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Slingers
Tactical Slingers
Race Halflings
Req. Town Buildings Armory
Construction Cost Icon Production 100
Upkeep Cost Icon Gold 2
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 8
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 1
Ranged Attack per figure Icon Ranged Boulder 2
Defense per figure Icon Defense 2
Resistance Icon Resist 6
Hit Points per figure Icon Hits 1
Unit Abilities

Ability Quiver Ranged Attack x6

Ability Lucky Lucky

Slingers are a type of Normal Unit that can be recruited in Halfling Towns containing at least an Armory. This unit is unique to Halflings, and is the signature unit of this Race. Slingers have deceptively low statistics, belying their potential to be one of the best Ranged Attack units in the game. While not very powerful initially, their very high Icon Figure figure count and Ability Lucky Lucky ability scale up every improvement they receive to their Attack Strength – be that from Icon Experience Experience, enhanced quality equipment, or Unit Enchantments.

Slingers have a Construction Cost of Icon Production 100, and require an Upkeep Cost of Icon Gold 2 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Slingers are a group of short humanoids, no more than a few feet in height. They are dressed in pink and red tunics, and have no need to wear shoes thanks to their rugged, furry feet. Slingers carry leather straps which they wrap around small pebbles. These are then spun around the Slingers' heads, and released at just the right moment to hurl the pebbles at armor-piercing speeds towards the enemy. Slingers also carry short swords for situations where hand-to-hand combat is unavoidable.

Slingers are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 8 soldiers.

Attack Properties[]

Slingers are primarily a Ranged Missile Attack unit. Unfortunately however, likely because they hurl small stones with their slings, the game developers decided to rather confusingly represent the Slingers' Ranged Attack Strength with Icon Ranged Boulder rock instead of Icon Ranged Bow bow icons, even though these are otherwise only used for Ranged Boulder Attacks. Yet, Slingers do not use Icon Ranged Boulder Ranged Boulder mechanics. For all intents and purposes, their Ranged Attacks are considered to be Icon Ranged Bow Ranged Missile Attacks.

In close combat, Slingers are equivalent to Halfling Spearmen. They have a Melee Attack Strength of Icon Melee Normal 1 which, even with the Ability Lucky Lucky ability, has an average "raw" Icon Damage damage output of just Icon Damage 0.4 – or rather, there is only a 40% chance for each Slinger to inflict any Icon Damage damage on the opponent, which may then possibly be negated by a Defense Roll. As a result, they are rather unlikely to get through any armor at all. Slingers do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their hand-to-hand attacks will do nearly 4 times this much – Icon Damage 1.5 points of "raw" Icon Damage damage, on average, per Slinger.

As noted above though, Slingers are primarily a Ranged Attack unit. They can use a Icon Ranged Bow Ranged Missile Attack six times per battle, and start out with a Ranged Attack Strength of Icon Ranged Bow 2. Because of the Ability Lucky Lucky trait, this yields an average "raw" Icon Damage damage output of Icon Damage 0.8 per Slinger. This is not very impressive, especially after taking into consideration that they suffer a penalty of Icon ToHit -10% for every 3 tiles that their projectiles have to travel to reach the enemy. As a result, Slingers will initially find it difficult to get through any armor at all, and are only really threatening to low tier units from close range.

However, Slingers are the highest Icon Figure figure count Ranged Attack unit in the game. Combined with their Ability Lucky Lucky ability, this means that they get the highest possible benefits from attribute enhancements, including spells, equipment, and even Icon Experience Experience. At the Icon ExpLevel 3 Elite level, each Slinger's average "raw" Icon Damage damage output is Icon Ranged Bow 4 × Icon ToHit 50% = Icon Damage 2 instead if the target is 3 tiles away or less – over twice the initial value even without any other modifiers.

Defensive Properties[]

Slingers wear light armor, and possess a Defense score of Icon Defense 2. They can deflect about Icon Damage 0.8 points from Conventional Damage attacks on average, which is barely enough to avoid even the weakest attacks. As with most common foot soldiers, each Slinger also has only Icon Hits 1 Hit Point. In other words, every point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their Resistance score is relatively high though. Their racial bonus, coupled with the Ability Lucky Lucky trait, yield a total of Icon Resist 7 in combat, giving Slingers a decent chance to avoid Unit Curses and other ill effects. All three of these statistics also improve with Icon Experience Experience.

