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If Random Events are enabled in game settings, starting at turn 50, and again 5 turns after the previous Event, there is a chance every turn of a random Event. Turn 50 is February, 1404.

ProbabilityEdit

The probability of an event occurring is (turns since last event or turn 50)*(Base Chance), where (Base Chance) depends on difficulty, as in the following table. Additionally, the first 5 turns after the last event or after turn 50, no event will occur (probability is 0).

Difficulty Intro Easy Average Hard Impossible
Chance 0.1% 0.12% 0.14% 0.16% 0.2%
Mean Interval 41 35 33 32 29

Once it has been determined that a random event will occur, the game picks one at random from the following list, and, if appropriate, picks a random target Wizard and Town. If the event proves invalid, it will try again up to five times. Random events produce a message when they start, which is different depending on whether they're affecting you or some other wizard. If they have a duration, another message will be displayed when they end.

Bad MoonEdit

Events BadMoon Text (Start) Bad Moon! The moon controlling the powers over evil waxes, doubling the power from evil temples.
Text (End) The bad moon has waned.
Effect Doubles Icon Power.png Power production of Shrines, Temples, Parthenons, and Cathedrals if the owner has Icon Death.pngDeath Spellbooks, and halves their Icon Power.png Power production if the owner has Icon Life.pngLife Spellbooks. There is a 5% chance per turn that it ends. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

Conjunction of ChaosEdit

Events ConjunctionChaos Text (Start) The rising triad of red stars come together, doubling all power gained from red nodes and halving all others.
Text (End) The conjunction of chaos has ended.
Effect Doubles Icon Power.png Power production of Icon Chaos.pngChaos Nodes. Halves Icon Power.png Power of Icon Nature.pngNature and Icon Sorcery.pngSorcery Nodes. There is a 5% chance per turn that it ends. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

Conjunction of NatureEdit

Events ConjunctionNature Text (Start) The rising triad of green stars come together, doubling all power gained from green nodes and halving all others.
Text (End) The conjunction of nature has ended.
Effect Doubles Icon Power.png Power production of Icon Nature.pngNature Nodes. Halves Icon Power.png Power of Icon Chaos.pngChaos and Icon Sorcery.pngSorcery Nodes. There is a 5% chance per turn that it ends. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

Conjunction of SorceryEdit

Events ConjunctionSorcery Text (Start) The rising triad of blue stars come together, doubling all power gained from blue nodes and halving all others.
Text (End) The conjunction of sorcery has ended.
Effect Doubles Icon Power.png Power production of Icon Sorcery.pngSorcery Nodes. Halves Icon Power.png Power of Icon Chaos.pngChaos and Icon Nature.pngNature Nodes. There is a 5% chance per turn that it ends. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

DepletionEdit

Events Depletion Text (You) Depletion! A mineral mine within cityname has become depleted and can no longer be mined.
Text (Other) A mineral mine within the citysize of cityname has become depleted and can no longer be mined.
Effect Destroys the indicated mineral patch. Cannot occur if target city has no Minerals. Quork Crystals and Crysx Crystals cannot deplete. Due to a bug, this event never normally appears in the 1.31 version of the game, as the game assumes there are no valid tiles before looking for one.

Diplomatic MarriageEdit

Events DiplomaticMarriage Text (You) Diplomatic Marriage! The neutral citysize of cityname has offered to join your cause.
Text (Other) The neutral citysize of cityname offers its allegiance to Wizard.
Effect The indicated neutral city becomes owned by the indicated wizard. This event cannot occur before turn 150.

DisjunctionEdit

Events Disjunction Text Disjunction! The fabric of magic has been torn asunder destroying all overland enchantments.
Effect Destroys all Global Enchantments, of all wizards.

DonationEdit

Events Donation Text (You) Donation! A wealthy merchant has decided to support your cause with a contribution of num gold.
Text (Other) A wealthy merchant has decided to support Wizard with a contribution of num gold.
Effect Contributes a substantial amount of Icon Gold.png Gold to one wizard.

