|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Ranged Attack per figure||1|
|Defense per figure||1|
|Hit Points per figure||1|
|Ranged Attack x8|
Gnoll Bowmen are a type of Normal Unit. This unit may be created from a Gnoll town, for the Construction Cost of 30. The town must already contain both a Barracks and a Sawmill for this to be possible.
Like all Bowmen, Gnoll Bowmen provide a basic Ranged Attack capability, along with a similarly basic Defense property. While unlikely to cause damage at most ranges, Gnoll Bowmen do become more deadly with Experience, and are useful when massed. Thanks to a racial bonus to Melee Attack strength, Gnoll Bowmen are surprisingly deadly in Melee combat - rivaling other races' Spearmen and Swordsmen.
Gnoll Bowmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Gnoll Bowmen are a group of fur-covered humanoids, more akin to upright jackals than to humans. They wear the blue tunics that are a standard part of the Gnoll army uniform, along with red loincloths to distinguish them from other Gnoll units. Gnoll Bowmen carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable.
Attack Properties Edit
Gnoll Bowmen have a weak Ranged Attack, and are the only ranged unit available to the Gnoll race. However, these ferocious canine-men enjoy a racial bonus of +2, making their Melee Attack surprisingly more powerful than their Ranged Attack. Still, due to low defensive properties (see below), this Melee Attack is often used as a secondary method of combat.
The Bowmen's Ranged Attack has a strength of 1. At very close range (up to 2 tiles from the target) each bowmen delivers an average of only 0.3 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.
The unit's Melee Attack, as mentioned above, is significantly stronger. It has a strength of 3, and does not suffer from distance penalties (it cannot be used at a distance anyway). It will inflict an average of 0.9 Damage points per Bowman - and can thus do some damage to poorly-defended enemies.
Defense Properties Edit
Gnoll Bowmen possess a Defense score of 1 - making them extremely vulnerable to damage. The unit can only block about 0.3 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.
As with most Normal Units, each Gnoll Bowmen possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
These values further serve to discourage allowing the Bowmen to engage in any Melee combat, as the unit will surely be destroyed. Of course, given the Gnoll Bowmen's relatively-high Melee Attack score, they might still be able to inflict some damage on enemy units if forced to do Melee combat.
Other Properties Edit
Basic Strategy Edit
As explained above, Gnoll Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units with their Ranged Attack, and putting themselves in serious danger if they try to use their more-powerful Melee Attack.
During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.
As a result, Gnoll Bowmen will generally tag along with other units, hoping to win Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Gnoll Bowmen are absolutely useless until they can gain some serious Experience.
Ability Overview Edit
- This unit may use a Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
Experience Table Edit
The following table illustrates how Gnoll Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||1||30%||1||4||1|
|Regular||20 - 59||4||2||30%||1||5||1|
|Veteran||60 - 119||4||2||30%||2||6||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Gnoll Bowmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Sawmill to be able to produce Gnoll Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Gnoll Bowmen until replacement structures are built.
The Construction Cost of this unit is 30.
Gnoll Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Gnoll Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.