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This article deals specifically with Magical Ranged Attacks. For an overview of how Ranged Attacks work in general, see Ranged Attack.

A Ranged Magical Attack (or "Magical Ranged Attack") is one of three kinds of Ranged Attacks available in Master of Magic. When a unit is capable of making a Ranged Magical Attack, its details panel will show the strength of the attack as a series of Icon Ranged Magic energy bolts. The same icon is used on this wiki to represent Ranged Magical Attacks and/or their strength.

Ranged Magical Attacks have two important advantages over other Ranged Attacks. Firstly, they are accurate at any distance, suffering no Icon ToHit To Hit penalties based on the range to the target. Thus, a Ranged Magical Attack is as effective across the entire battlefield as it is when up-close. Furthermore, Ranged Magical Attacks are often stronger and much more common than Ranged Missile Attacks, and will completely bypass a target's Missile Immunity, if any.

On the other hand, Ranged Magical Attacks can be stopped very easily by targets possessing Magic Immunity. Also, there are spells meant specifically to block a unit's resistance to Ranged Magical Attacks of certain types.

Like all other Ranged Attacks, Ranged Magical Attacks may only be used a limited number of times per battle. For most units, this is a set number displayed in the unit's details panel, as it would be for a Ranged Missile Attacker or Ranged Boulder Attacker. Other Ranged Magical Attack units must pay Icon Mana 3 Mana out of their own pool for each attack, and thus are the number of attacks they can make is limited by the size of their (possibly dynamic) Icon Mana Mana pool.

Ranged Magical Attacks are the most common of all Ranged Attacks in the game, possessed by no fewer than 20 different types of Normal Units, 6 Fantastic Units, and 14 Heroes. Most of the Heroes possessing a Ranged Magical Attack may use a Staff or Wand to increase the strength of this attack.

Finally, for the purposes of this wiki, all direct-damage spells are said to deliver a Ranged Magical Attack against their target, since they usually follow the same rules outlined below. Therefore, the strength of such spells is also denoted by the Icon Ranged Magic energy bolt icon.

Ranged Magical Attack Properties[]

A Icon Ranged Magic Ranged Magical Attack is one of three different types of Ranged Attack in Master of Magic, with the other two being Ranged Missile Attacks and Ranged Boulder Attacks. There are several important differences between each of these attack types. The advantages and disadvantages of Ranged Magical Attacks are explained below - for an overall comparison, see Ranged Attack.

No Distance Penalties[]

The primary advantage of Ranged Magical Attacks is that they suffer no penalties based on the distance to the target. Other Ranged Attacks will suffer a Icon ToHit To Hit penalty corresponding to that distance, making them weaker the further away the target.

As a result, Ranged Magical Attacks are exactly as useful when the target is all the way on the other side of the battlefield as they are when the target is immediately adjacent to the attacker.

Tactically speaking, this means that Ranged Magical Attack units can unleash this attack immediately at the start of the battle without having to close the distance first. It also means that enemy targets cannot minimize their damage by moving away from the attacker.

Overall, this results in an increased damage output for the attacker, compared to similar-strength Icon Ranged Bow Ranged Missile Attackers or Icon Ranged Boulder Ranged Boulder Attackers. When going into battle against Ranged Magical Attackers, expect weak units to die or be seriously injured before they can even make contact with the enemy.

No Immunity to Missiles[]

Ranged Magical Attacks do not trigger a target's Missile Immunity (if it possesses one at all). Thus, units with a Ranged Magical Attack are often brought in to fight Missile-Immune opponents, where Icon Ranged Bow Ranged Missile Attackers would simply have no effect whatsoever.

Magical Damage[]

All Ranged Magical Attacks deliver Magical Damage to the target. Unfortunately this is a disadvantage, since Magical Damage can easily be stopped by several effects, such as Magic Immunity.

When a unit with Magic Immunity is struck by a Ranged Magical Attack, its Defense score is temporarily boosted to Icon Defense 50 for purposes of blocking this attack. This normally results in the attack delivering no damage at all to the target. The only exceptions occur when the Ranged Magical Attack is so powerful that it can actually defeat Icon Defense 50. Only powerful and highly-Experienced Heroes, augmented by powerful Magical Items, will be able to do this.

Furthermore, several spells and abilities will raise the unit's Icon Defense Defense against Ranged Magical Attacks by a small amount, reducing damage from such attacks. The most common example is Large Shield, though Resist Elements and Bless may also have some effect against particular types of Ranged Magical Attacks (see below).