Other Properties[]

Slingers move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Slingers are the Halflings' signature unit, and their only racial one. They can be considered a step up from Halfling Bowmen, with higher Attack Strength, better Icon Defense Armor, and more Icon Figure figures per unit – although they also take longer to train and cost an extra Icon Gold Gold in Upkeep Cost. While Slingers are not very strong initially, their combination of having Icon MultiFigureUnit 8 figures along with the Ability Lucky Lucky ability gives them the potential to become one of the best Ranged Attack units. This is because they get more benefit from enhancement effects that increase Ranged Attack Strength or chance Icon ToHit To Hit than any other unit in the game, and Icon Ranged Bow Ranged Missile Attacks are coincidentally also the easiest Ranged Attack Type to improve.

Because of this, Slingers perform best when supported by Icon LifeLife or Icon ChaosChaos magic, as these two Realms offer the most enhancements for their attacks. In particular, Icon LifeLionheart and Icon ChaosFlame Blade can provide a massive increase to the Slingers' Icon Damage damage output, while Icon ChaosEldritch Weapon allows their bullets to punch through heavier armor. Their attacks also scale very well with Icon Experience Experience. Therefore Icon LifeHeroism, Icon LifeAltar of Battle, Icon LifeCrusade, the Warlord Retort, and Ability Armsmaster Armsmaster Heroes can all be immensely helpful for Slingers. For the same reason though, Icon ChaosChaos Channels is typically not worth casting on freshly recruited Slingers despite the fact that both of its available effects are quite useful for them, as doing so prevents the unit from gaining any more Icon Experience Experience in battle.

While not particularly expensive, the Armory required to equip Slingers has no economical benefit, which normally gives it a low building priority in Cities that are not intended to be recruitment centers. It does enable the construction of a Fighters' Guild, but again, that Town Building is not useful either unless units are being produced. As a result, even though Slingers can be thought of as the "ultimate" unit of this Race, it is often better to centralize their training instead of enabling them in every Town – at least in the earlier stages of the game, when the additional drain on resources can make a big difference.

This is even more true when considering the impact of weapon quality on this unit. Icon Melee Mithril Mithril or Icon Melee Adamantium Adamantium equipment is very desirable for Slingers, and is typically the main reason to settle new recruitment Towns, as Mithril- and Adamantium Ores are quite scarce, and are rather unlikely to be present near the player's starting City – the latter doesn't even normally appear on Arcanus at all. However, to utilize these Terrain Specials, an Alchemists' Guild must also be built – along with the Library and Sages' Guild required to do so –, meaning that there is an even bigger overhead before the first Slingers can be produced in the Town. Granted, these structures do also contribute other resources, but may otherwise still not be worth building early in a unit production City for only Icon Melee Magic Magical Weapons.

Ability Overview[]

Ability Quiver Ranged Attack x6[]

  • This unit may use a Icon Ranged Bow Ranged Missile Attack instead of a Melee Attack up to 6 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Ability Lucky Lucky[]

  • During combat, this unit receives a Icon ToHit +10% To Hit bonus, improving the chance for each die of its Attack Rolls to cause a point of "raw" Icon Damage damage.
  • During combat, this unit receives a Icon ToBlock +10% To Block bonus, improving the chance for each die of its Defense Rolls to block a point of Conventional Damage.
  • During combat, the Resistance of this unit is improved by Icon Resist +1, making it easier to avoid the effects of Unit Curses and Special Damage attacks.
  • Furthermore, any Melee- or Counter Attacks against this unit suffer a penalty of Icon ToHit -10% To Hit, although this effect is seemingly unintended, and is removed in the unofficial patches.

Experience Table[]

The following table illustrates how Slingers improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 1 Icon Ranged Bow 2 Icon ToHit 40% Icon Defense 2 Icon Resist 6 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 2 Icon Ranged Bow 3 Icon ToHit 40% Icon Defense 2 Icon Resist 7 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 2 Icon Ranged Bow 3 Icon ToHit 40% Icon Defense 3 Icon Resist 8 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 3 Icon Ranged Bow 4 Icon ToHit 50% Icon Defense 3 Icon Resist 9 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 3 Icon Ranged Bow 4 Icon ToHit 60% Icon Defense 4 Icon Resist 10 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 4 Icon Ranged Bow 5 Icon ToHit 70% Icon Defense 4 Icon Resist 11 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Slingers unit will deliver with each type of attack, based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit To Hit penalties apply that can severely reduce Icon Damage Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Slingers may be recruited in any Halfling Town that has an Armory already built. The Construction Cost of this unit is Icon Production 100. Slingers may also appear as Mercenaries, provided that the player has a presence on Arcanus. In this case, they cost between Icon Gold 200 to Icon Gold 300 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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