Eldritch Weapon
UnitEnchantment EldritchWeapon
Realm Icon Chaos.pngChaos
Spell Rarity Common
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 75
Combat Cost Icon Mana.png 15
Upkeep Cost Icon Mana.png 1
Research Cost Icon Research.png 130

When the enchanted unit attacks a target with a Icon Ranged Bow.png Ranged Missile, Icon Thrown.png Thrown or Icon Melee Normal.png Melee attack, each of the target's Icon Defense.png Shields has -10% chance to block a hit.

The enchanted unit now has a Icon Melee Magic.png Magical Melee Attack if it does not already have a better one.

Eldritch Weapon is a Common Unit Enchantment belonging to the Icon Chaos.pngChaos Magic realm. For Icon Mana.png 75 it may be cast on a Normal Unit or Hero on the overland map to imbue its weapons with energy, turning its Melee Attack into a Icon Melee Magic.png Magical Melee Attack (if not already better). In addition, when any enemy unit attempts to block damage from this attack, it receives a temporary Icon ToBlock.png -10% To Block penalty, increasing the chance of damage to get through its defenses.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 15 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Eldritch Weapon imbues the weapons of a Normal Unit or Hero with fantastic properties, and makes them considerably harder to defend against.

Magical Attack Edit

The first bonus bestowed by Eldritch Weapon is to turn the enchanted unit's Melee Attack into a Icon Melee Magic.png Magical Melee Attack.

With its Magical Weapons, the enchanted unit can now attack targets possessing Weapon Immunity without increasing those targets' Defense score.

This bonus applies only if the unit had Icon Melee Normal.png Normal Melee Weapons before this spell was cast upon it. Units already possessing Icon Melee Mithril.png Mithril Weapons or Icon Melee Adamantium.png Adamantium Weapons will not "downgrade" to Magical Weapons as a result of this spell.

Target To Block Penalties Edit

When a unit with Eldritch Weapon attacks an enemy target, the target's defensive ability is reduced in a special way that alters the normal combat rules.

In normal Melee Combat, each Icon Defense.png Shield possessed by the target has a 30% chance of blocking Icon Damage.png 1 point of incoming damage. This is called its "Icon ToBlock.png To Block" chance. As a result, a unit with Icon Defense.png 10 will block only Icon Damage.png 3 on average from any attack.

However, when the Eldritch Weapon unit attacks a target, that target's To Block chance is reduced by Icon ToBlock.png -10%. Normally this would put the target's To Block chance at Icon ToBlock.png 20%. As a result, a target with Icon Defense.png 10 will now only block Icon Damage.png 2 on average! Note that the penalty is completely temporary, and disappears once the Enchanted unit's attack is concluded.

Note, that the Icon ToBlock.png -10% penalty also applies for Icon Thrown.png Thrown and Icon Ranged Bow.png Ranged Missile attacks. However, it doesn't apply for Icon Breath.png Breath, Icon Ranged Boulder.png Ranged Boulder and Icon Ranged Magic.png Ranged Magic attacks.

Usage Edit

Eldritch Weapon may be cast during combat for the rather low Casting Cost of Icon Mana.png 15. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Eldritch Weapon may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of Icon Mana.png 75, and requires an Upkeep Cost of Icon Mana.png 1 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonus.

Eldritch Weapon may only be cast on friendly Normal Units and Heroes. It cannot target Fantastic Creatures. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Note that during battle, Eldritch Weapon may not be cast on any units mutated by the Chaos Channels spell. Nonetheless you may target these units freely on the overland map, and the effects will carry into combat. The Undead are not valid targets in either case.

Once the spell is in effect, the unit will glow with a Icon Chaos.pngRed aura, unless there is a more powerful spell also affecting it.

If you've placed Eldritch Weapon on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Common Icon Chaos.pngChaos spell, Eldritch Weapon may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Chaos.png7 Spellbooks.

Customized Wizards possessing up to Icon Chaos.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Chaos.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Chaos.png6 or fewer Spellbooks who have not chosen Eldritch Weapon as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay. With Icon Chaos.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Eldritch Weapon has a base Research Cost of Icon Research.png 130.

With at least Icon Chaos.png1 Spellbook, the Eldritch Weapon spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Eldritch Weapon is a good early-game Unit Enchantment that can make Normal Units and Heroes somewhat more powerful - especially against heavily armored targets. Because it plays with probabilities, it only increases the average damage the unit causes, rather than its maximum potential or likelihood of inflicting any damage at all, but the unit will be overall more effective in combat.

Eldritch Weapon may also be potent when attempting Encounters containing Weapon Immune monsters, which are somewhat resistant to Icon Melee Normal.png Normal Melee Weapons.