Ranged Magical Attack Subtypes[]

When different units perform a Ranged Magical Attack, the animation of the energy bolt they fire may differ from that of other units. This is not simply a cosmetic difference, but rather indicates the Magical Realm with which the attack is associated. This is handy information for predicting the effects of various protective Enchantments. For instance, Bless or Righteousness will trigger against enemy fire associated with Icon ChaosChaos, but grants no protection against that of Icon NatureNature or Icon SorcerySorcery. There are no Ranged Magical Attacks associated with Icon LifeLife or Icon DeathDeath.

The following table explains briefly how to recognize a Ranged Magical Attack belonging to a specific Realm.

Ranged graphic Realm Animation Units Using Animation
Sprite's shimmer Icon NatureNature
CMBMAGIC-091-SHIMMER-anim
Sprites
Priest's sparkles Icon NatureNature
CMBMAGIC-075-PRIEST-anim
Serena, Elana, Priests, Shamans
Ice bolt Icon NatureNature
CMBMAGIC-059-ICEBOLT-anim
Jaer, Djinn
Green bolt Icon NatureNature
CMBMAGIC-107-GREEN-anim
Greyfairer
Illusion ball Icon SorcerySorcery
CMBMAGIC-027-ILLUSION-anim
Zaldron, Aerie
Fire bolt Icon ChaosChaos
CMBMAGIC-019-FIREBALL-anim
Reywind, Malleus, Morgana, Aureus, Mystic X, Magicians, Warlocks, Efreet
Lightning bolt Icon ChaosChaos
CMBMAGIC-003-LIGHTNIN-anim
Yramrag, Warrax, Storm Giant
Death bolt Icon ChaosChaos
CMBMAGIC-051-DETHBOLT-anim
Ravashack, Shadow Demons, Demon Lord
Drow sparkles Icon ChaosChaos
CMBMAGIC-083-DROW-anim
Dark Elf Spearmen, Swordsmen, Halberdiers, Cavalry, Nightmares

Units with Ranged Magical Attacks[]

The game contains exactly 41 units that possess a Ranged Magical Attack. These are the only units that possess such an attack: no unit may acquire a Ranged Magical Attack under any circumstance if it does not have one by default.

Normal Units[]

21 of the Ranged Magical Attack units in the game are Normal Units from various Races. Shamans, Priests and Magicians all possess a Ranged Magical Attack. So do the majority of Dark Elf units - including the Warlocks and Nightmares - which get a Ranged Magical Attack as one of their racial advantages.

All of these units may make up to 4 Ranged Magical Attacks per battle. Since these units are all Icon MultiFigureUnit Multi-Figure units, their overall attack strength can be pretty high, and thus quite dangerous to opponents.

Normal Units acquire Experience over time, which slowly increases the strength of their Ranged Magical Attack. Some can become very powerful by the time they reach Level 4 ("Elite") or higher. The table below lists a unit's strength when it is still at its lowest Icon Experience Level Experience Level with no bonuses whatsoever.

