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Elemental Armor
UnitEnchantment ElementalArmor
Realm Icon Nature.pngNature
Spell Rarity Rare
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 175
Combat Casting Cost Icon Mana.png 35
Upkeep Cost Icon Mana.png 5
Research Cost Icon Research.png 880
Effects
Grants the targeted unit Icon Resist.png +10 and Icon Defense.png +10 against any effect or direct damage from Icon Nature.pngNature and Icon Chaos.pngChaos sources.

Elemental Armor is a Rare Unit Enchantment belonging to the Icon Nature.pngNature Magic realm. For Icon Mana.png 175 it may be cast on a unit on the overland map to give it two permanent bonuses: A Icon Resist.png +10 bonus against all Curses and ill effects associated with the Icon Nature.pngNature and Icon Chaos.pngChaos realms, and a Icon Defense.png +10 bonus against all direct-damage associated these realms. The spell must then be maintained with an Upkeep Cost of Icon Mana.png 5 per turn.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 35 during combat, in which case it will temporarily bestow the same bonuses on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Elemental Armor protects a unit against specific types of magic. It bestows two separate bonuses: Resistance to magical effects from the Icon Nature.pngNature and Icon Chaos.pngChaos Realms, and increased defense against direct damage from any spells or attacks of these realms.

Resistance Bonus Edit

The first bonus is a Icon Resist.png +10 bonus, which applies only when the unit is attempting to Resist the ill effects of an enemy Icon Nature.pngNature or Icon Chaos.pngChaos spell that requires its targets to make a Resistance roll. This makes it easier for the unit to resist the ill effect.

This bonus only applies when the following conditions are met:

  • An enemy spell or Special Attack attempts to affect the unit.
  • The effect belongs to the Icon Nature.pngNature or Icon Chaos.pngChaos Realms.
  • The enemy spell requires the unit, or each of the Icon Figure.png figures within the unit, to make a Resistance roll.

Special Attacks that are known to trigger this defensive bonus include Stoning Touch and Stoning Gaze, as well as the Item Powers Stoning and Destruction.

Note: This Resistance bonus does not stack with the similar bonus given by the spell Resist Elements.

Defense Bonus Edit

The second bonus is a Icon Defense.png +10 bonus, which applies only when the unit is being hit with an enemy direct-damage spell or Special Attack from the realms of Icon Nature.pngNature or Icon Chaos.pngChaos.

When such a spell hits the targeted unit, the unit makes 10 additional Icon Defense.png Defense rolls. Each successful roll blocks 1 point of damage from the spell.

This bonus only applies when the following conditions are met:

  • An enemy spell, Icon Ranged Magic.png Magical Ranged Attack or Special Attack attempts to affect the unit.
  • The attack is associated with the Icon Nature.pngNature or Icon Chaos.pngChaos Realms.
  • The attack deals direct damage to the unit, and allows the unit to make Icon Defense.png Defense rolls. Attacks that ignore Icon Defense.png Defense ratings also ignore the bonus from Elemental Armor.

Special Attacks that are known to trigger this defensive bonus include Fire Breath, Lightning Breath and Immolation.

Every Icon Ranged Magic.png Magical Ranged Attack is associated with either Icon Nature.pngNature or Icon Chaos.pngChaos, except the attack from Zaldron the Sage and Aerie the Illusionist.

Note: This Defense bonus does not stack with the similar bonus given by the spell Resist Elements.

Usage Edit

Elemental Armor may be cast during combat for a rather high Casting Cost of Icon Mana.png 35. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate. This is good for protecting an important unit during battle against Wizards who often uses Icon Nature.pngNature or Icon Chaos.pngChaos spells that inflict ill effects or direct damage to their opponent's units.

Alternatively, Elemental Armor may be cast on the overland map for a lasting effect. In this case it costs Icon Mana.png 175 to cast, and requires an Upkeep Cost of Icon Mana.png 5 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonuses.

Like all other Unit Enchantments, Elemental Armor must targeted at a friendly unit, whether in or out of combat. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Once the spell is in effect, the unit will glow with a Icon Nature.pngGreen aura, unless there is a more powerful spell also affecting it.

If you've placed Elemental Armor on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Rare Icon Nature.pngNature spell, Elemental Armor may become available to any Wizard who possesses at least Icon Nature.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Nature.png10 Spellbooks.

Customized Wizards possessing Icon Nature.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Nature.png2 to Icon Nature.png9 Spellbooks have a random chance of being able to Research Elemental Armor during the game. The chance for this spell to appear for research increases with the number of Icon Nature.pngNature Spellbooks the Wizard possesses or obtains during gameplay. With Icon Nature.png10 or Icon Nature.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Elemental Armor has a base Research Cost of Icon Research.png 880.

With at least Icon Nature.png2 Spellbooks, the Elemental Armor spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Elemental Armor is a good enchantment to use when fighting a war against a wizard proficient in Icon Chaos.pngChaos and/or Icon Nature.pngNature magic. Such wizards will have a hard time inflicting damage or ill effects on the unit with their spells.

It is also highly beneficial when encountering a large and/or dangerous force of units using Icon Ranged Magic.png Magical Ranged Attacks, or those Special Attacks associated with the Icon Chaos.pngChaos and/or Icon Nature.pngNature realms.

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