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Halberdiers
Req. Town Buildings Armory
Variants

Unit Icon GnollHalberdiers Transparent Gnoll Halberdiers

Unit Icon HighElfHalberdiers Transparent High Elf Halberdiers

Unit Icon KlackonHalberdiers Transparent Klackon Halberdiers

Unit Icon LizardmenHalberdiers Transparent Lizardmen Halberdiers

Unit Icon OrcHalberdiers Transparent Orc Halberdiers

Unit Icon BeastmenHalberdiers Transparent Beastmen Halberdiers

Unit Icon DarkElfHalberdiers Transparent Dark Elf Halberdiers

Unit Icon DraconianHalberdiers Transparent Draconian Halberdiers

Unit Icon DwarfHalberdiers Transparent Dwarf Halberdiers

Unit Icon TrollHalberdiers Transparent Troll Halberdiers
Baseline Properties
Construction Cost Icon Production.png 40
Upkeep Cost Icon Gold.png 1
Icon Food.png 1
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 4
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 1

Halberdiers is the name of a Normal Unit Archetype. It is a template defining the baseline attributes and abilities of 10 Normal Units, all of which are called "Halberdiers". Each of these is a variant of the basic Halberdiers archetype, and is produced by a different Race. The archetype is discussed in this article, and each variant has its own, separate page.

Halberdiers may be built by any race except the Barbarians, Halflings, High Men and Nomads. The High Men and Nomads, however, have access to a more powerful archetype called "Pikemen".

Halberdiers are designed for front-line combat. Halberdiers have a strong Melee Attack as well as a respectable Defense score, at least as far as Normal Units go. Different variants of Halberdiers may have different advantages, but overall this unit is used for both attack and defense during the mid-early game, and highly-Experienced Halberdiers will form the core (i.e. the expendable front-line force) of most armies during the remainder of the game.

Description Edit

Halberdiers are a large group of soldiers carrying halberds. The halberd is essentially a long pole tipped with some combination of axe and spear head. This weapon was specifically designed to fight cavalry: the troops line up, point their pikes forward, and thus dissuade enemy cavalry from making any direct charge. Once close-combat is engaged, a pointy tooth at the back of the halberd head is used for pulling horsemen off their horses, whereupon the can be hacked to pieces.

The halberd is a fairly-recent invention, maturing only during the late medieval period and early renaissance. A slew of similar weapons, each with its own configuration for the blade and tip, were developed in separate places and times around Europe. The term "Halberd" is often colloquially used for many of these weapons.

Baseline Properties Edit

The following section describe only the "baseline" properties of the Halberdiers archetype. Most of the actual units produced will have innate racial bonuses that deviate from this baseline template. Read the section on racial variants below for more information.

Attributes and Abilities Edit

To produce Halberdiers, a town must have an Armory. The baseline production cost is Icon Production.png 40 per unit. Once under your employ, a Halberdiers unit requires an Upkeep Cost of Icon Gold.png 1 and Icon Food.png 1 each turn.

A Halberdiers unit contains Icon Figure.png 6 figures by default. Halberdiers have a Melee Attack of strength Icon Melee Normal.png 4 per Icon Figure.png figure, which can be expected to deliver Icon Damage.png 1.2 points of Damage on average. Overall, this attack is pretty much the "median" amongst Normal Units, and can thus serve as a good base for comparison. It is primarily useful against other Normal Units, but may be strong enough to damage low-tier Fantastic Units.

Halberdiers have a Defense score of Icon Defense.png 3 - again roughly median for Normal Units. With Icon Hits.png 1 Hit Point per figure, they cannot be expected to survive for long during combat, but should be able to stand toe-to-toe with enemy Normal Units. The Halberdiers' Icon Resist.png 4 Resistance score, unfortunately, does not provide much protection from enemy spells.

Basic Tactics Edit

Halberdiers are the core troops of any army that relies on Normal Units. They provide a great balance between cost and effectiveness, and so are often produced on a large scale once they become available.

On the battlefield, the tactics concerning Halberdiers cannot be simpler: they just advance to meet and engage the enemy. If possible, several units of Halberdiers and/or weaker Melee units (Spearmen, Swordsmen) will try to gang up on a single enemy unit, bring it down, and move to the next one. There is rarely any other option. The different racial variants may have different advantages to be exploited, but will overall be used in much the same way as all other Halberdiers.

Halberdiers are also quite cheap for their relative effectiveness, and as a result may be suitable as garrison troops. Of course, masses of Halberdiers can form a strong assault force instead, at least during the earlier portion of the game. Accompany them with Ranged Attack troops if possible.

Variants Edit

10 out of the 14 different Races have access to their own Halberdiers units. Each Race produces a different type of Halberdiers unit, which not only looks different but may also have different properties compared to the "baseline" template described above.