Icon Unit Name # Figures Default Attack Strength Color
Unit Icon BarbarianShamans Transparent Barbarian Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature
Unit Icon HalflingShamans Transparent Halfling Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature
Unit Icon HighElfMagicians Transparent High Elf Magicians Icon MultiFigureUnit 4 Icon Ranged Magic 5 Icon Chaos
Unit Icon HighMenPriests Transparent High Men Priests Icon MultiFigureUnit 4 Icon Ranged Magic 4 Icon Nature
Unit Icon HighMenMagicians Transparent High Men Magicians Icon MultiFigureUnit 6 Icon Ranged Magic 5 Icon Chaos
Unit Icon LizardmenShamans Transparent Lizardmen Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature
Unit Icon NomadPriests Transparent Nomad Priests Icon MultiFigureUnit 4 Icon Ranged Magic 4 Icon Nature
Unit Icon OrcShamans Transparent Orc Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature
Unit Icon OrcMagicians Transparent Orc Magicians Icon MultiFigureUnit 4 Icon Ranged Magic 5 Icon Chaos
Unit Icon BeastmenPriests Transparent Beastmen Priests Icon MultiFigureUnit 4 Icon Ranged Magic 4 Icon Nature
Unit Icon BeastmenMagicians Transparent Beastmen Magicians Icon MultiFigureUnit 4 Icon Ranged Magic 5 Icon Chaos
Unit Icon DarkElfSpearmen Transparent Dark Elf Spearmen Icon MultiFigureUnit 8 Icon Ranged Magic 1 Icon Chaos
Unit Icon DarkElfSwordsmen Transparent Dark Elf Swordsmen Icon MultiFigureUnit 6 Icon Ranged Magic 1 Icon Chaos
Unit Icon DarkElfHalberdiers Transparent Dark Elf Halberdiers Icon MultiFigureUnit 6 Icon Ranged Magic 1 Icon Chaos
Unit Icon DarkElfSwordsmen Transparent Dark Elf Cavalry Icon MultiFigureUnit 4 Icon Ranged Magic 1 Icon Chaos
Unit Icon DarkElfPriests Transparent Dark Elf Priests Icon MultiFigureUnit 4 Icon Ranged Magic 6 Icon Nature
Unit Icon Warlocks Transparent Warlocks Icon MultiFigureUnit 4 Icon Ranged Magic 7 Icon Chaos
Unit Icon Nightmares Transparent Nightmares Icon MultiFigureUnit 2 Icon Ranged Magic 5 Icon Chaos
Unit Icon DraconianShamans Transparent Draconian Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature
Unit Icon DraconianMagicians Transparent Draconian Magicians Icon MultiFigureUnit 4 Icon Ranged Magic 5 Icon Chaos
Unit Icon TrollShamans Transparent Troll Shamans Icon MultiFigureUnit 4 Icon Ranged Magic 2 Icon Nature

Fantastic Units[]

6 Fantastic Units may make Ranged Magical Attacks. Of these, the Sprites and Storm Giant may make up to 4 such attacks per battle, while the Shadow Demons and Demon Lord may make up to 8 such attacks per battle.

The Efreet and Djinn have personal Icon Mana Mana pools, and will spend Icon Mana 3 on each Ranged Magical Attack they perform. Note that the Efreet and Djinn may also spend Icon Mana Mana on casting spells, and so may not have any Icon Mana Mana left for performing this attack - use judgment to determine how to spend their Mana properly.

Icon Unit Name Realm # Figures Attack Strength Color Additional Notes
Unit Icon Sprites Transparent Sprites Icon NatureNature Icon MultiFigureUnit 4 Icon Ranged Magic 3 Icon Nature
Unit Icon StormGiant Transparent Storm Giant Icon SorcerySorcery Icon SingleFigureUnit 1 Icon Ranged Magic 10 Icon Chaos Armor Piercing
Unit Icon Djinn Transparent Djinn Icon SorcerySorcery Icon SingleFigureUnit 1 Icon Ranged Magic 8 Icon Nature
Unit Icon Efreet Transparent Efreet Icon ChaosChaos Icon SingleFigureUnit 1 Icon Ranged Magic 9 Icon Chaos
Unit Icon ShadowDemons Transparent Shadow Demons Icon DeathDeath Icon MultiFigureUnit 4 Icon Ranged Magic 4 Icon Chaos
Unit Icon DemonLord Transparent Demon Lord Icon DeathDeath Icon SingleFigureUnit 1 Icon Ranged Magic 10 Icon Chaos Icon Death Life Steal

Heroes[]

There are 14 Heroes in the game who possess a Ranged Magical Attack. Each of these Heroes is also a Caster, with his/her own personal Icon Mana Mana pool and the ability to cast spells during combat. Each Ranged Magical Attack performed by such a Hero requires Icon Mana 3 Mana from that pool, and cannot be performed if there is insufficient Mana left for it.

Fortunately, Heroes' Icon Mana Mana pools will gradually grow with Experience, thus allowing more and more Ranged Magical Attacks to be performed (that is, assuming the extra Mana is not used to cast more spells instead).

12 of these 14 Heroes are also capable of holding a Staff or Wand. Any attack-strength bonuses and/or Icon ToHit To Hit bonuses on the item will improve the user's Icon Ranged Magic Magical Ranged Attack strength. Bonuses on Jewelry items also apply to the wearer's Ranged Magical Attack, if he/she possesses one.

