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Fame describes the reputation of a Wizard.

Fame decreases the total amount a wizard pays for troop maintenance. In addition, more powerful heroes will only approach a famous wizard.

A wizard may obtain Fame from being Famous, hiring Legendary Heroes, banishing other wizards, capturing towns or winning major battles. Likewise any wizard losing major battles or losing towns will lose Fame.

Benefits Edit

Gold Upkeep Edit

Fame decreases the total amount a wizard pays for the monthly troop maintenance by one Icon Gold.png Gold for each Icon Fame.png Fame point. If a wizard has more Fame than the maintenance costs of all Normal Units and Heroes summed up, then (s)he doesn't have to pay any gold at all.

Hero offers Edit

Fame increases the frequency of hero offers. There's a small chance each round that a hero may offer his/her service for some Icon Gold.png Gold in return. At Icon Fame.png 0 Fame it's a 3% chance (doubled if Famous or playing at Intro difficulty). Every Icon Fame.png 25 Fame points, the chance increases by 1 percentage point. The chance is also divided by a factor that depends on how many heroes are already in the wizard's service (namely 1.5 + 0.5 x # heroes).

Chances for Hero Offers
Normal Icon Fame.png 0 Icon Fame.png 25 Icon Fame.png 50 Icon Fame.png 75 Icon Fame.png 100 Icon Fame.png 125 Icon Fame.png 150 Icon Fame.png 175+
Famous Icon Fame.png 0 Icon Fame.png 25 Icon Fame.png 50+
No Heroes 3 % 4 % 5 % 6 % 7 % 8 % 9 % 10 %
1-2 Heroes 1% 2% 2% 3% 3% 4% 4% 5%
3-4 Heroes 1% 1% 1% 2% 2% 2% 3% 3%
5 Heroes 0% 1% 1% 1% 1% 2% 2% 2%

Additionally, certain heroes only show up when the wizard has earned enough Fame. The best heroes ("Champions") require the wizard to have at least Icon Fame.png 40 fame.

req. Fame Name Notes
Icon Fame.png 0 Fame Hero Brax Brax the Dwarf
Hero Gunthar Gunther the Barbarian
Hero Zaldron Zaldron the Sage
Hero BShan B'Shan the Dervish
Hero Rakir Rakir the Beastmaster
Hero Valana Valana the Bard
Hero Bahgtru Bahgtru the Orc Warrior
Hero Serena Serena the Healer
Hero Shuri Shuri the Huntress
Hero Theria Theria the Thief
Icon Fame.png 5 Fame Hero Greyfairer Greyfairer the Druid
Hero Taki Taki the War Monk
Hero Reywind Reywind the Warrior Mage
Hero Malleus Malleus the Magician
Hero Tumu Tumu the Assassin
Icon Fame.png 10 Fame Hero Jaer Jaer the Wind Mage
Hero Marcus Marcus the Ranger
Hero Fang Fang the Draconian
Hero Morgana Morgana the Witch
Hero Aureus Aureus the Golden One
Icon Fame.png 20 Fame Hero ShinBo Shin Bo the Ninja
Hero Spyder Spyder the Rogue
Hero Shalla Shalla the Amazon
Hero Yramrag Yramrag the Warlock
Icon Fame.png 20 Fame Hero MysticX Mystic X the Unknown
Icon Fame.png 40 Fame Hero Aerie Aerie the Illusionist
Hero DethStryke Deth Stryke the Swordsman
Hero Elana Elana the Priestess Icon Life.png1 Life Book required
Hero Roland Roland the Paladin Icon Life.png1 Life Book required
Hero Mortu Mortu the Black Knight Icon Death.png1 Death Book required
Hero Alorra Alorra the Elven Archer
Hero SirHarold Sir Harold the Knight
Hero Ravashack Ravashack the Necromancer Icon Death.png1 Death Book required
Hero Warrax Warrax the Chaos Warrior
Icon Fame.png ∞ Fame Hero Torin Torin the Chosen only available via Incarnation

Mercenary offers Edit

Fame increases the frequency of mercenary offers. There's a small chance each round that a group of Normal Units may offer their services, provided the wizard has enough Icon Gold.png Gold to pay them in advance. At Icon Fame.png 0 Fame it's only a 1% chance (doubled if Famous ). Every Icon Fame.png 20 Fame points the chance increases by 1 percentage point. This means at Icon Fame.png 20 Fame the chance for a mercenary offer is twice as high as at Icon Fame.png 0 Fame.

Fame also increases the quality of mercenary offers. This doesn't mean the unit type that shows up. Instead, it means the quantity (up to 3 units) and Icon Experience Level.png Level (up to Icon ExpLevel 3.png Elite) of the mercenaries. The game rolls two 100-sided dices (a random integer number between 1 and 100), one for quantity and one for experience, and adds the number of Icon Fame.png Fame points to both. If the result is 60 or below, then the game gives only 1 unit respectively only Icon Experience.png 20 experience. If the result is between 61 and 90, then the game gives 2 units resp. Icon Experience.png 60 experience. If the result is 91 or above, then the game gives 3 units resp. Icon Experience.png 120 experience.

