|Req. Town Buildings||Armory|
|# of figures||6|
|Melee Attack per figure||6|
|Defense per figure||3|
|Hit Points per figure||1|
|Negate First Strike|
Like all Halberdiers, Gnoll Halberdiers are a main-line defensive unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. Gnoll Halberdiers also enjoy a racial bonus to their Melee Attack, making them significantly more deadly than other Halberdiers. This unit stands up very well to enemy Cavalry and other First Strike units.
Gnoll Halberdiers require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Gnoll Halberdiers are a group of fur-covered humanoids, more akin to jackals than to humans. They wear the blue tunics that are a standard part of the Gnoll army uniform. Gnoll Halberdiers carry halberds - long poles topped with large axe blades and spikes, used either for stabbing or for hacking at enemies while fending them off. When attacked by cavalry, the Gnoll Halberdiers can use their halberds to dissuade any enemy head-on charge by planting them firmly into the ground facing the enemy unit.
Attack Properties Edit
Gnoll Halberdiers use a Melee Attack for hand-to-hand combat, and enjoy a racial bonus of +2 that is common to all Normal Units from the Gnoll Race. This bonus makes their attack quite strong compared to that of other Normal Units. They can thus take on any Normal Unit with good chances of success, and even pose a threat to low-tier Fantastic Units, especially after gaining some Experience.
Each Halberdier makes a Melee Attack with a strength of 6. This delivers an average damage output of about 1.8, so with 6 Halberdiers attacking in unison there's a good chance that several hits will connect. This attack is dangerous to most enemy units, and can easily wipe out low-tier Normal Units instantly.
Defense Properties Edit
The Gnoll Halberdiers possess a Defense score of 3 - just slightly better than the average for Normal Units. They can deflect about 0.9 points of Damage from any damage source, on average. This can reliably fend off some damage from enemy Spearmen or Swordsmen, but is unlikely to stop any serious attack.
As with most Normal Units, each Gnoll Halberdier possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
Other Properties Edit
Like some other Halberdiers, Gnoll Halberdiers possess a useful combat ability called Negate First Strike. When the Halberdiers are attacked by an enemy unit possessing First Strike, the enemy's First Strike does not work at all. Instead, the enemy unit delivers its Melee Damage simultaneously with the Halberdiers, as per the normal combat damage rules.
This allows Gnoll Halberdiers to stand up to cavalry without fear of being overrun. The cavalry cannot use its advantage as an attacker. Note of course that Negate First Strike does nothing against any other enemy Special Attacks.
Basic Strategy Edit
Halberdiers are a step up from main-line Swordsmen units. Though Gnoll Halberdiers are twice as expensive as Gnoll Swordsmen, they are both stronger and more durable in Melee combat. Thus, an empire that can afford to build Gnoll Halberdiers will often fill its armies with them as fodder and defensive troops, possibly even replacing the Swordsmen entirely.
Gnoll Halberdiers make excellent anti-cavalry troops, thanks to Negate First Strike. Enemy cavalry will need to fight on an even ground with the Halberdiers, thus losing their primary advantage. When faced with large enemy cavalry forces, Halberdiers are indispensable.
Gnoll Halberdiers are often superior in combat to enemy low-tier Normal Units. Though Halberdiers are more vulnerable to Ranged Attacks than Swordsmen, and will still suffer casualties in almost any fight, they deliver a hefty amount of damage to their opponents and can occasionally wipe an enemy unit out with one attack.
Gnoll Halberdiers can band together with other Halberdiers or Swordsmen to take out a stronger enemy unit, up to and including low-tier Fantastic Units. Again, expect casualties among the ranks even if you do win the fight.
Ability Overview Edit
- When an enemy possessing First Strike attacks this unit in Melee combat, it does not get to use its First Strike at all.
- Instead of delivering Melee Damage first, the enemy will deliver it simultaneously with the defender as all non-First Striking units do.
Experience Table Edit
The following table illustrates how Gnoll Halberdiers improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||6||30%||3||4||1|
|Regular||20 - 59||7||30%||3||5||1|
|Veteran||60 - 119||7||30%||4||6||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Gnoll Halberdiers unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both an Armory to be able to produce Gnoll Halberdiers. Should a town lose its Armory, it can no longer produce Gnoll Halberdiers until a replacement structure is built.
The Construction Cost of this unit is 40.
Gnoll Halberdiers may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Gnoll Halberdiers Mercenaries have the same Upkeep Cost as a normally-constructed unit.