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Fire Elemental
Realm Icon Chaos.pngChaos
Spell Properties
Spell Rarity Common
Casting Cost Icon Mana.png 20
Research Cost Icon Research.png 250
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 12
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 6
Hit Points per figure Icon Hits.png 10
Unit Abilities

Ability PoisonImmunity Poison Immunity

Ability FireImmunity Fire Immunity

Ability StoningImmunity Stoning Immunity
Tactical FireElemental
The Fire Elemental is a type of Fantastic Unit featured in Master of Magic. Fire Elementals belong to the Icon Chaos.pngChaos Realm, and may be summoned using a Summoning Spell of the same name. They may only be summoned during battles, and disappear immediately afterwards.

The Fire Elemental is the cheapest, but also the weakest of all Elementals. It has no special attack properties, and is mainly a low/mid-tier Melee Attack unit. Nonetheless, the Fire Elemental has several useful immunities, and its low cost means you can bolster your ranks with several such creatures when required.

The Fantastic Unit Edit

Physical Description Edit

The Fire Elemental is a essentially a large, hovering ball of flame which can be ordered around the battlefield. It is comprised entirely of fire and held together by magic.

The Fire Elemental is a Icon SingleFigureUnit.png Single-Figure Unit.

Attack Properties Edit

The Fire Elemental possesses only a Melee Attack, with the low-mid-range rating of Icon Melee Normal.png 12. It has no additional inherent attack bonuses and thus delivers Icon Damage.png 3.6 points of Damage on average with each attack it makes.

This attack somewhat dangerous to low-level Normal Units, but does not pose too much of a threat for experienced or well-armored units.

Note: Although the Fire Elemental is implied to be made entirely of fire, its Melee Attack delivers regular Melee Damage - not Fire Damage. Therefore, units with Fire Immunity and/or Magic Immunity do not receive a bonus to their Defense score when fighting this creature.

Defensive Properties Edit

The Fire Elemental has a rather-low Defense score of Icon Defense.png 4. It will thus block about Icon Damage.png 1.2 points of Damage from enemy attacks, on average.

The unit's Resistance also leaves something to be desired, at Icon Resist.png 6. While more resistant to spells than some Normal Units, the Fire Elemental is not among the most resistant creatures.

The Fire Elemental only has Icon Hits.png 10 Hit Points, though this is not too bad considering its low Casting Cost. It can take more damage than a low-level Normal Units, but again its low Icon Defense.png Defense score means that damage will pile up rather quickly during combat.

On the other hand, Fire Elementals possess three different immunities that could come in handy: Stoning Immunity renders it invulnerable to Stoning Gaze, Stoning Touch and Petrify. Poison Immunity means it is not hurt by a Poison Touch attack. Finally, the Fire Elemental is obviously Immune to Fire, which allows it to ignore any Fire Damage dealt to it in combat or via spells.

Other Properties Edit

Fire Elementals are quite slow, moving at only Icon Movement Ground1. Therefore, they are usually meant to assault the enemy head-on, hoping that enemy Ranged Attack units do not dispatch the Elemental before it reaches the enemy lines. Complex maneuvers are difficult at best.

Basic Tactics Edit

The Fire Elemental is a suicide unit. It is brought into combat to bolster one's forces, take and deal Icon Damage.png Damage, and give its life to weaken the enemy or protect other friendly troops. It will always be destroyed at the end of the battle anyway, so there is rarely any reason to worry about the Fire Elemental's well-being during combat.

If you have the Icon Mana.png Mana to do so, consider summoning plenty of these creatures to keep the enemy busy while other units maneuver on the battlefield. Otherwise, place the Fire Elementals as a physical barrier between the enemy and your troops, or advance towards the enemy lines and hope for the best.

Summoning plenty of Fire Elementals can turn the balance of forces on its head, making a hopeless battle winnable or an evenly-matched battle easily won. Naturally this is assuming that the enemy does not possess any high-level units which can crush Fire Elementals easily.

Enemy Fire Elementals Edit

Although Wizards may only use Fire Elementals for the duration of a single battle, these Fantastic Creatures will sometimes be encountered as permanent guardians in Chaos Nodes and other encounter areas. Furthermore, they may be part of Rampaging Monster groups coming to attack your cities. Fire Elementals are often encountered either alone or in large groups, and are rarely accompanied by other Icon Chaos.pngChaos creatures.

Fire Elementals are usually easy to dispatch, unless you rely heavily on units using Fire Damage, Stoning Damage or Poison Damage - which the Fire Elemental will simply shrug off. Often enough a few Normal Units can engage and destroy a Fire Elemental rather easily.

Remember that the Fire Elemental does not deal Fire Damage, so bringing Fire Immune troops to battle a horde of Fire Elementals is not beneficial.

Ability Overview Edit

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability FireImmunity Fire Immunity Edit

  • This unit shrugs off any attack that delivers Fire Damage, including Fire Breath attacks, direct-damage spells like Fireball, or even the damage-dealing effect of Wall of Fire. These attacks do no damage to the unit.

Ability StoningImmunity Stoning Immunity Edit

  • This unit cannot be petrified, whether by Stoning Damage attacks or the Petrify spell. It ignores the Stoning effect entirely.

The Summoning Spell Edit

Usage Edit

Fire Elemental may only be cast during combat, for the base Casting Cost of Icon Mana.png 20. The spell must be targeted at any unoccupied battlefield tile, and only on your half of the battlefield. Upon casting, the new Fire Elemental unit will appear in the targeted tile.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

The Fire Elemental will always be destroyed at the end of combat, if it hasn't already been destroyed by that point. There is no way to "preserve" it for use on the overland map. As such, the unit also has no Upkeep Costs.

Permanent Summoning Trick Edit

Disclaimer: This trick appears to violate the game designers' intent, and it cannot be guaranteed that its use won't destabilize the game.

20130216-070925

A Fire Elemental summoned to your Summoning Circle using the Word of Recall spell.

If you MUST have a Fire Elemental for your army garrisoned in one of your towns, you can enter a battle with the intention of losing (not winning). You will need to know the Icon Sorcery.pngSorcery spell Word of Recall and the Icon Chaos.pngChaos spell Fire Elemental. Enter a battle and summon the Fire Elemental or Fire Elementals that you want for your army. Use the Word of Recall on your Fire Elemental or Fire Elementals. You can continue the battle to the maximum number of turns, flee the battle (with the risk of losing any units that you have in the battle), or use Word of Recall on any remaining units. Using Word of Recall brings your units back to the Summoning Circle and you now have a Fire Elemental that requires Icon Mana.png 4 per turn Upkeep Cost. This does not work if you win the battle.

Acquisition Edit

As a Common Icon Chaos.pngChaos spell, Fire Elemental may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Chaos.png7 Spellbooks.

Customized Wizards possessing up to Icon Chaos.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Chaos.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Chaos.png6 or fewer Spellbooks who have not chosen Fire Elemental as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay. With Icon Chaos.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Fire Elemental has a base Research Cost of Icon Research.png 250.

With at least Icon Chaos.png1 Spellbook, the Fire Elemental spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

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