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Gorgons
Summon Gorgons
Realm Icon Nature.pngNature
Spell Properties
Spell Rarity Rare
Casting Cost Icon Mana.png 600
Upkeep Cost Icon Mana.png 15 per turn
Research Cost Icon Research.png 1,400
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 8
Defense per figure Icon Defense.png 7
Resistance Icon Resist.png 9
Hit Points per figure Icon Hits.png 9
Unit Abilities

Ability ToHit +20% To Hit

Ability StoningGaze Stoning Gaze -2
Tactical Gorgons
Gorgons are a type of Fantastic Unit featured in Master of Magic. Gorgons belong to the Icon Nature.pngNature Realm, and may be summoned using a Summoning Spell of the same name. These Flying creatures are exceptionally deadly in combat. Although their Melee Attack is on par with mid/high-tier Normal Units, they are particularly adept at Petrifying their enemies, destroying them before any retaliation can occur.

The Fantastic Unit Edit

Physical Description Edit

A Gorgon is essentially a large bull with two great wings growing out of its back. The creature is entirely brass-colored.

The name "Gorgon" is borrowed from Greek mythology, where it is the name of a creature more commonly referred to in today's fantasy fiction as a "Medusa" - after one particular individual who famously could turn people into stone with her gaze. Though what this is probably supposed to be is the monster of the same name which was a bull covered in metal plates whose breath could turn people to stone.

The Gorgons unit is a Icon MultiFigureUnit.png Multi-Figure Unit, containing up to 4 of these creatures.

Attack Properties Edit

Gorgons rely on both their strong Icon Melee Normal.png Melee Attack and deadly Stoning Gaze.

In Melee, each Gorgon strikes with a strength of Icon Melee Normal.png 8, and has a Icon ToHit.png +20% To Hit bonus. This gives it an average damage output of Icon Damage.png 4 points of Damage per Gorgon - a very significant amount for individual Icon Figure.png figures!

Even before this powerful attack can occur, the Gorgons will use their Stoning Gaze ability to attempt to turn each figure in the enemy unit into stone. Each enemy figure must succeed a Resistance roll at a penalty of Icon Resist.png -2 or be destroyed immediately. Only units with high Resistance will survive this - and those that do are then subjected to the powerful Melee Attack described above.

Defensive Properties Edit

Gorgons also present a formidable defense. Their Defense property is set at Icon Defense.png 7 by default, meaning that each Icon Figure.png figure is very hardy even on its own. With Icon Hits.png 9 per figure, the entire unit can take Icon Damage.png 36 points of damage before being destroyed.

Other Properties Edit

Gorgons possess an additional important quality, since they can Fly at a rate of Icon Movement Air2. This allows them to flank the enemy lines entirely to get to the weaker units at the rear, and to avoid dangerous enemy units that cannot fly themselves.

A Resistance score of Icon Resist.png 9 also ensures that Gorgons are rarely subjected to Curses or other combat maledictions, though it is not high enough to prevent such effects entirely.

Nonetheless, a concentrated barrage of Ranged Attacks may still hurt or destroy the Gorgons.

Basic Tactics Edit

In combat, Gorgons will effortlessly rip apart enemy Normal Units, especially low- and mid-tier ones. The Stoning Gaze will decimate such units even before they get a chance to deal any Melee damage to the Gorgons.

Stronger units, especially ones with imperfect Resistance (less than Icon Resist.png 13) stand at least some chance of being petrified and destroyed by the Gorgons regardless of how powerful or tough they are.

Again, creatures destroyed by Stoning Gaze attacks do not get to deal any Melee damage to the Gorgons at all!

Enemy Gorgons Edit

Gorgons are fairly rare as neutral monsters, but will occasionally appear in mid/high-level encounters like Towers of Wizardry and some Nature Nodes.

Even a single unit of Gorgons can pose a danger to pretty much any unit - except those with Stoning Immunity and/or very high Resistance scores. Normal Units and other melee-weak units are also warned to stay as far away from Gorgons as possible.

It is often best to engage them with heavy Ranged Attack units, who can shoot the Gorgons out of the sky before they can do too much damage. very-well-equipped or highly-experienced Heroes tend to do well against these creatures too.

Ability Overview Edit

Ability ToHit +20% To Hit Edit

  • This unit has an extra Icon ToHit.png 20% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability StoningGaze Stoning Gaze -2 Edit

  • Whenever this unit makes a Icon Melee Normal.png Melee Attack against an enemy target, it first delivers a Stoning Damage Gaze Attack.
  • Each Icon Figure.png figure in the target unit must Resist at a penalty of Icon Resist.png -2 or be destroyed immediately.
  • This is a Gaze Attack, which means it takes place before melee damage is dealt by either unit. However, it occurs after Breath Attacks and Thrown Attacks (if any).
  • Gaze Attacks allow non-flying units to make Melee attacks against Flying units.
  • The Stoning also occurs when the unit Counter Attacks against an enemy assailant.
  • This effect does nothing against targets possessing the Stoning Immunity ability.

The Summoning Spell Edit

Usage Edit

Gorgons may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 600. Upon casting, the new Gorgons unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Gorgons in play, it is necessary to pay an Upkeep Cost of Icon Mana.png 15 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Gorgons being immediately destroyed, along with any Unit Enchantments currently affecting it.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Gorgons voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Gorgons spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As a Rare Icon Nature.pngNature spell, Gorgons may become available to any Wizard who possesses at least Icon Nature.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Nature.png10 Spellbooks.

Customized Wizards possessing Icon Nature.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Nature.png2 to Icon Nature.png9 Spellbooks have a random chance of being able to Research Gorgons during the game. The chance for this spell to appear for research increases with the number of Icon Nature.pngNature Spellbooks the Wizard possesses or obtains during gameplay. With Icon Nature.png10 or Icon Nature.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Gorgons has a base Research Cost of Icon Research.png 1,400.

With at least Icon Nature.png2 Spellbooks, the Gorgons spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Known Bugs Edit

It may happen that the Gorgons lose the ability to use their Stoning Gaze, if the opposing wizard uses the spells Black Prayer or Mind Storm.

More explicitely, the Gorgons have a hidden variable set to Icon Ranged Bow.png 1 which corresponds to the Ranged Attack strength of ranged units. This variable has no influence on the strength of the Gaze Attack, but if it is reduced to Icon Ranged Bow.png 0, then the Gorgons' Stoning Gaze won't be executed.

Note, that the hidden variable will be increased by Icon Ranged Bow.png +2 in Nature Nodes. Thus Black Prayer won't stop the Gaze Attack in this case.

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