List of Variants Edit

Icon Name Bld Cost U Icon MultiFigureUnit Moves Icon Melee Normal.png Icon Ranged Bow.png Icon Defense.png Icon Resist.png Icon Hits.png Special
Unit Icon BeastmenHalberdiers Transparent Beastmen Halberdiers TownBuilding Armory Icon Production.png 80 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 5 Icon Defense.png 3 Icon Resist.png 5 Icon Hits.png 2
Unit Icon DarkElfHalberdiers Transparent Dark Elf Halberdiers TownBuilding Armory Icon Production.png 100 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Ranged Magic.png 1 Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 1 Ranged Attack x4
Unit Icon DraconianHalberdiers Transparent Draconian Halberdiers TownBuilding Armory Icon Production.png 100 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Air2 Icon Melee Normal.png 4 Icon Breath.png 1 Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 1
Unit Icon DwarfHalberdiers Transparent Dwarf Halberdiers TownBuilding Armory Icon Production.png 100 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 3 Mountaineer
Unit Icon GnollHalberdiers Transparent Gnoll Halberdiers TownBuilding Armory Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 6 Icon Defense.png 3 Icon Resist.png 4 Icon Hits.png 1 Negate First Strike
Unit Icon HighElfHalberdiers Transparent High Elf Halberdiers TownBuilding Armory Icon Production.png 60 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Defense.png 3 Icon Resist.png 6 Icon Hits.png 1 Icon ToHit.png +10%, Forester
Unit Icon KlackonHalberdiers Transparent Klackon Halberdiers TownBuilding Armory Icon Production.png 80 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Defense.png 5 Icon Resist.png 5 Icon Hits.png 1
Unit Icon LizardmenHalberdiers Transparent Lizardmen Halberdiers TownBuilding Armory Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Water1 Icon Melee Normal.png 4 Icon Defense.png 4 Icon Resist.png 4 Icon Hits.png 2 Negate First Strike
Unit Icon OrcHalberdiers Transparent Orc Halberdiers TownBuilding Armory Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Defense.png 3 Icon Resist.png 4 Icon Hits.png 1
Unit Icon TrollHalberdiers Transparent Troll Halberdiers TownBuilding Armory Icon Production.png 120 Icon Food.png 1

Icon Gold.png 3

Icon MultiFigureUnit.png 4 Icon Movement Ground1 Icon Melee Normal.png 6 Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 4 Negate First Strike, Regeneration

Unit Icon GnollHalberdiers Transparent Gnoll Halberdiers Edit

Gnoll Halberdiers have a significantly stronger Melee Attack, which makes them more dangerous during hand-to-hand combat. They are still as fragile as other Halberdiers, and should not be expected to survive heavy combat - but will inflict much more damage while doing so. They are capable of effectively engaging low-tier Fantastic Units.
Also, Gnoll Halberdiers possess the Negate First Strike ability, which allows them to confront enemy cavalry charges much better than the "baseline" Halberdiers. Gnoll Halberdiers should therefore be used to intercept enemy cavalry and protect Ranged Attack units from cavalry.

Unit Icon HighElfHalberdiers Transparent High Elf Halberdiers Edit

High Elf Halberdiers possess a racial Icon ToHit.png +10% To Hit bonus, which allows them to deliver a little more damage with each attack. This makes them more dangerous than the "baseline" Halberdiers template, especially as they gain more Experience Levels.
Furthermore, High Elf Halberdiers have a higher Icon Resist.png Resistance score, which protects them somewhat from enemy spells and Special Attacks. They also have the Forester ability, which means that they spend only 1 Movement Point on entering Forest tiles - but this normally has no effect on their overland speed since they only have 1 Movement Point to spend each turn anyway.
For these advantages, the High Elf Halberdiers cost 50% more than the "baseline" template, and have an Upkeep Cost of Icon Gold.png 2 per turn.

Unit Icon KlackonHalberdiers Transparent Klackon Halberdiers Edit

Klackon Halberdiers receive a racial Icon Defense.png +2 Defense bonus, which makes them very durable against weak attacks. Thus, they can go up against enemy low-tier Normal Units with little fear, and will generally survive longer in battle. They also have Icon Resist.png +1 Resistance, which makes them a little bit harder to harm with enemy spells and Special Attacks.
On the downside, Klackon Halberdiers cost twice as much to produce than the "baseline" Halberdiers, and have a slightly higher Upkeep Cost. Fortunately, Klackons have higher Icon Production.png Production rates than other races, though not enough to completely make up for the increased costs.

Unit Icon LizardmenHalberdiers Transparent Lizardmen Halberdiers Edit

Lizardmen Halberdiers are significantly hardier than the "baseline" Halberdiers, with Icon Defense.png +1 and Icon Hits.png 2 Hit Points per figure. This allows them to survive much longer during combat, especially when fighting enemy Normal Units.
As with all other Lizardmen units, Lizardmen Halberdiers are capable of Icon Movement WaterSwimming at a rate of Icon Movement Water1 per turn. This enables them to move across Oceans, protecting overseas assets and carrying out wars on other continents.
Finally, Lizardmen Halberdiers possess the Negate First Strike ability, which allows them to confront enemy cavalry charges much better than the "baseline" Halberdiers. Lizardmen Halberdiers should therefore be used to intercept enemy cavalry and protect Ranged Attack units from cavalry.

Unit Icon OrcHalberdiers Transparent Orc Halberdiers Edit

Identical to baseline template (see above).