Heroes gain Experience over time, and their Icon Ranged Magic Ranged Magical Attack strength increases at a rate of Icon Ranged Magic +1 per level. Furthermore, if a Hero possesses a Ranged Magical Attack as well as the Arcane Power ability, his/her Icon Ranged Magic Ranged Magical Attack strength increases by an additional Icon Ranged Magic +1 or Icon Ranged Magic +1.5 per Experience Level (depending on the strength of the Hero's Arcane Power ability). Such Heroes can eventually have extremely powerful attacks, which may annihilate entire enemy units shortly after the beginning of combat.

The Blademaster and Lucky abilities also influences the Hero's Icon Ranged Magic Ranged Magical Attack, but do so indirectly by raising the Hero's Icon ToHit To Hit score. This helps the attack inflict more of its potential damage output. Note that the same bonus applies to all of the Hero's attacks.

The table below assumes each Hero is at his/her starting Icon Experience Level Experience Level, with no Magical Items, Hero Abilities or Random Abilities.

Portrait Name Attack Strength Mana Pool Color Additional Notes
Hero Aureus Aureus the Golden One Icon Ranged Magic 6 Icon Mana 5 Icon Chaos
Hero Greyfairer Greyfairer the Druid Icon Ranged Magic 8 Icon Mana 7 Icon Nature
Hero Jaer Jaer the Wind Mage Icon Ranged Magic 6 Icon Mana 7 Icon Nature
Hero Malleus Malleus the Magician Icon Ranged Magic 8 Icon Mana 10 Icon Chaos Arcane Power
Hero Morgana Morgana the Witch Icon Ranged Magic 8 Icon Mana 10 Icon Chaos
Hero Reywind Reywind the Warrior Mage Icon Ranged Magic 4 Icon Mana 5 Icon Chaos
Hero Serena Serena the Healer Icon Ranged Magic 6 Icon Mana 7 Icon Nature
Hero Yramrag Yramrag the Warlock Icon Ranged Magic 8 Icon Mana 15 Icon Chaos
Hero Zaldron Zaldron the Sage Icon Ranged Magic 6 Icon Mana 7 Icon Sorcery
Hero Aerie Aerie the Illusionist Icon Ranged Magic 5 Icon Mana 10 Icon Sorcery Icon Sorcery Illusion
Hero Elana Elana the Priestess Icon Ranged Magic 8 Icon Mana 12 Icon Nature Arcane Power
Hero MysticX Mystic X the Unknown Icon Ranged Magic 5 Icon Mana 5 Icon Chaos
Hero Ravashack Ravashack the Necromancer Icon Ranged Magic 7 Icon Mana 12 Icon Chaos Arcane Power,
Icon Death Life Steal
Hero Warrax Warrax the Chaos Warrior Icon Ranged Magic 8 Icon Mana 10 Icon Chaos Arcane Power,
Armor Piercing

Spells Delivering a Ranged Magical Attack[]

Each and every spell that delivers direct-damage is considered on this wiki to be delivering a Icon Ranged Magic Magical Ranged Attack. This is because, for the most part, the process of dealing damage from such a spell is identical to the process of delivering damage from a Icon Ranged Magic Magical Ranged Attack made by a unit. There are a few exceptions, but they still behave much more like a Ranged Magical Attack than any other type of attack.

Since all of these spells deliver Magical Damage, they will not harm a target that possesses Magic Immunity. Unless otherwise stated in the spell's description, the spell's attack must make Icon ToHit To Hit rolls as though it was a regular Icon Ranged Magic Magical Ranged Attack, and the target may make Icon Defense Defense rolls as normal. A few spells alter this process, particularly spells delivering Doom Damage (in which case no rolls are made by either party) or Immolation Damage (which behaves very differently from any other attack).

Furthermore, many direct-damage spells have an adjustable attack strength; the more Icon Mana Mana is put into the spell at casting time, the stronger the attack. There is always a maximum limit on the amount of Icon Mana Mana that can be added (and thus, on the strength of the attack), and different spells may have different Icon Mana Mana to Icon Ranged Magic Attack Strength ratios.

