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Famine
Realm Icon DeathDeath
Spell Rarity Rare
Spell Type Town Curse
Casting Cost Icon Mana 200
Upkeep Cost Icon Mana 5
Research Cost Icon Research 1,600
Effects
Target enemy Town's Icon FoodFood output is reduced by about 50%, and Unrest is increased by 25%.

Famine is a Rare Town Curse belonging to the Icon DeathDeath Magic realm. For Icon Mana 200 it will cause the food stores in a targeted enemy Town to rot, halving the output of Icon FoodFood from all the town's citizens and buildings. Normally this will cause the town to stagnate, becoming unable to grow, and force most or all citizens to be automatically assigned to Farmer just to feed the population - resulting in greatly-reduced Icon Production Production. Coupled with other Icon FoodFood-decreasing effect, this can cause a town to shrink over time (negative Population Growth).

To maintain Famine over a town, an Upkeep Cost of Icon Mana 5 must be paid at the start of each turn.

Effects[]

Famine rots away half of the Icon FoodFood stores produced in a targeted enemy town. As a result, the town's population must dedicate itself almost entirely to Farming, produces virtually no surplus to feed its owner's armies, may be unable to construct anything, and may actually decrease in size. Furthermore, Famine increases Unrest by 25%.

Halved Food Production[]

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • The mechanism governing Icon FoodFood output in a town is difficult to understand. Actual results in the game may vary. If you have accurate data about the Food mechanism, please add it here as appropriate.

While Famine is affecting a Town, the total amount of Icon FoodFood produced by the town's Farmers, Town Buildings and other sources is reduced by 50% (halved).

For all Races except Halflings, each Farmer normally produces Icon Food2, so Famine reduces this to Icon Food1 per Farmer. Because each citizen also consumes Icon Food1, the primary result is that all citizens in the town are automatically and permanently relegated to Farmer duty by the game just so that the town can keep feeding itself.

As a result, the town's owner can no longer convert Farmers to Workers here (or, at most, only a few), especially if Rebels are present (who only consume and cannot be converted to any other task).

This means that the town produces no surplus Icon FoodFood, thus reducing the maximum potential size of its owner's armies (at least, armies comprised of Normal Units, who require Icon FoodFood as part of their Upkeep Costs). Furthermore, because it is not possible to convert Farmers to Workers, the town will yield a very low amount of Icon Production Production, and thus will take many turns constructing the simplest structures and units.

Some Town Buildings produce extra Icon FoodFood, but not much. Their production is also halved while Famine is in effect. Such structures may still raise Icon FoodFood output enough to enable a few citizens to either produce a little surplus Icon FoodFood, or to become Workers and make some Icon Production Production, but only the largest towns will enjoy this.

Negative Food Production[]

Most commonly, Famine will not push a town to starvation. While under Famine a town should be able to produce roughly as much food as it consumes - given that all citizens are automatically converted into Farmers. So while it stops surplus Icon FoodFood yield and any significant Icon Production Production here, Famine will not actually degrade the town, only stagnate it.

However, it is quite possible to force a town to shrink due to starvation if extra measures are taken to further reduce its Icon FoodFood output or Population Growth. This mostly involves the use of other spells to affect the town or its environs.

The most suitable spells for this are all in the Icon ChaosChaos realm. Corruption, Raise Volcano, Great Wasting and Armageddon are good for destroying the area around a town so that Maximum Population (and vicariously Icon FoodFood production) is lowered, resulting in negative Population Growth. Call the Void is similarly useful, though it can destroy half the town's population by itself anyway, rendering Famine slightly moot (perhaps useful for keeping the town from growing back).

Destroying religious buildings, in particular, will raise the town's Unrest levels. The Rebels this creates may cause food output to drop sufficiently in order to create a food shortage. Removal of Icon FoodFood-producing structures, like the Granary, can cause similar effects.

Halfling Towns[]

Casting Famine on a halfling town does not cause it to stagnate as it does to other towns. While Icon FoodFood production certainly does drop, Halfling Farmers normally produce must more Food than other Farmers, and so can take the "hit" to their production without the city becoming completely preoccupied with making enough food to survive.

Halfling Farmers normally produce Icon Food3 each. With Famine, they produce Icon Food1.5 each. Each halfling citizen still consumes Icon Food1 like any other race, but this means that for every 2 Halfling Farmers it's still possible to maintain 1 extra citizen - who can be assigned to Farming or Working duties.

Therefore, casting Famine on a Halfling town is not as effective as normal, though it still does hamper such a town's normally-massive Icon FoodFood output, and thus may still be worthwhile to cast.

Usage[]

Screenshot Famine

Famine turns the ground underneath the town into a sickly brown color.

Famine may only be cast on the overland map, for the base Casting Cost of Icon Mana 200. It must be targeted at an enemy town that does not already have a Famine spell affecting it.

Upon casting the spell, the game automatically opens the target town's details panel. A few moments later, the land beneath the town will turn pale brown, indicating that it is now under the effect of this Town Curse.

The effects of Famine are applied immediately on the start of the town's owner's next turn, and will continue to apply while the spell exists. Famine cast on the player's town will show a visible change in the amount of Icon FoodFood produced in the town. It is not possible to see the actual effect on enemy towns, but the overall affect on the enemy's economy is noticeable in the long run - assuming the curse is not dispelled.

At the start of each turn, the casting wizard must pay an Upkeep Cost of Icon Mana 5 to keep Famine active. Failure to pay this cost due to lack of available Icon Mana Mana will cause the spell to dissipate immediately.

If you've placed Famine on a town, you may remove it by examining the town's details and clicking the text reading "Famine" in the town's Enchantments list. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana Mana for other spells.

Acquisition[]

As a Rare Icon DeathDeath spell, Famine may become available to any Wizard who possesses at least Icon Death2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death10 Spellbooks.

Customized Wizards possessing Icon Death11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Death2 to Icon Death9 Spellbooks have a random chance of being able to Research Famine during the game. The chance for this spell to appear for research increases with the number of Icon DeathDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death10 or Icon Death11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Famine has a base Research Cost of Icon Research 1,600.

With at least Icon Death2 Spellbooks, the Famine spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy[]

Famine is an economic-attack spell that forces a large portion of the target Town's citizens into the "subsistence farming" role, preventing them from being assigned as Workers. It bears emphasizing what this spell can do, and what it cannot do: over time, it can prevent the town from being a wellspring of Normal Units for your enemy's military, but it cannot decrease the population of the town (or at least, it's exceedingly unlikely to do so). To actually kill citizens in a town, you will need the Very Rare spell Icon DeathPestilence.

Famine's effect of reducing the workforce is guaranteed by the game's method for calculating subsistence farmers; it runs this calculation and assigns the needed Farmers before the Difficulty Setting gets the chance to adjust food output. Therefore, the spell will always damage the town's Icon Production Production output. This forces the enemy Wizard to either rush projects there with Icon Gold Gold or let the place remain in a state of torpor. The Wizard may also end up spending lots of overland casting turns trying to disenchant the curse. For best results against your rival, Icon DeathFamine should be cast in combination with Icon DeathCursed Lands, and on multiple towns, with the largest towns being your priority targets.

Finally, note that Famine is a rather dangerous spell in the hands of hostile Wizards. It will cause serious problems if it lands on one of your towns— problems that your enemies do not experience, since they enjoy difficulty-adjusted Icon FoodFood multipliers.

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