This article is about the Item Power called "Elemental Armor". For the spell that this Power emulates, see Elemental Armor.
Elemental Armor
Item Power
ItemPower Bow Green
Cost Icon Mana.png 500
Icon Book NatureIcon Book NatureIcon Book NatureIcon Book Nature
Grants the hero Icon Resist.png +10 and Icon Defense.png +10 against any effect or direct damage from Icon Nature.pngNature and Icon Chaos.pngChaos sources.
  ItemPower ElementalArmor  

"Elemental Armor" is an Item Power of the Icon Nature.pngNature Realm, and functions exactly like the Icon Nature.png Elemental Armor spell. It may be added to any type of Magical Item created for Heroes via Create Artifact. Some of the 250 premade Items possess this power, and these can be found mainly as Treasure in the campaign.

Effect Edit

Any piece of gear may be enchanted to ward off the elemental magics of Icon Nature.pngNature and Icon Chaos.pngChaos. "Resist Elements" is quite easy for Green Wizards to imbue and offers basic protection, while "Elemental Armor" represents a more serious commitment.

This Item Power functions as per the Unit Enchantment Spell of this name. You do not need to research or be able to cast Elemental Armor. In brief, "Elemental Armor" gives the Hero Icon Defense.png +10 and Icon Resist.png +10 when the following conditions are met:

  • An enemy spell, Icon Ranged Magic.png Magical Ranged Attack, or Special Attack attempts to affect the Hero.
  • The effect belongs to the Icon Nature.pngNature or Icon Chaos.pngChaos Realms.
  • The threat triggers a Resistance roll and/or allows the unit to make Icon Defense.png Defense rolls.

The Item Power is transient: it will dissipate immediately if the Hero ever removes or loses the item. While worn, however, it cannot be dispelled. This constitutes a serious advantage over the spell and might well justify the additional Icon Mana.png Cost of enchantment.

Strategy Edit

"Elemental Armor" is part of a cluster of Item Powers, all derived from Unit Enchantment Spells, that are entirely defensive and trigger against specific threats. The table at the end of this section gives a list of these.

The more exposure you expect your Heroes to get to whatever a spell is designed to handle, the more efficient it becomes as an Item Power on Magical Items. The fact is, Item Powers warrant this kind of consideration because they are a much bigger investment than spells.

In the case of "Elemental Armor", if you don't expect to have trouble dealing with Icon Nature.pngNature or Icon Chaos.pngChaos, then perhaps the Item Power should be foregone, and Elemental Armor is better-off cast as an ad hoc spell in combat, as needed. Still, bear in mind that nearly every Icon Ranged Magic.png Ranged Magic Attack in the game belongs to one of these realms— even the ones fired by Icon Sorcery.pngSorcery and Icon Death.pngDeath creatures!

"Elemental Armor" is therefore a wise choice on backline, mage-type heroes. They will generally get picked-on by spells and ranged magic during combat on account of their high threat level and low health. To this end, the Item Power is more suitable than the Unit Enchantment for prolonged warfare against AI Wizards, who strip Unit Enchantments at every opportunity in order to hammer these fragile targets. Recasting enchantments gets tedious.

Icon Item Power Color Cost Triggers against:
ItemPower ResistElements Resist Elements Icon Nature.png2 Icon Mana.png 100 Icon Nature.pngIcon Chaos.png Spell / Icon Ranged Magic.png / Special
ItemPower ElementalArmor Elemental Armor Icon Nature.png4 Icon Mana.png 500 Icon Nature.pngIcon Chaos.png Spell / Icon Ranged Magic.png / Special
ItemPower GuardianWind Guardian Wind Icon Sorcery.png3 Icon Mana.png 400 Icon Ranged Bow.png
ItemPower ResistMagic Resist Magic Icon Sorcery.png2 Icon Mana.png 200 Any Icon Resist.png Resist roll
ItemPower MagicImmunity Magic Immunity Icon Sorcery.png5 Icon Mana.png 700 Spell / Icon Ranged Magic.png / Special
ItemPower Bless Bless Icon Life.png2 Icon Mana.png 200 Icon Death.pngIcon Chaos.png Spell or Attack
ItemPower Righteousness Righteousness Icon Life.png4 Icon Mana.png 500 Icon Death.pngIcon Chaos.png Spell / Icon Ranged Magic.png / Special
ItemPower Invulnerability Invulnerability Icon Life.png5 Icon Mana.png 1,200 Icon Melee Normal.png / Icon Damage.png Damage

Acquisition Edit

Create Artifact Edit

With Icon Nature.png4, "Elemental Armor" may be added to a Magical Item of your own design through Icon Arcane.png Create Artifact. Making strong Items through this spell is an incredibly expensive and time-consuming process. Some recipes are more expensive than the Spell of Mastery. The proposition is made more reasonable by the Artificer and Runemaster Retorts.

