Halfling Bowmen
Tactical HalflingBowmen
Race Halflings
Req. Town Buildings Barracks,
Construction Cost Icon Production.png 45
Upkeep Cost Icon Gold.png 1
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 1
Ranged Attack per figure Icon Ranged Bow.png 1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability Quiver Ranged Attack x8

Ability Lucky Lucky

Halfling Bowmen are a type of Normal Unit. This unit may be created from a Halfling town, for the Construction Cost of Icon Production.png 30. The town must already contain both a Barracks and a Sawmill for this to be possible.

Like all Bowmen, Halfling Bowmen provide a basic Ranged Attack capability, along with similarly basic Melee Attack and Defense properties. While unlikely to cause damage at most ranges, Halfling Bowmen do become more deadly with Experience, and are useful when massed. They are more expensive than other Bowmen, but make up for this with the Lucky trait, which bestows a +10% bonus to all of their Icon ToHit.png To Hit, Icon Resist.png Resistance and Icon Defense.png Defense rolls - making them significantly stronger as they gain Experience.

Halfling Bowmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Halfling Bowmen are a group of short humanoids, no more than a few feet in height. They are dressed in light-blue tunics with bright red belts, and have no need to wear shoes thanks to their rugged, furry feet. Halfling Bowmen carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable.

Halfling Bowmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Halfling Bowmen have equally-strong Ranged Attack and Melee Attack - both being quite weak. They may use their Ranged Attack up to 8 times before being forced to switch to Melee combat.

The Bowmen's Ranged Attack has a strength of Icon Ranged Bow.png 1. With the Lucky trait, their To Hit score is increased by Icon ToHit.png 10% of the norm. Still, even at very close range (up to 2 tiles from the target) each bowmen delivers an average of only Icon Damage.png 0.4 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.

The unit's Melee Attack has the same strength - Icon Melee Normal.png 1 - and also enjoys a Icon ToHit.png +10% To Hit bonus. It will inflict an average of Icon Damage.png 0.4 Damage points per Bowman - again barely enough to get through any decent armor.

Fortunately, the damage output will grow as the unit gains Experience, but it will be virtually useless until then.

Defense Properties Edit

Halfling Bowmen possess a Defense score of Icon Defense.png 1 - making them extremely vulnerable to damage. This is despite the Icon ToBlock.png +10% bonus on Defense rolls, which they receive from the Lucky trait. The unit can only block about Icon Damage.png 0.4 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.

As with most Normal Units, each Halfling Bowman possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

These values further serve to discourage allowing the Bowmen to engage in any Melee combat, as the unit will surely be destroyed.

For purposes of defending against Curses and other combat maledictions, the Halfling Bowmen have an above-average Resistance score of Icon Resist.png 6, and receive an extra Icon Resist.png +1 during battle thanks to the Lucky trait. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, Halfling Bowmen can become surprisingly resistant - possibly even immune - to a large variety of ill effects.

Other Properties Edit

Halfling Bowmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

As explained above, Halfling Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units.

During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy Icon Figure.png figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.

As a result, Halfling Bowmen will generally tag along with other units, hoping to win Icon Experience.png Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Halfling Bowmen are absolutely useless until they can gain some serious Experience.

Thanks to the Lucky trait, however, Halfling Bowmen will eventually become a bit more deadly than other Bowmen units with each Icon Experience Level.png Experience Level they gain. On the other hand, many players prefer to simply replace all Halfling Bowmen with Slingers since they are significantly more powerful by default - or skip producing Halfling Bowmen altogether in favor of the Slingers.

Ability Overview Edit

Ability Quiver Ranged Attack x8 Edit

  • This unit may use a Icon Ranged Bow.png Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Ability Lucky Lucky Edit

  • During combat, this unit receives Icon ToHit.png +10% To Hit, Icon Resist.png +1 Resistance, and Icon ToBlock.png +10% To Block.
  • Furthermore, it causes a Icon ToHit.png -10% To Hit penalty on any enemy that engages the Lucky unit in melee combat. This feature was removed in the 1.40 Insecticide patch.
  • The To Hit bonus increases the unit's average damage output, putting it closer to the unit's maximum damage potential without increasing that maximum.
  • The To Block bonus allows the unit to block more damage on average, though it doesn't increase the maximum amount of damage it can block.
  • The Resistance bonus is more straightforward, simply increasing the unit's Resistance score by Icon Resist.png +1. Note however that this bonus is only applied during combat, and won't help the unit resist enemy spells on the overland map.

Experience Table Edit

The following table illustrates how Halfling Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 1 Icon Ranged Bow.png 1 Icon ToHit.png 40% Icon Defense.png 1 Icon Resist.png 6 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 2 Icon Ranged Bow.png 2 Icon ToHit.png 40% Icon Defense.png 1 Icon Resist.png 7 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 2 Icon Ranged Bow.png 2 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 3 Icon Ranged Bow.png 3 Icon ToHit.png 50% Icon Defense.png 2 Icon Resist.png 9 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 3 Icon Ranged Bow.png 3 Icon ToHit.png 60% Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 4 Icon Ranged Bow.png 4 Icon ToHit.png 70% Icon Defense.png 3 Icon Resist.png 11 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Halfling Bowmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow.png Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit.png To Hit penalties apply that can severely reduce Icon Damage.png Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Halfling Bowmen may be produced in any Halfling Town.

A town must contain both a Barracks and a Sawmill to be able to produce Halfling Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Halfling Bowmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 45.

Halfling Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Halfling Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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