|Upkeep Cost||0 *|
|Prereq.||40 and at least 1 Spellbook|
|Ranged Attack||8 *|
Caster ( 12.5)Purify
|Please read Known Bugs, below.|
|As of Master of Magic v1.31, Elana the Priestess is known to be malfunctioning in at least one way. Please read the Known Bugs section below.|
Hero units featured in Master of Magic.
Elana is a Champion. She may randomly appear for hire if a wizard has at least 40 Fame points and at least 1 Life Spellbook, in which case her Hiring Cost is 500 by default. Alternatively, Elana can be summoned using the Summon Champion spell.
Elana is an extremely-powerful support hero, but is also quite a deadly attacker. Her Magical Ranged Attack is very strong by default, and will increase in power rapidly as she gains Experience. She also has a weaker Melee Attack, which should only be used in emergencies.
Elana's defensive properties are rather impressive for a spellcaster. She has good Defense, and is virtually immune to Curses and other ill effects thanks to her Charmed ability. Furthermore, her Super Prayermaster ability will eventually protect all friendly units accompanying her into battle from similar ill effects.
Elana also has the ability to cast spells, for which she will pay from her own Mana pool. In addition to any spell known to her employer, Elana may also cast the Dispel Evil, Healing, Prayer and Holy Word spells - assuming she has sufficient Mana to do so. Aside from combat support, Elana can also rapidly heal injured comrades after combat.
Elana may be equipped with the mage set of Magical Items, contributing primarily to the strength of her Ranged Attack and spell-casting abilities. Extra Mana can easily make her a very powerful unit early in her career. The lack of armor, however, makes her more vulnerable to enemy attacks.
General Description Edit
Elana the Priestess is one of the most accomplished and experienced healers in the known world. A magician specializing in restorative and protective magic, her appearance on the battlefield is a welcome sight to any soldier - especially an injured one. Noble and just, any donations she receives in thanks for her work will go to her employer instead, since she is reluctant to retain any personal possessions.
Elana the Priestess's appearance is very deceiving. She is a young, blonde girl, seemingly little more than a child - but is in fact a powerful and dangerous magician. Elana is dressed in a long white robe and rides a light-grey horse. Her long, pale-blond hair is easily distinguishable even from afar. In closer views, she is seen wearing delicate jewelry of bright sapphire stones and shiny blue metals.
Initial Properties Edit
Note: All data below assumes Elana is at her lowest Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.
Attack Properties Edit
Elana the Priestess's primary mode of attack is a Magical Ranged Attack of very high strength, and she also possesses a weak auxiliary Melee Attack. Her Ranged Attack will quickly improve with Experience.
Elana's Ranged Attack has a default strength of 8. Thanks to her Arcane Power ability, this is immediately increased to 9. Given a basic To Hit chance of 30%, she can be expected to deliver about 2.7 points of Damage with this attack, on average. This is a remarkably-powerful attack, which can penetrate almost any type of armor.
Furthermore, this Ranged Attack delivers Magical Damage. As a result, it does not suffer To Hit penalties when used at a distance. On the other hand, targets possessing Magic Immunity will almost invariably shrug off all damage from this attack. The attack is also associated with the Nature Realm, and thus may be blocked partially or completely by spells like Resist Elements.
Note that Elana's Magical Ranged Attack uses Mana from her own personal pool as ammunition. Each attack reduces her remaining Mana by -3. When she has only 2 or fewer left, she may not use her Ranged Attack anymore for the rest of the battle. Since this is the same Mana that Elana uses to cast spells during combat, she must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Mana is restored to full capacity at the end of each battle.
Elana's Melee Attack has an initial strength of only 2, a token attack that is highly unlikely to cause any damage. Given a basic To Hit chance of 30%, it can be expected to deliver no more than 0.6 points of Damage on average. Despite improving somewhat with Experience, this attack will never become truly-powerful, and should not be used except in serious emergencies.
