|Upkeep Cost||5 per turn|
|# of figures||4|
|Melee Attack per figure||4|
|Defense per figure||8|
|Hit Points per figure||4|
+10% To HitStoning Immunity
The Fantastic Unit Edit
Physical Description Edit
Gargoyles are grotesque stone statues that have come to life. They are humanoid in shape, and are somehow kept aloft despite their weight by a pair of stone wings. As creatures made entirely out of stone, their thick exterior makes them hard to destroy.
Gargoyles exist in the real-world - as actual masonry decorations that double as drain pipes. They can be seen on the eaves of many cathedrals, and when it rains the water pours out of the Gargoyles' mouths. They were attributed with various magical protective properties.
Attack Properties Edit
Defensive Properties Edit
The Gargoyles' primary advantage is their Defense rating, which is 8 - very high for their class. This means that each Gargoyle can block up to 2.4 points of Damage on average, as per the normal combat rules. This makes the unit quite tough in the face of low- and mid-tier Normal Units.
Finally, the unit possesses a Resistance score of 7, making it somewhat less likely to be affected by enemy spells or abilities that allow Resistance rolls.
Other Properties Edit
Gargoyles have an innate ability to Fly, and have a Movement Allowance of 2 both on the overland map and on the battlefield. They make good scouts, but most importantly can maneuver very well during combat.
Gargoyles are a very good defensive unit for the earlier portions of the game. On the overland map they serve as scouts, but in combat their job is to block the enemy and/or shield other units from damage.
Gargoyles can be sent forward quickly to intercept enemy units, thanks to their fast movement rate. Weaker enemies who attack the Gargoyles will be unlikely to cause too much Damage, so in this way the Gargoyles protect other units.
Nonetheless, powerful enemy units will still take out the Gargoyles rather easily, so this is not a fool-proof plan. Still, Gargoyles can easily maneuver to take out any weaker units in the enemy line, and/or the enemy's Ranged Attackers.
Enemy Gargoyles Edit
Gargoyles are not too common, but will occasionally be encountered in Chaos Nodes or Towers of Wizardry. If not alone, Gargoyles will appear in groups of 4-8 units, and may be accompanied by Hell Hounds.
During the early game, combat against Gargoyles is annoyingly difficult. This is both because the unit is Flying, and because it may take time to wear it down - during which time it will be causing damage to your own units.
Units with a powerful Melee Attack or Ranged Attack are recommended for taking these creatures down. You will eventually acquire such units later in the game, but early on it may be a problem. Naturally, ganging up on a unit of Gargoyles with plenty of Normal Units will eventually bring it down, but you may suffer some damage in the interim.
Ability Overview Edit
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit cannot be hurt by Poison Damage. It will automatically pass any Resistance roll to avert such damage.
- This unit cannot be petrified, whether by Stoning Damage attacks or the Petrify spell. It ignores the Stoning effect entirely.
The Summoning Spell Edit
The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.
To keep the Gargoyles in play, it is necessary to pay an Upkeep Cost of only 5 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Mana in the pool will lead to the Gargoyles being immediately destroyed, along with any Unit Enchantments currently affecting them.
If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.
You can also dismiss the Gargoyles voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Gargoyles spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Mana as a result).
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards who possess at least 8 Spellbooks, or Wizards with 11 Spellbooks who did not select Gargoyles as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than 8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Chaos Spellbooks the Wizard possesses or obtains during gameplay.
Gargoyles has a base Research Cost of 500.
With at least 1 Spellbook, the Gargoyles spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.