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Dwarf Settlers
Tactical Settlers
Race Dwarves
Req. Town Buildings None
Construction Cost Icon Production.png 150
Upkeep Cost Icon Gold.png 3
Icon Food.png1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 8
Hit Points per figure Icon Hits.png 30
Unit Abilities
Ability CreateOutpost Create Outpost

Dwarf Settlers are a type of Normal Unit. This unit may be created from a Dwarf town, for the Construction Cost of Icon Production.png 150. Creation of a Settlers unit reduces the town's population by 1. Lacking virtually any combat capabilities, this unit's only real purpose is to create a new Dwarf Settlement, by traveling to the desired location and giving it the "Build" command.

As Dwarves, Dwarf Settlers possess three times more Hit Points than other Settlers, making them extremely durable and very difficult to kill. Furthermore they have a Resistance score that would be impressive even for a combat unit.

Dwarf Settlers require an Upkeep Cost of Icon Gold.png 3 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.

Dwarf Settlers are a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

The Dwarf Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any damage upon them - and is thus made vulnerable to the enemy's Counter Attack.

Defense Properties Edit

The Dwarf Settlers' Defense score is a paltry Icon Defense.png 1, meaning that on average they will block only Icon Damage.png 0.3 points of Damage from any incoming attack - virtually nil.

On the other hand, the Dwarf Settlers possess an amazingly-high amount of Hit Points, at Icon Hits.png 30 - as much as a Warship! This means that any damage that does get through the unit's defenses will still need to eat away at this massive number of Hit Points, thus conferring significant survivability to the unit.

Nonetheless, try to keep the Dwarf Settlers out of combat. They are too valuable to lose!

Like all Dwarves, the Dwarf Settlers enjoy terrific Resistance to Curses and other combat maledictions, with a Resistance score of Icon Resist.png 8. This won't completely protect the unit from such effects, but significantly increases the chance of averting them.

Other Properties Edit

The Dwarf Settlers unit moves at a slow Icon Movement Ground1, and can only traverse land tiles. It has no special movement properties.

Building Settlements Edit

Main article: Settlement

The primary purpose of Dwarf Settlers is to establish a new Dwarf Settlement.

To do so, move the Dwarf Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Dwarf Settlers and any other town.

Once the Dwarf Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Dwarf race will be created on this tile. The Dwarf Settlers are always destroyed when the new Settlement is constructed.

The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Dwarf race.

Once the Settlement has reached a population of 1,000, it will turn into a fully-operational Town, and can begin contributing to its empire and constructing new units and Buildings.

Basic Strategy Edit

As explained above, Dwarf Settlers are not built for combat. Though they possess a lot of Hit Points, they will likely be destroyed if subjected to repeated attacks by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.

Settlers are all used to expand your empire. Remember that Dwarf Settlers can only be used to create new Dwarf Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.

Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Icon Fame.png Fame.

Note that Dwarf Settlers are 150% more expensive to produce than other Settlers, and have a higher Upkeep Cost as well. This is primarily meant to slow down the Dwarves' expansion, but is also mitigated by the fact that Dwarves build units very quickly. Also, this unit can survive a lot of combat damage if it ever comes under attack - though accompanying it with other units is still imperative for its safety.

Ability Overview Edit

Ability CreateOutpost Create Outpost Edit

  • This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
  • A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
  • Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.

Experience Table Edit

Note: Although the Dwarf Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.

Level Icon Level Name EP Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Defense.png 1 Icon Resist.png 8 Icon Hits.png 30
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Defense.png 1 Icon Resist.png 9 Icon Hits.png 30
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Defense.png 2 Icon Resist.png 10 Icon Hits.png 30
Experience 3 Elite Icon Experience.png 120 Icon Defense.png 2 Icon Resist.png 11 Icon Hits.png 31
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Defense.png 3 Icon Resist.png 12 Icon Hits.png 31
Experience 5 Champion Icon Experience.png 120 ** Icon Defense.png 3 Icon Resist.png 13 Icon Hits.png 32

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

None of this unit's other properties and abilities are affected by Experience.

Acquisition Edit

Dwarf Settlers may be produced in any Dwarf Town. The town does not require any special Town Buildings to be constructed in order to create Dwarf Settlers.

The Construction Cost of this unit is Icon Production.png 150. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.

Like any other Settlers, the Dwarf Settlers will never appear for hire as Mercenaries. They can only be constructed in a Dwarf town, as explained above.

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