Defensive Properties Edit
By default, Elana the Priestess has a rather-average Defense score of 5. This enables her to block, on average, about 1.5 points of Damage from any damage source. This can protect Elana adequately from most low-tier Normal Units, but expect her to take damage often when fighting anything stronger, at least until she can gain plenty of Experience and/or acquire strong items.
These properties generally mean that Elana should try to avoid using her Melee Attack, in fear of the enemy's retaliation. She is also in danger whenever going into battle to support other units, further increasing the need for Magical Items to keep her safe.
Elana's nominal Resistance score is 6, which is average for most Heroes. However, this score applies only when a magical effect strikes her on the overland map (for example, Stasis). During combat, Elana's Charmed ability is applied, and makes her completely immune to any type of Curse, and to many varieties of Special Attacks and combat spells. In game terms, the Charmed ability raises her Resistance score by +30, giving her a score so high that no known game effect can get through it!
Other Properties Edit
Elana the Priestess has a basic Hero's Movement Allowance of 2. This is good for speeding up her movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Elana may need to use her speed to avoid her enemies.
Elana's Super Prayermaster ability is also very important. Whenever she goes into battle, she will bestow a certain bonus to the Resistance score of each and every friendly unit on the battlefield. The bonus equals +1.5 for each of Elana's Experience Levels, rounded down. The bonus is also bestowed on Elana herself, but then again she already has Charmed and is thus considered as having a sky-high Resistance score that does not require any further boosts whatsoever.
Elana may cast any combat spell known to her employer. In addition, regardless of whether they are available to the employer, Elana also has access to Dispel Evil, Healing, Prayer and Holy Word (though a known bug may prevent this). Some spells, including these four additionals, may be unavailable for casting until Elana can gain some Experience and increase her available Mana.
Note also that Magical Ranged Attacks will draw 3 Mana from Elana's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Mana is completely replenished at the end of each and every battle.
To cast a spell with Elana during combat, you must select Elana, press the "Spell" button, and then select "Priestess" from the pop-up list. If Elana is out of Mana, out of Movement Points, has been killed or is otherwise incapacitated, her name will not appear on this list.
Note that using Elana to cast spells does not reduce your own available Spell Casting Skill or Mana - she is completely independent and uses up her own skill and Mana.
Finally, the Caster ability also allows Elana to augment your wizard's own Spell Csting Skill. To perform this, place Elana in the same tile as your Fortress town. While she is inside this town, your Spell Casting Skill is increased by half the value of Elana's Caster skill, rounded down.
Thanks to her default Healer ability, Elana can provide healing to other units outside of combat. On the overland map, all units stacked with Elana regain a large number of Hit Points each turn. This is on top of any natural healing the unit would receive without the presence of the Elana or another Healer.
The amount regained equals about 20% of the total number of Hit Points this unit would have when fully healthy (and with all figures alive). For example, a unit of Barbarian Cavalry has 3 per figure, with a maximum of 4 figures. Its total Hit Points when fully healthy is therefore 12. When stacked with Elana, this unit will regain an extra 20% * 12 = 2.4 each overland turn - on top of the 0.6 it regains naturally with or without her presence.
In other words, any damaged unit stacked with Elana will be restored to full health within no more than 4 turns - and even faster if the stack is inside a town. Without Elana present, a unit on the brink of death could take upwards of 10 or turns to fully heal.
The effect is not cumulative. Two Healers in the same stack heal other units at the same rate as one Healer would.
Note that Undead units and creatures from the Death realm do not heal, whether naturally or with Elana's help.
- Main article: Purification
Similarly to some Normal Units like the Shamans or Priests, Elana the Priestess provides a basic but reliable method of clearing away Corruption from the lands surrounding your towns. This is important when playing against any wizard proficient in Chaos magic, as they tend to cast all sorts of spells that cause Corruption.
To clear away Corruption, Elana must first move into the tile she wishes to cleanse. Then, issue the order to "Purify", in the unit's command menu.