Merchant offers Edit

Fame increases the frequency of merchant offers. There's a small chance each round that you may purchase a Magical Item for some Icon Gold.png Gold. At Icon Fame.png 0 Fame it's only a 2% chance (doubled if Famous ). Every Icon Fame.png 25 Fame points the chance increases by 1 percentage point (up to a maximum of 10%). In contrast to Mercenary and Hero offers, the quality of the offered items doesn't increase with the number of Icon Fame.png Fame points.

Score Edit

Once the game has ended, Fame is also used to calculate the final Score. Before the difficulty multiplier is taken into account, Icon Fame.png 1 Fame is worth 2 points (including temporary Fame granted by Legendary Heroes). That's worth as much as finishing the game one turn earlier, or having acquired 2 more Spells, or having 4 more townfolks.

Sources for Fame Edit

There are numerous ways of gaining and losing Fame. Thereby, one must differ between the global fame of a wizard and temporary sources of fame. For example, choosing the Famous retort adds +10 points to the Fame of a wizard globally, whereas casting the spell Just Cause adds 10 points temporarily.

The global fame of a wizard can never fall below 0. If a wizard casts Just Cause and razes a neutral town afterwards, (s)he will still have 10 Fame (0 global fame + 10 temporary fame). However, if a wizard is Famous and razes a town, (s)he will have less than 10 fame ( <10 global fame + 0 temporary fame).

Changing Town Ownerships Edit

Conquering Towns will increase the global Fame of a wizard, provided the town harbours at least 9 population units (after capture?). However, razing a town at capture will decrease the global Fame, in fact by an even bigger absolute value than conquering.

If the captured town is home to an enemy wizard (Wizard's Fortress present), then another Icon Fame.png +5 Fame points are added to the successful wizard.

Likewise losing a Town to Raiders, Rampaging Monsters or to an enemy wizard will decrease the global Fame of a wizard, in fact by the same amount as razing.

Name Size conquer raze or lose
Hamlet Hamlet 1 to 4 Icon Fame.png +0 Icon Fame.png -1
Village Village 5 to 8 Icon Fame.png +0 Icon Fame.png -2
Town Town 9 to 12 Icon Fame.png +1 Icon Fame.png -3
City City 13 to 16 Icon Fame.png +2 Icon Fame.png -4
Capital   Capital     17 to 20   Icon Fame.png +3 Icon Fame.png -5

Major Battle & Losing Heroes Edit

Up to Icon Fame.png +2 global Fame points can be earned by winning a battle: Icon Fame.png +1 point if 4 or more enemy units are slain (summoned units do count, enemy units switching sides do not count), Icon Fame.png +1 point if at least 1 very rare enemy Fantastic Unit is slain (resp. Fantastic Unit that has a mana budget of 600 or higher).

Likewise up to Icon Fame.png -2 global Fame points can be subtracted by losing a battle: Icon Fame.png -1 point if 4 or more own units are slain, Icon Fame.png -1 point if at least 1 very rare own Fantastic Unit is slain.

In a lost battle, further global Icon Fame.png Fame points can be subtracted if a hero dies: To determine the number of lost points, the game takes the Hero's Experience Level, divides it by 2 and rounds the result down. Thereby, the lowest Experience Level counts as level 1. That means, Icon Fame.png -1 point subtracted if a Icon ExpLevel 1.png Myrmidon or Icon ExpLevel 2.png Captain dies, Icon Fame.png -2 points subtracted if a Icon ExpLevel 3.png Commander or Icon ExpLevel 4.png Champion dies, and so on.

Famous Retort Edit

If a wizard owns the Famous retort at start, then (s)he begins the game with Icon Fame.png 10 global Fame. Likewise, Icon Fame.png +10 Fame points are added, if a wizard finds this Retort in a Treasure (not really sure, needs some testing).

Just Cause Edit

As long as the Icon Life.pngLife spell Just Cause is active, Icon Fame.png +10 Fame points are added temporarily.

Legendary Heroes Edit

As long as a hero with the Legendary Hero Ability serves for a wizard, (s)he will gain some Fame points temporarilly. It's Icon Fame.png +3 multiplied by the hero's level if basic Legendary, and Icon Fame.png +4.5 multiplied by the hero's level if Super Legendary (rounded down).

Defeating an Enemy Wizard Edit

You are awarded Icon Fame.png 5 fame for defeating an enemy wizard. This is in addition to Fame points gained for defeating his fortress city. Note: you are not notified of this award in the game.

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