlers are a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

The Halfling Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any damage upon them - and is thus made vulnerable to the enemy's Counter Attack.

Defense Properties Edit

The Halfling Settlers' Defense score is a paltry Icon Defense.png 1. Even with its Lucky trait giving a Icon ToBlock.png +10% bonus on Defense rolls, Halfling Settlers will block only Icon Damage.png 0.4 points of Damage from any incoming attack on average - virtually nil.

Fortunately, the Halfling Settlers can still suffer some damage without being destroyed, thanks to having Icon Hits.png 10 Hit Points. This will rapidly be depleted if they do not escape immediately.

For purposes of defending against Curses and other combat maledictions, the Halfling Settlers have an above-average Resistance score of Icon Resist.png 6, and receive an extra Icon Resist.png +1 during battle thanks to the Lucky trait. This can protect them from some ill effects, but will probably fail as often as it succeeds.

Other Properties Edit

The Halfling Settlers unit moves at a slow Icon Movement Ground1, and can only traverse land tiles. It has no special movement properties.

Building Settlements Edit

Main article: Settlement

The primary purpose of Halfling Settlers is to establish a new Halfling Settlement.

To do so, move the Halfling Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Halfling Settlers and any other town.

Once the Halfling Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Halfling race will be created on this tile. The Halfling Settlers are always destroyed when the new Settlement is constructed.

The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Halfling race.

Once the Settlement has reached a population of 1,000, it will turn into a fully-operational Town, and can begin contributing to its empire and constructing new units and Buildings.

Basic Strategy Edit

As explained above, Halfling Settlers are not built for combat. They will likely be destroyed if ever attacked by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.

Settlers are all used to expand your empire. Remember that Halfling Settlers can only be used to create new Halfling Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.

Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Icon Fame.png Fame.

Ability Overview Edit

Ability CreateOutpost Create Outpost Edit

  • This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
  • A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
  • Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.

Ability Lucky Lucky Edit

  • During combat, this unit receives Icon ToHit.png +10% To Hit, Icon Resist.png +1 Resistance, and Icon ToBlock.png +10% To Block.
  • Furthermore, it causes a Icon ToHit.png -10% To Hit penalty on any enemy that engages the Lucky unit in melee combat. This feature was removed in the 1.40 Insecticide patch.
  • The To Hit bonus increases the unit's average damage output, putting it closer to the unit's maximum damage potential without increasing that maximum.
  • The To Block bonus allows the unit to block more damage on average, though it doesn't increase the maximum amount of damage it can block.
  • The Resistance bonus is more straightforward, simply increasing the unit's Resistance score by Icon Resist.png +1. Note however that this bonus is only applied during combat, and won't help the unit resist enemy spells on the overland map.

Experience Table Edit

Note: Although the Halfling Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.

Level Icon Level Name EP Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Defense.png 1 Icon Resist.png 6 Icon Hits.png 10
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Defense.png 1 Icon Resist.png 7 Icon Hits.png 10
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 10
Experience 3 Elite Icon Experience.png 120 Icon Defense.png 2 Icon Resist.png 9 Icon Hits.png 11
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 11
Experience 5 Champion Icon Experience.png 120 ** Icon Defense.png 3 Icon Resist.png 11 Icon Hits.png 12

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

None of this unit's other properties and abilities are affected by Experience.

Acquisition Edit

Halfling Settlers may be produced in any Halfling Town. The town does not require any special Town Buildings to be constructed in order to create Halfling Settlers.

The Construction Cost of this unit is Icon Production.png 90. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.

Like any other Settlers, the Halfling Settlers will never appear for hire as Mercenaries. They can only be constructed in a Halfling town, as explained above.

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