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Gargoyles

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Gargoyles
Summon Gargoyles
Realm Icon Chaos.pngChaos
Spell Properties
Spell Rarity Uncommon
Casting Cost Icon Mana.png 200
Upkeep Cost Icon Mana.png 5 per turn
Research Cost Icon Research.png 500
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 4
Defense per figure Icon Defense.png 8
Resistance Icon Resist.png 7
Hit Points per figure Icon Hits.png 4
Unit Abilities

Ability ToHit +10% To Hit

Ability PoisonImmunity Poison Immunity

Ability StoningImmunity Stoning Immunity
Tactical Gargoyles
Gargoyles are a type of Fantastic Unit featured in Master of Magic. They belong to the Icon Chaos.pngChaos Realm, and may be summoned using a Summoning Spell of the same name. Gargoyles make excellent defenders, thanks to a comparatively-high Defense rating that allows them to block plenty of damage. They are also immune to Poison Damage and Stoning Damage, and can Fly at a good speed. Though the Gargoyles' own Melee Attack is rather average, it is still dangerous to lower-tier units.

The Fantastic Unit Edit

Physical Description Edit

Gargoyles are grotesque stone statues that have come to life. They are humanoid in shape, and are somehow kept aloft despite their weight by a pair of stone wings. As creatures made entirely out of stone, their thick exterior makes them hard to destroy.

Gargoyles exist in the real-world - as actual masonry decorations that double as drain pipes. They can be seen on the eaves of many cathedrals, and when it rains the water pours out of the Gargoyles' mouths. They were attributed with various magical protective properties.

The Gargoyles unit is a Icon MultiFigureUnit.png Multi-Figure Unit, containing up to 4 of these creatures.

Attack Properties Edit

The Gargoyles' attack properties are rather average for their relative class and cost. Each Gargoyle figure possesses an attack rating of Icon Melee Normal.png 4.

This attack enjoys a small Icon ToHit.png +10% To Hit bonus, giving the unit an average damage output of Icon Damage.png 1.6 per Gargoyle figure.

Defensive Properties Edit

The Gargoyles' primary advantage is their Defense rating, which is Icon Defense.png 8 - very high for their class. This means that each Gargoyle can block up to Icon Damage.png 2.4 points of Damage on average, as per the normal combat rules. This makes the unit quite tough in the face of low- and mid-tier Normal Units.

Gargoyles also possess Icon Hits.png 4 Hit Points per Icon Figure.png figure, meaning that damage that does get through will take some time to destroy the entire unit.

Gargoyles are completely immune to Poison Touch attacks, as well as Stoning Damage from any source. This makes the unit particularly useful against many Fantastic Creatures from the Icon Nature.pngNature realm.

Finally, the unit possesses a Resistance score of Icon Resist.png 7, making it somewhat less likely to be affected by enemy spells or abilities that allow Resistance rolls.

Other Properties Edit

Gargoyles have an innate ability to Fly, and have a Movement Allowance of Icon Movement Air2 both on the overland map and on the battlefield. They make good scouts, but most importantly can maneuver very well during combat.

Tactics Edit

Gargoyles are a very good defensive unit for the earlier portions of the game. On the overland map they serve as scouts, but in combat their job is to block the enemy and/or shield other units from damage.

Gargoyles can be sent forward quickly to intercept enemy units, thanks to their fast movement rate. Weaker enemies who attack the Gargoyles will be unlikely to cause too much Icon Damage.png Damage, so in this way the Gargoyles protect other units.

Nonetheless, powerful enemy units will still take out the Gargoyles rather easily, so this is not a fool-proof plan. Still, Gargoyles can easily maneuver to take out any weaker units in the enemy line, and/or the enemy's Ranged Attackers.

Enemy Gargoyles Edit

Gargoyles are not too common, but will occasionally be encountered in Chaos Nodes or Towers of Wizardry. If not alone, Gargoyles will appear in groups of 4-8 units, and may be accompanied by Hell Hounds.

During the early game, combat against Gargoyles is annoyingly difficult. This is both because the unit is Flying, and because it may take time to wear it down - during which time it will be causing damage to your own units.

Units with a powerful Melee Attack or Ranged Attack are recommended for taking these creatures down. You will eventually acquire such units later in the game, but early on it may be a problem. Naturally, ganging up on a unit of Gargoyles with plenty of Normal Units will eventually bring it down, but you may suffer some damage in the interim.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability StoningImmunity Stoning Immunity Edit

  • This unit cannot be petrified, whether by Stoning Damage attacks or the Petrify spell. It ignores the Stoning effect entirely.

The Summoning Spell Edit

Usage Edit

Gargoyles may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 200. Upon casting, the new Gargoyles unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Gargoyles in play, it is necessary to pay an Upkeep Cost of only Icon Mana.png 5 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Gargoyles being immediately destroyed, along with any Unit Enchantments currently affecting them.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Gargoyles voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Gargoyles spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As an Uncommon Icon Chaos.pngChaos spell, Gargoyles may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Chaos.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Chaos.png8 Spellbooks, or Wizards with Icon Chaos.png11 Spellbooks who did not select Gargoyles as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Chaos.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay.

Gargoyles has a base Research Cost of Icon Research.png 500.

With at least Icon Chaos.png1 Spellbook, the Gargoyles spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

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