When working alone, Elana will take the same amount of times to Purify a tile as it takes for Shamans or Priests: about 5 turns per tile, regardless of its Terrain type. The process can be sped up by teaming her up with additional Purifying units and and ordering them all to Purify simultaneously. The fastest purification speed possible is 2 turns per tile, and is achieved with only 4 such units (including Elana herself) working simultaneously. Additional Purifying units contribute nothing to the effort.
Once a tile has been cleared of Corruption, it resumes bestowing any nearby town with the same bonuses it had before being Corrupted.
The following table illustrates how Elana's various skills and attributes increase as she gains Experience. The effects of Elana's innate Arcane Power ability have already been taken into account in the table below. Attributes not appearing on this list do not improve with Experience. Also note that Elana always receives 2 extra Random Abilities which may also increase with Experience, and may adjust any of the attributes listed below!
|Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits||Mana||Prayer|
|Hero||0 - 19||2||9||30%||5||6||5||12.5||+1|
|Myrmidon||20 - 59||3||11||30%||6||7||6||25||+3|
|Captain||60 - 119||4||13||40%||6||8||7||37.5||+4|
|Commander||120 - 199||5||15||40%||7||9||8||50||+6|
|Champion||200 - 299||6||17||40%||7||10||9||62.5||+7|
|Lord||300 - 449||7||19||50%||8||11||10||75||+9|
|Grand Lord||450 - 599||8||21||50%||8||12||11||87.5||+10|
|Super Hero||600 - 999||9||23||50%||9||13||12||100||+12|
Average Damage Output Edit
The following table shows Elana's average Damage output with each of her attacks, based on her current Experience Level. The effects of Elana's innate Arcane Power ability have already been taken into account in the table below. Note that this table completely ignores bonuses from Magical Items, if any.
Improvement Overview Edit
Elana's fastest-growing attribute is her Super Prayermaster ability, which will quickly make her a desirable addition to any army. With only a few levels of Experience, this ability improves to the point where even Normal Units accompanying Elana are extremely difficult to affect with Curses and several types of combat spells and Special Attacks. An army led by Elana can go up against powerful Death creatures and wizards with little fear.
Elana's fast-growing Mana pool and Magical Ranged Attack strength contribute greatly as well. With an extra +12.5 Mana each level, Elana will be able to cast her most-powerful anti-Death spell, Holy Word, at Experience Level 5 ("Champion"). This spell can banish a large number of Fantastic Creatures, Chaos Channeled units and Undead with a single casting. Access to Prayer is acquired at Level 3 ("Captain").
With extra Mana, Elana can also make more Magical Ranged Attacks in each battle - and this is terrific thanks to Arcane Power giving her a fast-growing attack strength. This will be important against enemy Normal Units and Heroes - and has a good chance to pierce very heavy armor, even at a distance.
Elana's other abilities do not improve with Experience, but as with any Hero she will quickly make up for deficiencies nonetheless. Elana will likely see plenty of combat, so all improvements will come rather quickly.
Ability Overview Edit
- This Hero receives +1 to his/her Magical Ranged Attack strength per each Experience Level, including the first level.
- During combat, this Hero bestows a certain bonus to the Resistance score of each friendly unit on the battlefield, including him/herself.
- The bonus to Resistances is +1.5 per every Experience Level this Hero possesses - including the first level.
- This bonus only applies during combat, and does not affect the Hero nor any units stacked with him/her while on the overland map.
- During combat, this Hero gains an extra +30 Resistance - meaning that he/she will never fail a Resistance roll.
- This protects the Hero from all Curses, and from many varieties of combat spells and Special Attacks.
- The Resistance boost does not apply on the overland map, and thus does not protect the Hero from overland spells or effects.
- This unit has no Upkeep Costs to be paid each turn. Instead, it will add 10 Gold to your treasury each turn.
- This Hero ability does not improve with the Hero's Experience Level.
- This Hero may cast spells during combat, withdrawing Mana from his/her own personal Mana Pool to do so.