Spells and Abilities affecting Ranged Magical Attacks[]

Icon Name Description
Attack Strength
UnitEnchantment BlackChannels Black Channels Icon Ranged Magic +1 (normal units become Undead)
CombatEnchantment BlackPrayer Black Prayer Icon Ranged Magic -1 for all enemy units
UnitEnchantment MindStorm Mind Storm Icon Ranged Magic -5 if unit hasn't Illusions Immunity or Magic Immunity
UnitEnchantment Shatter Shatter Attack is reduced to Icon Ranged Magic 1 if normal unit fails to resist
SpellIcon ChaosSurge Chaos Surge Icon Ranged Magic +2 for all units associated with Icon ChaosChaos (Efreet, Chaos Channeled units)
CombatEnchantment ChaosNodeBonusAura Chaos Node Aura Icon Ranged Magic +2 for all units associated with Icon ChaosChaos (Efreet, Chaos Channeled units)
CombatEnchantment NatureNodeBonusAura Nature Node Aura Icon Ranged Magic +2 for all units associated with Icon NatureNature (Sprites)
CombatEnchantment SorceryNodeBonusAura Sorcery Node Aura Icon Ranged Magic +2 for all units associated with Icon SorcerySorcery (Storm Giant, Djinn)
CombatEnchantment Darkness Darkness Icon Ranged Magic +1 for all units associated with Icon DeathDeath (Shadow Demons, Demon Lord, Undeads);
Cloud of Shadow and Eternal Night have same effect
CombatEnchantment TrueLight True Light Icon Ranged Magic -1 for all units associated with Icon DeathDeath (Shadow Demons, Demon Lord, Undeads);
Heavenly Light has same effect
Ability ArcanePower Arcane Power up to Icon Ranged Magic +9 (up to Icon Ranged Magic +13 if Super Arcane Power)
ItemPower Sword Red Flaming Icon Ranged Magic +3 (if this Item Power is used on a Staff or Wand)
Item Staff 1 Staff up to Icon Ranged Magic +6
Item Wand 1 Wand up to Icon Ranged Magic +2
Item Misc 1 Jewelry up to Icon Ranged Magic +4
To Hit Modifiers
Ability Lucky Lucky Icon ToHit +10% (also: Icon ToBlock +10% To Block)
CombatEnchantment Prayer (High) Prayer Icon ToHit +10% for all allied units (also: Icon ToBlock +10% To Block)
UnitEnchantment Vertigo Vertigo Icon ToHit -20% if unit fails to resist
CombatEnchantment WarpReality Warp Reality Icon ToHit -20% for all units not associated with Icon ChaosChaos (Efreet, Chaos Channeled units)
Ability Blademaster Blademaster up to Icon ToHit +40% (Icon ToHit +60% if Super Blademaster)
Item Staff 1 Staff up to Icon ToHit +30%
Item Wand 1 Wand up to Icon ToHit +10%
Item Misc 1 Jewelry up to Icon ToHit +20%
Non-listed Defense
Ability MagicImmunity Magic Immunity Defense is increased to Icon Defense 50
Ability LargeShield Large Shield Icon Defense +2
UnitEnchantment ResistElements Resist Elements Icon Defense +3 against Icon Chaos and Icon Nature colored attacks (all attacks except Zaldron and Aerie)
UnitEnchantment ElementalArmor Elemental Armor Icon Defense +10 against Icon Chaos and Icon Nature colored attacks (all attacks except Zaldron and Aerie)
UnitEnchantment Bless Bless Icon Defense +3 against Icon Chaos colored attacks
UnitEnchantment Righteousness Righteousness Defense is increased to Icon Defense 50 against Icon Chaos colored attacks
Other
Ability Invisibility Invisibility unit can't be attacked unless opponent has Illusion Immunity
CombatEnchantment ManaLeak Mana Leak each round, every enemy unit loses 1 ammunition (respectively Icon Mana 5)
CombatEnchantment Blur Blur roughly 10 % of all enemy Icon Ranged Magic attacks will miss (regardless of hit roll)
UnitEnchantment Invulnerability Invulnerability absorbs the first 2 damage coming from each enemy Icon Figure figure; unit gets Weapon Immunity
UnitEnchantment Immolation Immolation every enemy Icon Figure figure is hit by a Icon Ranged Magic 4 Fire Damage attack (To Hit modifiers have no effect)
Ability ArmorPiercing Armor Piercing halves enemy's Icon Defense Defense (rounded down)
Ability Illusion Illusion reduces enemy's Defense to Icon Defense 0 (unless enemy has Illusions Immunity)

Note: Spells and Abilities (not Items) listed under Attack Strength and Attack Modifiers will affect any Icon Ranged Bow, Icon Ranged Boulder, Icon Breath, Icon Breath Lightning, Icon Thrown attack in the same way. Spells and Abilities listed under Attack Strength will also modify Doom Gaze (and have a certain effect on Death Gaze and Stoning Gaze).

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