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Gnoll Bowmen
Tactical GnollBowmen
Race Gnolls
Req. Town Buildings Barracks,
Sawmill
Construction Cost Icon Production 30
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 3
Ranged Attack per figure Icon Ranged Bow 1
Defense per figure Icon Defense 1
Resistance Icon Resist 4
Hit Points per figure Icon Hits 1
Unit Abilities
Ability Quiver Ranged Attack x8

Gnoll Bowmen are a type of Normal Unit that can be recruited in Gnoll Towns containing at least a Barracks and a Sawmill. Bowmen are the most basic Ranged Attack units in the game. Because of their very low initial Ranged Attack Strength, they generally don't pose much of a threat to anything but the weakest enemies, although they can become somewhat stronger through Icon Experience Experience. While Gnoll Bowmen do benefit from the Gnolls' racial Icon Melee Normal +2 bonus, their low survivability prevents them from being an effective dual-role unit.

Gnoll Bowmen have a Construction Cost of Icon Production 30, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Gnoll Bowmen are a group of fur-covered humanoids, more akin to upright jackals than to humans. They wear the blue tunics that are a standard part of the Gnoll army uniform, along with red loincloths to distinguish them from other Gnoll units. Gnoll Bowmen carry bows and arrows, which can be fired at enemies from a distance. They wield short swords in situations where hand-to-hand combat is unavoidable.

Gnoll Bowmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Gnoll Bowmen initially possess very weak attacks, which will only be threatening to other low-tier Normal Units. Thanks to their racial bonus, their Melee Attacks are actually stronger than their Ranged ones, having an Attack Strength of Icon Melee Normal 3 – on par with most other Races' Swordsmen. This has an average "raw" Icon Damage damage output of Icon Damage 0.9, making the unit distinctively more dangerous in close combat than other Bowmen. This should not be considered the main Attack Type of Gnoll Bowmen however, as 8 times per battle, they can also perform Ranged Missile Attacks instead, targeting enemies at a distance.

Unfortunately, the initial Ranged Attack Strength of Gnoll Bowmen is only Icon Ranged Bow 1, which has an average "raw" Icon Damage damage output of Icon Damage 0.3 – or rather, there is only a 30% chance for each Bowman to inflict any Icon Damage damage on the opponent with this attack, which may then possibly get negated by a Defense Roll. To make matters worse, Icon Ranged Bow Ranged Missile Attacks also suffer a penalty of Icon ToHit -10% for every 3 tiles that the projectiles have to cross on their way to a target, although the final chance Icon ToHit To Hit can never be lower than Icon ToHit 10%. As a result, the arrows of Gnoll Bowmen are highly unlikely to get through any armor at all, and require close proximity to the target for maximum effectiveness.

There is also a further problem with this attack. Due to the way the game handles the targeting of adjacent units, Gnoll Bowmen can not shoot arrows at an enemy standing next to them, unless their Attack Strengths are improved such that their Icon Ranged Bow Ranged score is higher than half of their Icon Melee Normal Melee. This is a criteria for being able to execute a Ranged Attack against an adjacent unit. In fact, if this is not true, as it normally won't be for Gnoll Bowmen until they reach the Icon ExpLevel 3 Elite level, the game may falsely indicate that they can engage Icon Movement Airflying units in melee combat. This is not actually the case however, the Bowmen can not do any Icon Damage damage in such a scenario, but will still take the full Counter Attack from the enemy unit.

Defensive Properties[]

Gnoll Bowmen wear very little armor, and possess a Defense score of only Icon Defense 1. They can deflect about Icon Damage 0.3 points from Conventional Damage attacks, on average – which is barely anything, and leaves them extremely vulnerable. As with most common foot soldiers, each Gnoll Bowman also has only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their base Resistance score is also quite terrible – with Icon Resist 4, they will easily fall prey to most Unit Curses and combat maledictions. Luckily though, all three of these statistics improve with Icon Experience Experience.

Other Properties[]

Gnoll Bowmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Gnoll Bowmen offer the tactical advantage of Ranged Attacks, but are otherwise quite unremarkable. They are weaker than other Gnoll combat units both offensively and defensively, and generally require Icon Experience Experience or enhancement spells to have even a chance at becoming a worthwhile investment. This is partly due to their Ranged Missile Attacks suffering from range penalties Icon ToHit To Hit, making their initial Attack Strength of Icon Ranged Bow 1 almost worthless; but also because they cost more to recruit than either Gnoll Spearmen or Gnoll Swordsmen. In an early "rush" strategy, such as often employed by Gnolls, this is a major downside, especially when coupled together with the lower survivability of this unit.

On the other hand, weak as their Ranged Attacks are, Gnoll Bowmen are the only Gnoll unit capable of voluntarily attacking Icon Movement AirFlying enemies. While Galleys can technically also accomplish this feat, they are restricted to fighting on water tiles unless empowered by magic. Fortunately, the AI in the official game tends to attack with Icon Movement AirFlying units even if they are outmatched, but this is no longer the case starting with the Unofficial Patch 1.50, which means that when playing those versions, Gnoll Bowmen may actually have some strategic value in certain situations. Generally though, they are more of a niche unit that is rarely useful in practice.

Ability Overview[]

Ability Quiver Ranged Attack x8[]

  • This unit may use a Icon Ranged Bow Ranged Missils Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Experience Table[]

The following table illustrates how Gnoll Bowmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 3 Icon Ranged Bow 1 Icon ToHit 30% Icon Defense 1 Icon Resist 4 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 4 Icon Ranged Bow 2 Icon ToHit 30% Icon Defense 1 Icon Resist 5 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 4 Icon Ranged Bow 2 Icon ToHit 30% Icon Defense 2 Icon Resist 6 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 5 Icon Ranged Bow 3 Icon ToHit 40% Icon Defense 2 Icon Resist 7 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 5 Icon Ranged Bow 3 Icon ToHit 50% Icon Defense 3 Icon Resist 8 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 6 Icon Ranged Bow 4 Icon ToHit 60% Icon Defense 3 Icon Resist 9 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Gnoll Bowmen unit will deliver with each type of attack, based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit To Hit penalties apply that can severely reduce Icon Damage Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Gnoll Bowmen may be recruited in Gnoll Towns that have both a Barracks and a Sawmill already built. Because the latter Town Building further requires a Forest or Nature Node in the City's catchment area, it is not always possible to build, which means that this unit can not necessarily become available in every Town.

The Construction Cost of Gnoll Bowmen is Icon Production 30. They may also appear as Mercenaries, provided that the player has a presence on Arcanus. In this case, they cost between Icon Gold 60 to Icon Gold 90 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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