- The Hero may spend only 12.5 per battle (rounded down to 12). This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
- With each Experience Level gained, this Hero receives a permanent bonus of +12.5.
- Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
- While this Hero is inside his/her employer's Fortress town, the owner's Spell Casting Skill is increased by half the value of the Hero's Caster ability.
- Damaged allies stacked with this unit will regain an extra number of Hit Points each turn (on the overland map).
- This applies only to units that have natural healing at all. Undead and units from the Death realm do not heal.
- The amount of extra health regained each turn equals 20% of the total amount of Hit Points the damaged unit would have with all its figures alive.
- This unit can Purify Corrupted tiles.
- To use this ability, travel to the Corrupted tile and select the "Purify" command.
- A single unit purifies a tile in 5 turns. Each additional unit simultaneously performing Purification in the same tile accelerates the process.
- The maximum rate - 2 turns to purify a tile - is achieved with 4 units working simultaneously. There is no benefit to adding more units.
Random Abilities Edit
Elana the Priestess has no Random Abilities. Therefore, her various attributes will be exactly the same each time you play the game. This makes Elana more predictable. She will never be any less or more useful than this article describes.
Elana the Priestess has the following item slots:
|Icon||Name||Items that fit here|
|Staff Slot||Staff or Wand|
|Jewelry Slot #1||Any Jewelry|
|Jewelry Slot #2||Any Jewelry|
This set-up is unique to mage-type Heroes, and allows them to significantly boost their magical abilities. The Jewelry pieces can be used to augment defensive properties instead (in order to increase Elana's survivability), but might also combine offensive and defensive capabilities to make a well-rounded Hero.
Recommended Items Edit
The mage set-up doesn't leave much choice in terms of items, as it will strictly increase Elana's magical prowess. However there are several possible outcomes from mixing and matching various bonuses.
- With a Staff Slot, Elana is limited to using either a Staff or a Wand (with Staves often being stronger). In both cases, virtually any bonus she gets will increase Elana's usefulness in one way or another. The Jewelry items (described below) are then used to either keep augmenting these bonuses (to make Elana specialized in one form of combat) or to offset some of her weaknesses.
- If Attack Strength bonuses are selected, they will apply only to Elana's Magical Ranged Attack, but then again she will rarely be called upon to use her Melee Attack anyway. With the rapid increase of her Attack Strength thanks to Arcane Power, and a rather large Mana pool to boot, this can make Elana a very dangerous Ranged Attacker, capable of seriously wounding enemy units (particularly heavy Single-Figure units and Heroes) at a distance - several times per battle. To Hit bonuses may give an even better result!
- Mana bonuses can be very important, as they will speed up the rate at which Elana can cast new spells - or allow her to cast the Healing spell many times in each battle early in her career. Going for a +10 bonus will unlock Prayer by Level 3 ("Captain"), and Holy Word by Level 5 ("Champion"). Also, extra Mana means more ammunition for making Elana's powerful Magical Ranged Attacks.
- Spell Save penalties should not be overlooked once Elana has advanced a few levels. Her Dispel Evil and Holy Word spells can become devastatingly-powerful against enemy Death and Chaos units, and later against any Fantastic Creatures. It's often best to couple this with Mana bonuses (to get those spells early and be able to cast them often). Late in Elana's career, consider putting Spell Save penalties on all of Elana's items!
- Finally, it's important to note that Elana does need to cover the deficiencies in her Defense score if she is to survive battle (especially against enemy wizards and Magical Ranged Attackers). She can Heal herself, but a powerful attack may kill her in one strike. Consider this carefully, especially early on.
- Elana can wear up to two pieces of Jewelry, and thus can mix-and-match bonuses from these items to get both a good magical prowess increase and some good defensive properties. Going for only one or the other may prove useless - try to get some of both.
- For particular tips on bonuses, see the above section about Weapon choice. Again, you can mix-and-match bonuses to get all sorts of results, but there are two primary choices: either strengthen the same properties as Elana's chosen Weapon does, or try to cover for any deficiencies. The first option will lead to a somewhat-specialized Elana, though this Hero retains plenty of versatility even if you do so. You could boost that versatility by having your Jewelry give different bonuses - particularly to Elana's survival ( Defense).