Unit Icon BeastmenHalberdiers Transparent Beastmen Halberdiers Edit

Beastmen Halberdiers are more dangerous than the "baseline" template, thanks to an innate Icon Melee Normal.png +1 Melee Attack bonus and Icon Hits.png 2 Hit Points per figure. In other words, they both inflict more damage with their attacks and will last longer during combat. They also possess Icon Resist.png +1 Resistance, making them a little bit harder to affect with enemy spells and Special Attacks.
Beastmen Halberdiers cost twice as much as the "baseline" Halberdiers, and have a slightly higher Upkeep Cost. This is a fair price to pay for their augmented capabilities.

Unit Icon DarkElfHalberdiers Transparent Dark Elf Halberdiers Edit

Dark Elf Halberdiers cost a whopping 2.5 times more to produce than the "baseline" Halberdiers, and have an Upkeep Cost of Icon Gold.png 2 per turn. However, they make up for this thanks to the common racial benefit of Dark Elf troops: the ability to make Icon Ranged Magic.png Magical Ranged Attacks.
Dark Elf Halberdiers can use this attack up to 4 times per battle. This attack has an initial strength of only Icon Ranged Magic.png 1 per Halberdier, but will improve fairly well with Experience. As a Icon Ranged Magic.png Magical Ranged Attack, it does not suffer from distance penalties, and thus can be expended early in the fight before the Dark Elf Halberdiers' advance.
On top of this, Dark Elf Halberdiers are quite Icon Resist.png Resistant to enemy spells and various ill effects.

Unit Icon DraconianHalberdiers Transparent Draconian Halberdiers Edit

Draconian Halberdiers have many racial advantages, making them some of the best Halberdiers available. Their biggest advantage is their Icon Movement AirFlying ability and speed, which allows them to easily reach and attack any target.
Flying also prevents most enemy Icon Movement GroundWalking units from attacking the Draconian Halberdiers, allowing the Draconians to pick and choose their targets. This is extremely important, since when making a voluntary Melee Attack against any target, the Draconian Halberdiers unleash a Fire Breath attack of strength Icon Breath.png 1 per figure, which can kill off a few enemy figures straight away before they can retaliate.
Furthermore, Draconian Halberdiers are much more durable in combat thanks to higher Icon Defense.png Defense and Icon Resist.png Resistance scores. They should be able to last a little longer than other Halberdiers, particularly when faced with enemy low-tier Normal Units.
Of course this does not come without a price: Draconian Halberdiers cost 2.5 times more to produce than the "baseline" Halberdiers. This means that a Draconian empire will take longer to produce a large group of these. Upkeep Costs are also slightly higher compared to the baseline.

Unit Icon DwarfHalberdiers Transparent Dwarf Halberdiers Edit

The Dwarf Halberdiers' primary advantage is their high Icon Hits.png Hit Points per figure, which allows them to stay in good shape even during heavy combat. They aren't stronger than other Halberdiers, but have more time to make repeated attacks and possibly win through sheer attrition. Dwarf Halberdiers also possess a very high Icon Resist.png Resistance score, which makes them very hard to affect with enemy spells and Special Attacks.
Dwarf Halberdiers also possess the Mountaineer ability, which should allow them and their entire stack to move quickly through Mountains, Hills and Volcanoes - but this normally has no effect due to their slow default movement speed.
Dwarf Halberdiers cost 2.5 times more to produce than the "baseline" Halberdiers template. Fortunately, Dwarves also have somewhat-higher Icon Production.png Production rates than other races, though not enough to balance out this high cost. Still, Dwarf Halberdiers can be expected to survive longer, thus justifying the increased costs. Note also that Dwarf Halberdiers have a higher Upkeep Cost than other Halberdiers.

Unit Icon TrollHalberdiers Transparent Troll Halberdiers Edit

Troll Halberdiers are both the strongest and most expensive type of Halberdiers in the game. Each Troll Halberdier possesses Icon Hits.png 4 Hit Points, and has the ability to Regenerate. This not only massively increases their staying power, but also means that the unit may be fully healed or even restored to life after successful combat! Trolls will often produce massive armies of Troll Halberdiers which can be nigh-unstoppable well into the mid-game.
On top of this, Troll Halberdiers have a much-stronger attack than other Halberdiers, at Icon Melee Normal.png 6. Unfortunately, to balance this out, the unit contains only Icon Figure.png 4 figures and so is roughly as strong as other Halberdiers in terms of overall damage output.
Troll Halberdiers possess the Negate First Strike ability, which allows them to confront enemy cavalry charges much better than the "baseline" Halberdiers. Troll Halberdiers should therefore be used to intercept enemy cavalry and protect Ranged Attack units from cavalry.
Finally, Troll Halberdiers also possess a higher Icon Resist.png Resistance score, which protects them fairly well from enemy spells and Special Attacks.
For all of these advantages, the Troll Halberdiers unit is 3 times more expensive to produce than the "baseline" Halberdiers, essentially slowing down the rate at which Troll empires can expand even when their Halberdiers become available. Troll Halberdiers also have the highest Upkeep Cost of all Halberdiers, at Icon Gold.png 3 per turn.

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