EarthquakeEdit

Events Earthquake Text (You) Earthquake! A violent quake struck cityname, killing num people and num units, and destroying num buildings.
Text (Other) A quake struck Wizard's citysize of cityname, killing num people and num units, and destroying num buildings.
Effect The docs claim this is the same as the Earthquake, but that spell cannot kill citizens. Most likely it's a 15% chance per citizen after the first.

The GiftEdit

Events GiftoftheGods Text (You) The Gift! An ancient God has returned, bearing the relic of Magical Item to aid your cause.
Text (Other) Wizard was given the Magical Item as a gift from the gods.
Effect Grants the specified wizard a magic item. Possible items are determined by the spellbooks of the wizard.

Good MoonEdit

Events GoodMoon Text (Start) Good Moon! The moon controlling the powers over good waxes, doubling the power of good temples.
Text (End) The good moon has waned.
Effect Doubles Icon Power.png Power production of Shrines, Temples, Parthenons, and Cathedrals if the owner has Icon Life.pngLife Spellbooks, and halves their Icon Power.png Power production if the owner has Icon Death.pngDeath Spellbooks. There is a 5% chance per turn that it ends. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

Great MeteorEdit

Events Meteor Text (You) A meteor has hit cityname killing num townsfolk and num units, and destroying num buildings.
Text (Other) A meteor has hit Wizard's city of cityname killing num people and num units, and destroying num buildings.
Effect The indicated city is struck by a meteor, with effects identical to Call the Void. This event cannot occur before turn 150.

Mana ShortEdit

Mana Short
Events ManaShort Text (Start) Magic Short! All sources of magical power have been shorted out.
Text (End) The mana short has ended and magic has returned to normal.
Effect Reduces all Icon Power.png Power production, from any source, to 0. Has no effect on other sources of Icon Mana.png Mana, such as Alchemy, nor does it affect sources of Icon Research.png Research. Only 1 conjunction type event (Good Moon, Bad Moon, Conjunction, Mana Short) can be active at any time.

New MineralsEdit

Events NewMine Text (You) New Mine! Surveyors find a Mineral deposit near the citysize of cityname.
Text (Other) Wizard's surveyors have found a Mineral mine near the citysize of cityname.
Effect Creates a Mineral patch. The Mineral patch can only appear on Mountain or Hills tiles and only if they don't already contain a Mineral. It has a 25% chance to be Coal, and 18.75% each for Gold Ore, Gems, Mithril Ore and Adamantium Ore. Other Minerals cannot appear. However, due to a bug, this event never normally appears in the 1.31 version of the game, as the game assumes there are no valid tiles before looking for one.

PiracyEdit

Events Pirates Text (You) Pirates! Pirates have plundered your gold reserve, looting and stealing num gold.
Text (Other) Pirates have reportedly stolen num gold from Wizard.
Effect Target wizard loses 30-50% of his total Icon Gold.png Gold reserves. This event cannot occur if the wizard has less than 100 gold.

PlagueEdit

Events Plague Text (You) PLAGUE! A virulent plague has broken out in the citysize of cityname.
Text (Other) Wizard's citysize of cityname fell victim to a virulent plague.
Text (End) The plague in cityname has ended.
Effect As the Pestilence spell, but does not cause Unrest and cannot be dispelled. There is a 5% chance per turn of it ending spontaneously. Mutually exclusive with Population Boom.

Population BoomEdit

Events PopulationBoom Text (You) Population Boom! A sudden population boom doubles the population growth rate of the citysize of cityname.
Text (Other) Wizard's citysize of cityname population is booming, doubling their population growth rate.
Text (End) The population boom in cityname has ended.
Effect Doubles population growth rate. 5% chance per turn that it ends. Mutually exclusive with Plague.

RebellionEdit

Events Rebellion Text (You) Rebellion! The citysize of cityname has rebelled and become a netural city.
Text (Other) Wizard's citysize of cityname has rebelled and become a neutral city!
Effect The city becomes neutral. Normal Units in the city also become neutral, Fantastic Creatures are banished. A wizard's fortress city cannot rebel. A city containing any Hero cannot rebel. A city containing more Fantastic Creatures than Normal Units cannot rebel.

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