Gnoll Halberdiers
Tactical GnollHalberdiers
Race Gnolls
Req. Town Buildings Armory
Construction Cost Icon Production.png 40
Upkeep Cost Icon Gold.png 1
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 6
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 1
Unit Abilities
Ability NegateFirstStrike Negate First Strike

Gnoll Halberdiers are a type of Normal Unit. This unit may be created at a Gnoll town, for the Construction Cost of Icon Production.png 40. The town must already contain an Armory for this to be possible.

Like all Halberdiers, Gnoll Halberdiers are a main-line defensive unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. Gnoll Halberdiers also enjoy a racial bonus to their Icon Melee Normal.png Melee Attack, making them significantly more deadly than other Halberdiers. This unit stands up very well to enemy Cavalry and other First Strike units.

Gnoll Halberdiers require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Gnoll Halberdiers are a group of fur-covered humanoids, more akin to jackals than to humans. They wear the blue tunics that are a standard part of the Gnoll army uniform. Gnoll Halberdiers carry halberds - long poles topped with large axe blades and spikes, used either for stabbing or for hacking at enemies while fending them off. When attacked by cavalry, the Gnoll Halberdiers can use their halberds to dissuade any enemy head-on charge by planting them firmly into the ground facing the enemy unit.

Gnoll Halberdiers are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Gnoll Halberdiers use a Melee Attack for hand-to-hand combat, and enjoy a racial bonus of Icon Melee Normal.png +2 that is common to all Normal Units from the Gnoll Race. This bonus makes their attack quite strong compared to that of other Normal Units. They can thus take on any Normal Unit with good chances of success, and even pose a threat to low-tier Fantastic Units, especially after gaining some Experience.

Each Halberdier makes a Melee Attack with a strength of Icon Melee Normal.png 6. This delivers an average damage output of about Icon Damage.png 1.8, so with 6 Halberdiers attacking in unison there's a good chance that several hits will connect. This attack is dangerous to most enemy units, and can easily wipe out low-tier Normal Units instantly.

Defense Properties Edit

The Gnoll Halberdiers possess a Defense score of Icon Defense.png 3 - just slightly better than the average for Normal Units. They can deflect about Icon Damage.png 0.9 points of Damage from any damage source, on average. This can reliably fend off some damage from enemy Spearmen or Swordsmen, but is unlikely to stop any serious attack.

As with most Normal Units, each Gnoll Halberdier possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

For purposes of defending against Curses and other combat maledictions, the Gnoll Halberdiers have a very-low Resistance score of Icon Resist.png 4 - barely enough to protect them from such effects.

Other Properties Edit

Gnoll Halberdiers move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Like some other Halberdiers, Gnoll Halberdiers possess a useful combat ability called Negate First Strike. When the Halberdiers are attacked by an enemy unit possessing First Strike, the enemy's First Strike does not work at all. Instead, the enemy unit delivers its Melee Damage simultaneously with the Halberdiers, as per the normal combat damage rules.

This allows Gnoll Halberdiers to stand up to cavalry without fear of being overrun. The cavalry cannot use its advantage as an attacker. Note of course that Negate First Strike does nothing against any other enemy Special Attacks.

Basic Strategy Edit

Halberdiers are a step up from main-line Swordsmen units. Though Gnoll Halberdiers are twice as expensive as Gnoll Swordsmen, they are both stronger and more durable in Melee combat. Thus, an empire that can afford to build Gnoll Halberdiers will often fill its armies with them as fodder and defensive troops, possibly even replacing the Swordsmen entirely.

Gnoll Halberdiers make excellent anti-cavalry troops, thanks to Negate First Strike. Enemy cavalry will need to fight on an even ground with the Halberdiers, thus losing their primary advantage. When faced with large enemy cavalry forces, Halberdiers are indispensable.

Gnoll Halberdiers are often superior in combat to enemy low-tier Normal Units. Though Halberdiers are more vulnerable to Ranged Attacks than Swordsmen, and will still suffer casualties in almost any fight, they deliver a hefty amount of damage to their opponents and can occasionally wipe an enemy unit out with one attack.

Gnoll Halberdiers can band together with other Halberdiers or Swordsmen to take out a stronger enemy unit, up to and including low-tier Fantastic Units. Again, expect casualties among the ranks even if you do win the fight.

Ability Overview Edit

Ability NegateFirstStrike Negate First Strike Edit

  • When an enemy possessing First Strike attacks this unit in Melee combat, it does not get to use its First Strike at all.
  • Instead of delivering Melee Damage first, the enemy will deliver it simultaneously with the defender as all non-First Striking units do.

Experience Table Edit

The following table illustrates how Gnoll Halberdiers improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 4 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 7 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 5 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 7 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 8 Icon ToHit.png 40% Icon Defense.png 4 Icon Resist.png 7 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 8 Icon ToHit.png 50% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 9 Icon ToHit.png 60% Icon Defense.png 5 Icon Resist.png 9 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Gnoll Halberdiers unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Gnoll Halberdiers may be produced in any Gnoll Town.

A town must contain both an Armory to be able to produce Gnoll Halberdiers. Should a town lose its Armory, it can no longer produce Gnoll Halberdiers until a replacement structure is built.

The Construction Cost of this unit is Icon Production.png 40.

Gnoll Halberdiers may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Gnoll Halberdiers Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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