|Spell Type||Combat Instant|
|Each and every enemy unit on the battlefield is hit with a 15-strength Immolation Damage attack.|
Flame Strike is a Rare Combat Instant belonging to the Chaos Magic realm. It may only be cast during combat. For 60 the spell will strike each and every enemy unit on the battlefield with a 15-strength Immolation Damage attack - an attack that is particularly strong against Multi-Figure units. Units with Fire Immunity and/or Magic Immunity do not suffer any damage.
Flame Strike is essentially a mass-attack spell, which causes an eruption of flame beneath each and every enemy unit, hurting them with magical fire energy. The more Figures a unit contains, the more damage it will suffer on average.
Mass Immolation Damage Edit
When Flame Strike is cast, it will immediately make one attack against each enemy unit still alive on the battlefield.
Each attack is directed at one unit, and has a strength of 15. However, this attack delivers Immolation Damage, a very special kind of damage that will actually strike each Figure in the target unit separately from the others.
In short, each of these "figure-specific" attacks has a strength of 15, so the total damage output can be quite severe to Multi-Figure units. The more Figures there are in the enemy unit, the more "sub-attacks" it receives, and thus the more damage.
The process is extremely complex, and is explained thoroughly in the Immolation Damage article.
Since this attack delivers Immolation Damage, target units with Fire Immunity and/or Magic Immunity will rarely if ever suffer any damage from it (technically, they are assumed to have a Defense score of 50 against this attack).
Usage EditFlame Strike may only be cast during combat, for the very high Casting Cost of 60. There is no need to target the spell - it will strike each and every enemy unit automatically.
Flame Strike is shown on screen as a series of flaming pillars rising from beneath each enemy unit. The attacks are all processed simultaneously, immediately when the pillars reach their tallest.
Note that although units with Fire Immunity and/or Magic Immunity will shrug off its effect, the game will not warn you if you try to cast this spell when all enemy units possess either or both abilities. Casting the spell in such a case would be a complete waste of Mana.
As a Rare Chaos spell, Flame Strike may become available to any Wizard who possesses at least 2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards with 2 to 9 Spellbooks have a random chance of being able to Research Flame Strike during the game. The chance for this spell to appear for research increases with the number of Chaos Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Flame Strike has a base Research Cost of 1,600.
With at least 2 Spellbooks, the Flame Strike spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Acquiring Malleus the Magician is a good way to access Flame Strike for wizards with no chaos spell books because he comes with the spell when hired. However, only Malleus, and not the wizard, may cast Flame Strike on the battlefield.
Flame Strike is a great way to start a battle - by immediately reducing the overall strength of the enemy army. Very few units possess a Defense score high enough to avoid taking at least some damage and possibly losing at least a few figures.
Naturally, because the spell does damage to each unit in the enemy army, it is more cost-efficient to cast this spell when the enemy army has plenty of units. It would make no sense, in terms of Mana usage, to cast this spell at an army of one or two units - there are far more efficient direct-damage Chaos spells that could cause a lot more damage to one unit for the same Casting Cost.
Furthermore, Flame Strike is significantly more efficient than most combat spells, at least when used against Multi-Figure units. Though a fully-powered Fireball can be even more powerful than Flame Strike, it also costs more and can only be directed at one enemy unit. Flame Strike can cause severe damage to all enemy units simultaneously, and thus is much more cost-effective.
Because Flame Strike picks its own targets, and automatically strikes every enemy unit on the battlefield, it is actually a good method for hurting Invisible enemy units (which cannot be targeted independently).
Always remember that units with Fire Immunity and/or Magic Immunity do not suffer damage from this spell. Do not take these units into account when trying to figure out whether the enemy has enough units to warrant using this spell.