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Galley
Tactical Galley
Race
Req. Town Buildings Shipyard
Construction Cost Icon Production.png 100
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Sailing3 *
Melee Attack per figure Icon Melee Normal.png 8
Ranged Attack per figure Icon Ranged Bow.png 2
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 20
Unit Abilities
Ability Quiver Ranged Attack x8, Transport 5

The Galley is a type of Normal Unit. This unit may be created at any town that can produce a Shipyard. It has a Construction Cost of Icon Production.png 100.

Galleys are advanced transport units for ferrying other units across Ocean tiles. A Galley may be loaded with up to 5 Icon Movement GroundWalking units, which it can then transport at the very quick rate of Icon Movement Sailing3. Galleys have some combat capabilities, which enables them to defend their cargo to some extent. In large groups they may even do battle fairly well.

Galleys require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically. This is potentially dangerous, since any units being transported by the Galley at the time may end up drowning!

Unit Properties Edit

Physical Description Edit

A Galley is a large sailing ship. It is mainly powered by two large sails, one on a foremast and the other on a mainmast, and steered with a large rudder. Galley crews are also trained as oarsmen, to power the ship when the winds die down. The crew is armed for combat, and can also pelt nearby enemies with arrows before closing in for a boarding action. The Galley's cargo hold is large enough to carry 5 ground units, making this a transport ship more than anything else.

The Galley is a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

The Galley has a respectable Melee Attack strength of Icon Melee Normal.png 8, resulting in an average damage output of Icon Damage.png 2.4. This attack becomes much stronger as the unit gains Experience. Still, as a Icon SingleFigureUnit.png Single-Figure unit the Galley's overall combat prowess is lacking, though it can and will cause some damage to enemies.

The Galley can also execute up to 8 Ranged Attacks per battle, before closing in for melee. Sadly, this attack is rather weak, at only Icon Ranged Bow.png 2. Also because it uses bows, the attack suffers To Hit penalties when used at anything beyond close range. At close range, it only delivers Icon Damage.png 0.6 points of Damage on average, and only gets marginally more powerful with Experience.

Defense Properties Edit

The Galley possesses a rather average Defense score of Icon Defense.png 4. It can block about Icon Damage.png 1.2 points of Damage from any attack, on average.

Fortunately, the ship itself is quite sturdy and can take a lot of damage. It has a total of Icon Hits.png 20 Hit Points, meaning that it can survive for quite some time during battle. Still, a single ship may be underpowered against the various threats that might be encountered on the ocean.

Galleys are also somewhat resistant to Curses and other combat maledictions, thanks to their Resistance score of Icon Resist.png 6. Though this by no means offers immunity from any ill effects, it can still occasionally thwart enemy attempts to use such effects.

Other Properties Edit

Galleys move at Icon Movement Sailing3, making them quite fast for water-based units. However, they have no ability to traverse across land tiles. The unit has to stick to Ocean and Shore tiles.

The Galley can carry up to 5 Icon Movement GroundWalking units in its cargo hold. This enables it to transport such units across oceans. Icon Movement AirFlying and Icon Movement WaterSwimming units stacked with the ship do not count towards this limit, though they are affected to some degree by the Galley's presence as explained below.

In a stack containing one or more Galleys, it is the Galley's Movement Allowance that determines the movement rate of the entire stack - completely disregarding the Movement Points of any other unit in the stack.

For example, if a unit with Icon Movement Ground1 is loaded into a Galley, the stack can still move at Icon Movement Sailing3 because this is the Galley's Movement Allowance. The loaded unit's Movement Allowance is ignored.

This even applies when Icon Movement AirFlying and Icon Movement WaterSwimming units are stacked with the Galley: the entire stack will move at Icon Movement Water3.

Note that when two Galleys are stacked together, their cargo-carrying capacity is cumulative - but is still limited to a maximum of 9 units per stack. Thus, a stack containing two Galleys can carry up to 9 Icon Movement GroundWalking units, when each Galley should've been able to carry 5 units (for a total of 10 carried units + 2 Galleys).

If a Galley is lost for any reason while carrying any Icon Movement GroundWalking units, those units will automatically drown and be destroyed as well. Any Non-Walking units stacked with the Galley at the time are not affected.

Basic Strategy Edit

The Galley is an advanced troop transport, available only to several Races, but offering those races a good way of quickly expanding or attacking across oceans.

The Galley has a very high movement speed compared to most land units, providing a good alternative to sending units across rough terrain. When making a crossing-in-force over a body of water, 2 or 3 Galleys can together land several full stacks on an enemy shore within the span of only a few turns.

Galleys also provide some protection for their cargo, since they are sturdy and survivable in combat. Though a single Galley won't be able to stand up to many enemies on its own, it still poses a threat and can be backed up by other units or spells for an extra kick. Still, it is usually better to avoid combat when the Galley is carrying units - to prevent their loss should the ship sink. For all these reasons, it is often better to group together several Galleys during a transport run, making a strong convoy that can stand up to a more serious enemy attack.

When a Galley is idle, it can serve as a very good scout for locating remote islands or tracing the contours of continents. Its Upkeep Costs are low enough to justify this action - in lieu of faster Flying units, of course.

Ability Overview Edit

Ability Quiver Ranged Attack x8 Edit

  • This unit may use a Icon Ranged Bow.png Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Experience Table Edit

The following table illustrates how Galleys improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 8 Icon Ranged Bow.png 2 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 20
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 9 Icon Ranged Bow.png 3 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 7 Icon Hits.png 20
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 9 Icon Ranged Bow.png 3 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 20
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 10 Icon Ranged Bow.png 4 Icon ToHit.png 40% Icon Defense.png 5 Icon Resist.png 9 Icon Hits.png 21
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 10 Icon Ranged Bow.png 4 Icon ToHit.png 50% Icon Defense.png 6 Icon Resist.png 10 Icon Hits.png 21
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 11 Icon Ranged Bow.png 5 Icon ToHit.png 60% Icon Defense.png 6 Icon Resist.png 11 Icon Hits.png 22

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that a Galley unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow.png Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit.png To Hit penalties apply that can severely reduce Icon Damage.png Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Galleys may be produced in any town that can build a Shipyard. This requires a town to be located adjacently to a Shore tile. Also, several Races cannot build this structure, and are thus prevented from creating Galleys.

The Races that can produce a Shipyard and Galley are:

Should a town lose its existing Shipyard, it can no longer produce Galleys until a replacement structure is built.

The Construction Cost of this unit is Icon Production.png 100.

Galleys may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Galley Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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