|Spell Rarity||Very Rare|
|Spell Type||Global Enchantment|
|All Life and Nature spells' Casting Costs are increased by 50%. This applies to all wizards, both on the overland map and during combat.|
Evil Omens is a Very Rare Global Enchantment belonging to the Death Magic realm. It may be cast on the overland map for the base Casting Cost of 1,100. While Evil Omens is in play, the Casting Cost of all Life and Nature spells is increased by 50%. In other words, casting these spells costs 50% more Mana than it would otherwise. This applies to all spells from these two Realms, and to all wizards including Evil Omens' caster. It even applies during battle. The Upkeep Costs of these spells are not affected.
Evil Omens has an Upkeep Cost of 10, to be paid every turn to keep it in play.
Evil Omens weakens the connections between the Realms of Life and Nature and the worlds of Arcanus and Myrror, making it more difficult to draw the magical energy out of those Realms to be used as spells in the game world. As a result, the Casting Cost of spells from these Realms is significantly increased.
Casting Cost Increase Edit
While Evil Omens is in effect, the Casting Cost of all Life and Nature spells is increased by 50%.
In other words, when any wizard attempts to cast any spell belonging to either Realm, he/she must pay 50% more Mana to complete the spell - compared to the amount he/she would've paid if Evil Omens was not in effect.
For example, if a spell normally costs 100 to cast (after all other Casting Cost modifiers have been applied) it will now cost 150 to cast.
The effect applies to all wizards equally. Therefore, if Evil Omens' caster can use Nature spells, they too will cost 50% more. Naturally, a wizard who can cast Evil Omens cannot use Life spells anyway.
Note: Evil Omens' effect is not cumulative: if two or more different wizards have Evil Omens in play at the same time, the Casting Cost of Life and Nature spells is still increased by only 50%.
Evil Omens may be cast only on the overland map, for the high Casting Cost of 1,100.
To keep Evil Omens in effect, the casting wizard must pay an Upkeep Cost of exactly 10 per turn. Failure to pay this cost due to lack of Mana will cause the spell to dissipate.
After casting the spell, its name will appear on the "Overland Enchantments" list in the Magic menu. The color in which the name is printed indicates which wizard controls the spell. If the player controls the spell, he or she may cancel it manually by clicking the name of the spell. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Mana for other spells.
As a Very Rare Death spell, Evil Omens may become available to any Wizard who possesses at least 3 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Evil Omens may not be acquired at the start of the campaign regardless of how many Spellbooks the wizard possesses. It must either be Researched during the game, or acquired through other means.
Wizards with 3 to 9 Spellbooks have a random chance of being able to Research Evil Omens during the game. The chance for this spell to appear for research increases with the number of Death Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Evil Omens has a base Research Cost of 4,500.
With at least 3 Spellbooks, the Evil Omens spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Evil Omens is a good spell to cast and keep in play whenever there are rival Nature- and Life-wielding wizards in the game - and especially when a rival wizard uses spells from both realms. Evil Omens slows down the progress of that wizard's empire, as he/she would need to gather considerably more Mana to be able to afford casting spells.
Increased Casting Cost also means that the wizard takes more time to cast such spells, based on his/her Spell Skill. During combat, such a wizard will not be able to cast as many spells as normal - even if he/she has plenty of Mana available.
Remember that Evil Omens affects all players simultaneously, including its caster. Therefore, wizards employing both Death and Nature spells (often a deadly combination) are hurting themselves to some extent by casting this spell, since it also increases their own Nature spells' Casting Costs. Naturally, there are no wizards who can use both Death and Life spells (this is illegal), so the above only applies to Death/Nature combo wizards.
Also note that if a rival has cast Evil Omens, there is little need to cast another instance of this spell, as they are not cumulative. The only reason to cast your own instance of the spell is to ensure that the effect remains in play if the rival wizard, for any reason, decides to cancel their instance (or if it gets Disjuncted).