|Strikes all enemy units in the targeted stack with an 8-strength Immolation Damage attack.|
Fire Storm is a Rare Instant Spell belonging to the Chaos Magic realm. It may only be cast on the overland map. For the base Casting Cost of 250, it will strike all units in the targeted land tile with an Immolation Damage attack of strength 8. This attack is extremely deadly against targets containing Multiple Figures. Enemy units with Fire Immunity or Magic Immunity do not suffer any damage from this spell.
Fire Storm deals Immolation Damage to all enemy units in the targeted stack. This can cause serious damage to several units, particularly Multi-Figure units.
Immolation Damage Edit
- Main article: Immolation Damage
When Fire Storm is cast on an overland map tile containing an enemy army, it will make one attack against each of the units in that army. This is an Immolation Damage attack with a strength of 8.
Against Single-Figure targets, Immolation Damage behaves the same as Fire Damage, meaning that each 1 point of this attack has a 30% chance of inflicting a damage point to its target (for a statistical average of 2.4 damage points per unit). The target may also make Defense rolls to try and reduce the resulting damage to some extent.
Against Multi-Figure targets however, Immolation Damage is significantly more powerful, since the process of calculating damage is very different: each Figure in each such unit is struck by a separate 8-strength attack, so the total damage suffered from the Fire Storm spell can be quite high.
Usage EditFire Storm may only be cast on the overland map, for a basic Casting Cost of 250. It must be targeted at a tile containing at least one enemy unit.
Although it may be targeted at any enemy unit, units which possess the Fire Immunity or Magic Immunity abilities suffer no damage. Therefore, casting this spell on stacks containing only units of this type is a complete waste of Mana.
The spell is accompanied by an animation showing a dark cloud forming above the unit, and showering it with fiery rain. Once the animation is over, the damage is immediately rolled and applied. Any units that have suffered enough damage to destroy them are erased from the map.
As a Rare Chaos spell, Fire Storm may become available to any Wizard who possesses at least 2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards with 2 to 9 Spellbooks have a random chance of being able to Research Fire Storm during the game. The chance for this spell to appear for research increases with the number of Chaos Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Fire Storm has a base Research Cost of 1,400.
With at least 2 Spellbooks, the Fire Storm spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Fire Storm causes a moderate amount of damage (less so to units with high Defense ratings or the above-mentioned immunities), but can potentially kill several low-tier Multi-Figure units and may injure several other targets as well. Therefore, it is usually good for softening up an enemy stack immediately prior to engaging that that stack in combat. This means that any unit hurt by the Fire Storm will start the battle with fewer Hit Points than it had previously, making the battle somewhat easier.
Naturally, since the spell makes one attack per unit in the target stack, casting it at a large stack (i.e. an army containing many units) is better than targeting a lone unit - as it will make more attacks and statistically more damage.