FANDOM


Flame Blade
UnitEnchantment FlameBlade
Realm Icon Chaos.pngChaos
Spell Rarity Uncommon
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 125
Combat Casting Cost Icon Mana.png 25
Upkeep Cost Icon Mana.png 2
Research Cost Icon Research.png 450
Effects

The enchanted unit gets the following bonuses:

  • Icon Melee Normal.png +2
  • Icon Ranged Bow.png +2
  • Icon Thrown.png +2 (if the unit possesses a Thrown Attack at all)
  • The enchanted unit now has a Icon Melee Magic.png Magical Melee Attack if it did not already have a better one.

Flame Blade is an Uncommon Unit Enchantment belonging to the Icon Chaos.pngChaos Magic realm. For Icon Mana.png 125 it may be cast on a Normal Unit or Hero on the overland map to ignite its weapons with a magical flame, making its attack stronger. The unit receives a Melee Attack bonus of Icon Melee Normal.png +2, and is now considered to be a Icon Melee Magic.png Magical Melee Attack (if not already better). If the unit has a Icon Ranged Bow.png Ranged Missile Attack, it receives Icon Ranged Bow.png +2 as well. If the unit already has a Thrown Attack, it receives Icon Thrown.png +2 to this attack's strength.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 25 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Flame Blade causes the weapons of a Normal Unit or Hero to ignite with a magical flame that makes them stronger in combat.

Magical Attack Edit

The first bonus bestowed by Flame Blade is to turn the enchanted unit's Melee Attack into a Icon Melee Magic.png Magical Melee Attack.

With its Magical Weapons, the enchanted unit can now attack targets possessing Weapon Immunity without increasing those targets' Defense score.

This bonus applies only if the unit had Icon Melee Normal.png Normal Melee Weapons before this spell was cast upon it. Units already possessing Icon Melee Mithril.png Mithril Weapons or Icon Melee Adamantium.png Adamantium Weapons will not "downgrade" to Magical Weapons as a result of this spell.

Melee Attack Bonus Edit

If the unit possesses any Melee Attack at all, the strength of its attack is increased by Icon Melee Normal.png +2.

This increases the potential amount of Icon Damage.png Damage caused by the unit's Melee Attack (and Counter Attack), and subsequently the average damage as well.

Note that Melee Attack is increased on a per figure basis. Therefore, a Icon MultiFigureUnit.png Multi-Figure unit much more from this than a Icon SingleFigureUnit.png Single-Figure unit. For example, an Icon Figure.png 8-figure unit at full health actually gets an increase to total attack strength worth Icon Melee Normal.png 16 (8 * 2 = 16).

Ranged Attack Bonus Edit

If the unit possesses a Icon Ranged Bow.png Ranged Missile Attack, the strength of this attack is increased by Icon Ranged Bow.png +2.

This increases the potential amount of Icon Damage.png Damage caused by the unit's Ranged Attack, and subsequently the average damage as well.

Note that Ranged Attack is increased on a per Icon Figure.png figure basis. Therefore, a Icon MultiFigureUnit.png Multi-Figure unit benefits much more from this than a Icon SingleFigureUnit.png Single-Figure unit. For example, an Icon Figure.png 8-figure unit at full health actually gets an increase to total attack strength worth Icon Ranged Bow.png 16 (8 * 2 = 16).

This bonus is not applied to units possessing a Icon Ranged Boulder.png Ranged Boulder Attack or Icon Ranged Magic.png Attack.

Thrown Attack Bonus Edit

If the unit possesses a Thrown Attack, the strength of this attack is increased by Icon Thrown.png +2.

This increases the potential amount of Icon Damage.png Damage caused by the unit's Thrown Attack, and subsequently the average damage as well.

Note that Thrown Attack is increased on a per Icon Figure.png figure basis. Therefore, a Icon MultiFigureUnit.png Multi-Figure unit benefits much more from this than a Icon SingleFigureUnit.png Single-Figure unit. For example, an Icon Figure.png 8-figure unit at full health actually gets an increase to total attack strength worth Icon Thrown.png +16 (8 * 2 = 16).

No Fire Damage! Edit

Despite its name and implied effect, Flame Blade does not cause the unit's Melee Attack nor Ranged Attack to deliver Fire Damage. The unit will still deliver Melee Damage as normal, or another damage type if attained from an ability or another spell.

This is actually a good thing, because Fire Damage would only mean that Fire Immune targets wouldn't suffer this damage from the attack.

Usage Edit

Flame Blade may be cast during combat for a base Casting Cost of Icon Mana.png 25. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Flame Blade may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of Icon Mana.png 125, and requires an Upkeep Cost of Icon Mana.png 2 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonus.

Flame Blade may only be cast on friendly Normal Units and Heroes. It cannot target Fantastic Creatures. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Note that during battle, Flame Blade may not be cast on any units mutated by the Chaos Channels spell. Nonetheless you may target these units freely on the overland map, and the effects will carry into combat. The Undead are not valid targets in either case.

Once the spell is in effect, the unit will glow with a Icon Chaos.pngRed aura, unless there is a more powerful spell also affecting it.

If you've placed Flame Blade on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As an Uncommon Icon Chaos.pngChaos spell, Flame Blade may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Chaos.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Chaos.png8 Spellbooks, or Wizards with Icon Chaos.png11 Spellbooks who did not select Flame Blade as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Chaos.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay.

Flame Blade has a base Research Cost of Icon Research.png 450.

With at least Icon Chaos.png1 Spellbook, the Flame Blade spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Flame Blade confers a significant bonus to both Melee Attack units and Ranged Attack units, and especially to units that use both (they enjoy both effects). Furthermore, it allows the unit to effectively attack targets possessing the Weapon Immunity ability, and so may be very useful for taking down such targets in the early game before Icon Melee Magic.png Magical Melee Weapons can be acquired.

The spell is helpful when cast on Icon SingleFigureUnit.png Single-Figure units - but its full potential is achieved when cast on Icon MultiFigureUnit.png Multi-Figure units, and the more figures the better. This is because the unit's total attack strength is actually increased by 2 * the number of Icon Figure.png live figures in the unit. Therefore, this spell is best cast on units with Icon Figure.png 6-8 figures.

Flame Blade can make even a weak, low-tier Normal Unit significantly more dangerous than it would be otherwise. This makes Flame Blade a great spell to research early on in the campaign.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.