|Upkeep Cost||15 per turn|
|# of figures||4|
|Melee Attack per figure||8|
|Defense per figure||7|
|Hit Points per figure||9|
+20% To HitStoning Gaze -2
The Fantastic Unit Edit
Physical Description Edit
A Gorgon is essentially a large bull with two great wings growing out of its back. The creature is entirely brass-colored.
The name "Gorgon" is borrowed from Greek mythology, where it is the name of a creature more commonly referred to in today's fantasy fiction as a "Medusa" - after one particular individual who famously could turn people into stone with her gaze. Though what this is probably supposed to be is the monster of the same name which was a bull covered in metal plates whose breath could turn people to stone.
Attack Properties Edit
Gorgons rely on both their strong Melee Attack and deadly Stoning Gaze.
In Melee, each Gorgon strikes with a strength of 8, and has a +20% To Hit bonus. This gives it an average damage output of 4 points of Damage per Gorgon - a very significant amount for individual figures!
Even before this powerful attack can occur, the Gorgons will use their Stoning Gaze ability to attempt to turn each figure in the enemy unit into stone. Each enemy figure must succeed a Resistance roll at a penalty of -2 or be destroyed immediately. Only units with high Resistance will survive this - and those that do are then subjected to the powerful Melee Attack described above.
Defensive Properties Edit
Gorgons also present a formidable defense. Their Defense property is set at 7 by default, meaning that each figure is very hardy even on its own. With 9 per figure, the entire unit can take 36 points of damage before being destroyed.
Other Properties Edit
Gorgons possess an additional important quality, since they can Fly at a rate of 2. This allows them to flank the enemy lines entirely to get to the weaker units at the rear, and to avoid dangerous enemy units that cannot fly themselves.
Nonetheless, a concentrated barrage of Ranged Attacks may still hurt or destroy the Gorgons.
Basic Tactics Edit
In combat, Gorgons will effortlessly rip apart enemy Normal Units, especially low- and mid-tier ones. The Stoning Gaze will decimate such units even before they get a chance to deal any Melee damage to the Gorgons.
Stronger units, especially ones with imperfect Resistance (less than 13) stand at least some chance of being petrified and destroyed by the Gorgons regardless of how powerful or tough they are.
Again, creatures destroyed by Stoning Gaze attacks do not get to deal any Melee damage to the Gorgons at all!
Enemy Gorgons Edit
Even a single unit of Gorgons can pose a danger to pretty much any unit - except those with Stoning Immunity and/or very high Resistance scores. Normal Units and other melee-weak units are also warned to stay as far away from Gorgons as possible.
It is often best to engage them with heavy Ranged Attack units, who can shoot the Gorgons out of the sky before they can do too much damage. very-well-equipped or highly-experienced Heroes tend to do well against these creatures too.
Ability Overview Edit
- This unit has an extra 20% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
Stoning Gaze -2 Edit
- Whenever this unit makes a Melee Attack against an enemy target, it first delivers a Stoning Damage Gaze Attack.
- Each figure in the target unit must Resist at a penalty of -2 or be destroyed immediately.
- This is a Gaze Attack, which means it takes place before melee damage is dealt by either unit. However, it occurs after Breath Attacks and Thrown Attacks (if any).
- Gaze Attacks allow non-flying units to make Melee attacks against Flying units.
- The Stoning also occurs when the unit Counter Attacks against an enemy assailant.
- This effect does nothing against targets possessing the Stoning Immunity ability.
The Summoning Spell Edit
The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.
To keep the Gorgons in play, it is necessary to pay an Upkeep Cost of 15 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Mana in the pool will lead to the Gorgons being immediately destroyed, along with any Unit Enchantments currently affecting it.
If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.
You can also dismiss the Gorgons voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Gorgons spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Mana as a result).
As a Rare Nature spell, Gorgons may become available to any Wizard who possesses at least 2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards with 2 to 9 Spellbooks have a random chance of being able to Research Gorgons during the game. The chance for this spell to appear for research increases with the number of Nature Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Gorgons has a base Research Cost of 1,400.
With at least 2 Spellbooks, the Gorgons spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Known Bugs Edit
More explicitely, the Gorgons have a hidden variable set to 1 which corresponds to the Ranged Attack strength of ranged units. This variable has no influence on the strength of the Gaze Attack, but if it is reduced to 0, then the Gorgons' Stoning Gaze won't be executed.