Casting Cost Structure for "Elemental Armor"
Base Runemaster Artificer Both
Icon Mana.png 500 Icon Mana.png 375 Icon Mana.png 250 Icon Mana.png 125

Overland Edit

Main article: Magical Items in Treasure

The game data files contain 250 pre-defined Items. Of these, 18 possess "Elemental Armor". This power causes a premade Item to demand that the Wizard have particular Spellbooks in order to appear in Treasure, and the requirements are irregular.

There are three different ways by which you can acquire one of these pre-defined Items:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. Still, Items found through these means are in no way guaranteed to exactly suit your needs.

The table below lists the pre-defined Items with this power.

Premade Items with "Elemental Armor"
Icon Mana.png Item Attributes Realm Powers Required Ranks
650 Item Bow 6 Living Bow Icon Melee Magic.png 1 Elemental Armor

Icon Sorcery.png4
700 Item Shield 6 Shield of Thiron Icon Defense.png 2 Elemental Armor

Icon Sorcery.png4
900 Item Staff 1 Elemental Staff of Nature Icon Melee Magic.png 1 Icon Defense.png 1 Elemental Armor

Icon Chaos.png4
1100 Item Shield 7 Shield of Elements Icon Defense.png 2 Icon Movement Ground3 Elemental Armor

Icon Chaos.png4
1300 Item Plate 3 Bloodmail Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 2 Elemental Armor

Icon Life.png4
1400 Item Chain 1 Mail of Pobox Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 3 Elemental Armor

Icon Life.png4
1050 Item Bow 5 The Hartshone Icon Melee Magic.png 3 Icon Defense.png 2 Elemental Armor
Icon Chaos.png4 Icon Life.png2
1750 Item Bow 1 Life Bow Icon Melee Magic.png 6 Icon Defense.png 3 Elemental Armor
Icon Chaos.png4 Icon Life.png2
1100 Item Sword 1 Living Sword Icon Melee Magic.png 2 Icon Defense.png 2 Elemental Armor
Giant Strength
Icon Chaos.png4 Icon Life.png3
1750 Item Staff 6 The Protector Icon Melee Magic.png 4 Icon Mana.png 5 Guardian Wind
Elemental Armor
Icon Chaos.png4 Icon Life.png3
2150 Item Plate 4 Elemental Transformation Icon Defense.png 2 Icon Resist.png 1 Wraithform
Elemental Armor
Icon Chaos.png4 Icon Life.png4
1300 Item Bow 1 Bow of Magic Immunity Elemental Armor
Magic Immunity
Icon Nature.png4 Icon Sorcery.png5
1500 Item Sword 4 Great Sword of Arkanna Icon Defense.png 3 Elemental Armor
Power Drain
Resist Magic
Icon Sorcery.png4 Icon Chaos.png4 Icon Life.png2
1800 Item Mace 1 Morphains Friend Icon Melee Magic.png 4 Elemental Armor
Magic Immunity
Icon Sorcery.png4 Icon Chaos.png2 Icon Life.png5
2000 Item Sword 6 Ultimate Defense Icon Defense.png 3 Elemental Armor
Holy Avenger
Magic Immunity
Icon Sorcery.png3 Icon Chaos.png4 Icon Life.png5
2200 Item Axe 1 Axe of Light Icon Mana.png 10 Elemental Armor
Holy Avenger
Magic Immunity
Icon Sorcery.png3 Icon Chaos.png4 Icon Life.png5
Merchant Only
Icon Mana.png Item Attributes Realm Powers Required Ranks
3500 Item Staff 5 Staff Of Confusion Confusion x4
Elemental Armor
Planar Travel
Icon Nature.png5 Icon Sorcery.png4 Icon Chaos.png5
3750 Item Mace 4 Maul of Bathory Icon Melee Magic.png 4 Vampiric
Elemental Armor
Icon Sorcery.png5 Icon Chaos.png4 Icon Life.png7

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