- Late in her career, Elana probably should switch to items with powerful Spell Save penalties and Attack Strength / To Hit bonuses. These will usually come in handy.
- One important exception are Movement Allowance bonuses. These are only available through Jewelry, and can be particularly useful. With high speed, Elana can avoid her enemies during combat rather easily - but more importantly she can maneuver between armies on the overland map. She can thus use her healing skills to bring one army back to full strength, then quickly relocate to heal another army, and so on and so on. While she is with an army, Elana can give it some very beneficial protection too.
Elana the Priestess can be acquired in one of three different methods:
- By hiring her as she comes to visit your Fortress town,
- By casting the Summon Champion spell,
- By Resurrecting her after she has been killed in battle.
Hiring Elana Edit
Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.
In order for Elana to appear for hire in this way, you must meet several requirements:
- You must have at least 40 Fame points.
- You must have at least 1 Spellbook.
- You must have sufficient Gold in your treasury to hire Elana (more on this below).
- Elana must not have already been killed in battle.
Since the game randomly chooses which Hero appears during this event, there's no guarantee that Elana will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).
The default Hiring Cost for Elana is 500. This is reduced to 250 if your wizard has the Charismatic Retort. If you do not have this much Gold at the start of a turn (after paying all Upkeep Costs), Elana will not appear for hire. In fact, if she is picked as the Hero who approaches you, and you lack the money to hire her, you are effectively forfeiting your chance to hire any Hero this turn.
Also, Elana will only ever appear for hire if you possess at least 1 Spellbook from the Life Realm. She is one of only 3 Heroes with such a requirement, and her skills are definitely more useful to a Life wizard in the first place.
After agreeing to hire Elana (you can always refuse), you may give her any name you choose - she will be known as "<name> the Priestess". Her overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.
Summoning Elana Edit
Once the spell is completed, the game chooses a random Champion to bring to your Fortress from a list of all available and valid Champions. Therefore, there is no guarantee that Elana will appear when this spell is cast, unless all other Champions are unavailable.
Elana is only considered a valid summon if the casting wizard owns at least 1 Life Spellbook. If the wizard does not possess such a spellbook, the Summon Champion spell will never select her - even if all other Heroes have been summoned already. A wizard who collects his/her first Life Spellbook during the game, as a reward for defeating a difficult Encounter, can now summon Elana as normal.
Again, after summoning you get a chance to agree or refuse to hire Elana. If you agree, she will appear in your Fortress town and/or next to it.
Resurrecting Elana Edit
For most wizards, losing Elana in battle removes her from the game permanently. She will never appear again.
For Life-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Elana back to life after she has died. In this case, Elana returns to your Fortress town, with no Magical Items, but keeping all Experience she had prior to her death.
You may repeatedly resurrect Elana each time she dies.
Upkeep Costs Edit
This is one good reason to hire Elana very early in the game, though it's highly unlikely to acquire her early on. Nonetheless, +10 Gold per turn is no small amount of money, and is even more significant considering that most Champions require 10 as their Upkeep Costs every turn! You can look at it as a net benefit of +20 per turn - and you get one very powerful Champion to boot.
Alternate Names Edit
Other wizards can also have a Priestess, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:
Known Bugs Edit
It has been reported that Elana the Priestess (among a few other heroes) sometimes (or always?) does not receive the extra spells that she should have available.
There is a bug in the game code that prevents certain extra spells from being added to Heroes' repertoire, as the list above indicates they should.
As a result, all extra spells that have internal number bigger than 127, are dysfunctional. This concerns all Death and Life realm spells, apart from these life spells (Bless, Star Fires, Holy Weapon, Healing, Holy Armor). All other spells are fully functional.
If this bug occurs, Elana will only be able to cast spells that are already known and available to her employer. This reduces her effectiveness to some degree.