|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||1|
|Ranged Attack per figure||1|
|Defense per figure||1|
|Hit Points per figure||1|
Halfling Bowmen are a type of Normal Unit. This unit may be created from a Halfling town, for the Construction Cost of 30. The town must already contain both a Barracks and a Sawmill for this to be possible.
Like all Bowmen, Halfling Bowmen provide a basic Ranged Attack capability, along with similarly basic Melee Attack and Defense properties. While unlikely to cause damage at most ranges, Halfling Bowmen do become more deadly with Experience, and are useful when massed. They are more expensive than other Bowmen, but make up for this with the Lucky trait, which bestows a +10% bonus to all of their To Hit, Resistance and Defense rolls - making them significantly stronger as they gain Experience.
Halfling Bowmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Halfling Bowmen are a group of short humanoids, no more than a few feet in height. They are dressed in light-blue tunics with bright red belts, and have no need to wear shoes thanks to their rugged, furry feet. Halfling Bowmen carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable.
Attack Properties Edit
The Bowmen's Ranged Attack has a strength of 1. With the Lucky trait, their To Hit score is increased by 10% of the norm. Still, even at very close range (up to 2 tiles from the target) each bowmen delivers an average of only 0.4 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.
The unit's Melee Attack has the same strength - 1 - and also enjoys a +10% To Hit bonus. It will inflict an average of 0.4 Damage points per Bowman - again barely enough to get through any decent armor.
Fortunately, the damage output will grow as the unit gains Experience, but it will be virtually useless until then.
Defense Properties Edit
Halfling Bowmen possess a Defense score of 1 - making them extremely vulnerable to damage. This is despite the +10% bonus on Defense rolls, which they receive from the Lucky trait. The unit can only block about 0.4 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.
As with most Normal Units, each Halfling Bowman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
These values further serve to discourage allowing the Bowmen to engage in any Melee combat, as the unit will surely be destroyed.
For purposes of defending against Curses and other combat maledictions, the Halfling Bowmen have an above-average Resistance score of 6, and receive an extra +1 during battle thanks to the Lucky trait. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, Halfling Bowmen can become surprisingly resistant - possibly even immune - to a large variety of ill effects.
Other Properties Edit
Basic Strategy Edit
As explained above, Halfling Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units.
During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.
As a result, Halfling Bowmen will generally tag along with other units, hoping to win Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Halfling Bowmen are absolutely useless until they can gain some serious Experience.
Thanks to the Lucky trait, however, Halfling Bowmen will eventually become a bit more deadly than other Bowmen units with each Experience Level they gain. On the other hand, many players prefer to simply replace all Halfling Bowmen with Slingers since they are significantly more powerful by default - or skip producing Halfling Bowmen altogether in favor of the Slingers.
Ability Overview Edit
- This unit may use a Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
- During combat, this unit receives +10% To Hit, +1 Resistance, and +10% To Block.
- Furthermore, it causes a -10% To Hit penalty on any enemy that engages the Lucky unit in melee combat. This feature was removed in the 1.40 Insecticide patch.
- The To Hit bonus increases the unit's average damage output, putting it closer to the unit's maximum damage potential without increasing that maximum.
- The To Block bonus allows the unit to block more damage on average, though it doesn't increase the maximum amount of damage it can block.
- The Resistance bonus is more straightforward, simply increasing the unit's Resistance score by +1. Note however that this bonus is only applied during combat, and won't help the unit resist enemy spells on the overland map.
Experience Table Edit
The following table illustrates how Halfling Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||1||1||40%||1||6||1|
|Regular||20 - 59||2||2||40%||1||7||1|
|Veteran||60 - 119||2||2||40%||2||8||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Halfling Bowmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Sawmill to be able to produce Halfling Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Halfling Bowmen until replacement structures are built.
The Construction Cost of this unit is 45.
Halfling Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Halfling Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.