Master of Magic Wiki
Advertisement
Beastmen Halberdiers
Tactical BeastmenHalberdiers
Race Beastmen
Req. Town Buildings Armory
Construction Cost Icon Production 80
Upkeep Cost Icon Gold 2
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 5
Defense per figure Icon Defense 3
Resistance Icon Resist 5
Hit Points per figure Icon Hits 2

Beastmen Halberdiers are a type of Normal Unit that can be recruited in Beastmen Towns containing at least an Armory. While Halberdiers are the highest tier generic infantry, they are still weaker than most Race-specific units, although they can get somewhat better with Icon Experience Experience. The extra Icon Hits Hit Point of Beastmen soldiers does make their standard units more durable than the average, but they are also twice as expensive in comparison.

Beastmen Halberdiers have a Construction Cost of Icon Production 80, and require an Upkeep Cost of Icon Gold 2 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Beastmen Halberdiers are a group of humanoid animals, covered entirely in fur and dressed only in dyed loincloths. They carry halberds – long poles topped with large axe blades and spikes, used for either stabbing or hacking at enemies while fending them off. Beastmen are physically resilient, stronger than the average human, and their inherent magical nature gives them some protection from ill effects.

Beastmen Halberdiers are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Beastmen Halberdiers possess a Melee Attack Strength of Icon Melee Normal 5, so each Halberdier has an average "raw" Icon Damage damage output of Icon Damage 1.5. While this may be decent against lighter armor, it's still not quite enough to consistently hurt well-protected opponents. Beastmen Halberdiers do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will do nearly twice this much, Icon Melee Normal 7 × Icon ToHit 40% = Icon Damage 2.8 points of "raw" Icon Damage damage, on average, per Halberdier.

Defensive Properties[]

Beastmen Halberdiers wear medium armor, and possess a Defense score of Icon Defense 3. They can deflect about Icon Damage 0.9 points from Conventional Damage attacks, on average. Unfortunately, this is barely enough to avoid even the weakest attacks. Beastmen are quite sturdy though, having Icon Hits 2 Hit Points, so Beastmen Halberdiers have a fairly high physical resilience overall. On the other hand, their base Resistance score does leave something to be desired – with Icon Resist 5, they have a fair chance at avoiding the weakest Unit Curses and combat maledictions, but will easily fall prey to stronger ill effects. Their Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points improve with Icon Experience Experience however.

Other Properties[]

Beastmen Halberdiers move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Beastmen Halberdiers are somewhat of a niche unit that is only really worth producing under a narrow range of circumstances. Because of the Beastmen's racial bonus to Attack Strength, Beastmen Swordsmen already have the same Icon Damage damage potential as most other Races' Halberdiers. For half the Construction Cost and a Icon Gold Gold less in maintenance, they also offer an extra point of ranged Icon Defense Defense. So while Beastmen Halberdiers are stronger against pure melee enemies, the overall difference is not significant, and generally won't warrant a longer recruitment time. That is, unless a Town can put out the whole Icon Production 80 in a single turn, creating Swordsmen instead is almost always a better option.

Beastmen also have a racial Melee Attack unit: Minotaurs. Although these creatures only have Icon MultiFigureUnit 2 figures per unit, their innate Icon ToHit +2 To Hit makes their base Melee Strength of Icon Melee Normal 12 incredibly powerful. It takes Icon ExpLevel 3 Elite levels and Icon Melee Magic magical weapons for the Icon MultiFigureUnit 6-figure Halberdiers just to match the Icon Damage damage of similar quality bull-men – and they need at least Icon Melee Mithril mithril equipment to have any hopes of surpassing the brutes. Even then however, Beastmen Halberdiers will remain inferior in terms of Icon Defense Armor penetration, although they are also much cheaper and can gain greater benefits from enhancement effects as a result of their higher Icon Figure figure count.

Experience Table[]

The following table illustrates how Beastmen Halberdiers improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 5 Icon ToHit 30% Icon Defense 3 Icon Resist 5 Icon Hits 2
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 6 Icon ToHit 30% Icon Defense 3 Icon Resist 6 Icon Hits 2
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 6 Icon ToHit 30% Icon Defense 4 Icon Resist 7 Icon Hits 2
Experience 3 Elite Icon Experience 120 Icon Melee Normal 7 Icon ToHit 40% Icon Defense 4 Icon Resist 8 Icon Hits 3
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 7 Icon ToHit 50% Icon Defense 5 Icon Resist 9 Icon Hits 3
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 8 Icon ToHit 60% Icon Defense 5 Icon Resist 10 Icon Hits 4

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Beastmen Halberdiers unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Beastmen Halberdiers may be recruited in any Beastmen Town that has an Armory already built. The Construction Cost of this unit is Icon Production 80. Beastmen Halberdiers may also appear as Mercenaries, provided that the player has a presence on Myrror. In this case, they cost between Icon Gold 160 to Icon Gold 240 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

Advertisement