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Draconian Swordsmen
Tactical DraconianSwordsmen
Race Draconians
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production 50
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal 3
Defense per figure Icon Defense 3
Resistance Icon Resist 6
Hit Points per figure Icon Hits 1
Unit Abilities

Ability LargeShield Large Shield

Ability FireBreath Fire Breath 1

Draconian Swordsmen are a type of Normal Unit that can be recruited in Draconian Towns containing at least a Barracks and a Smithy. Swordsmen are a basic combat unit available to all Races. They are better defended against Ranged Attacks than other low-tier units, but generally don't pose much of a threat to more advanced units – although their Icon Movement Airflight and Breath Attack still give Draconian Swordsmen a distinct tactical advantage against most Icon Movement Groundground units. They can also become somewhat stronger through Icon Experience Experience.

Draconian Swordsmen have a Construction Cost of Icon Production 50, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Draconian Swordsmen are a group of dragon-kin, humanoids descended from dragons. They are covered in thick green scales from head to toe, they have long thin tails, reptilian heads, and two great dragon wings that enable them to fly. They each carry a sword for up-close-and-personal combat, and a large purple shield that protects them from enemy arrows and other ranged attacks.

Draconian Swordsmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Draconian Swordsmen possess a Melee Attack that will initially only be threatening to other low-tier Normal Units. They have an Attack Strength of Icon Melee Normal 3, which yields an average "raw" Icon Damage damage output of Icon Damage 0.9 per Swordsman. While this can be decent against lighter armor, it's still not quite enough to consistently hurt well-protected opponents. Draconian Swordsmen do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will do over twice this much – Icon Damage 2.0 points of "raw" Icon Damage damage, on average, per Swordsman.

Characteristic to their Race, Draconian Swordsmen can also Icon Breath Breathe Fire at their opponents. Whenever they initiate a Melee Attack against an enemy unit, they will precede the "mutual melee" with a short-range attack. This has an initial strength of only Icon Breath 1 though, as indicated by the magnitude of the Draconian Swordsmen's Ability FireBreath Fire Breath ability. As a result, it only has a base 30% chance to yield any "raw" Icon Damage damage at all – which the opponent may then reduce through a Defense Roll. However, this attack is executed before the enemy could retaliate, which means that any Icon Damage damage it causes may reduce the amount of enemy Icon Figure figures that can strike back at the Draconian Swordsmen during melee. On the other hand, this Attack Type only works on voluntary attacks – the Draconians can't use it when Counter Attacking against an enemy assault.

Defensive Properties[]

Draconian Swordsmen are lightly armored, and have a Defense score of Icon Defense 3 with their racial bonus. They can deflect about Icon Damage 0.9 points from Conventional Damage attacks, on average. Unfortunately, this is rarely enough to avoid anything but the weakest attacks. Like all Swordsmen however, they carry Ability LargeShield Large Shields, which grant an extra Icon Defense +2 against all types of Conventional Damage that is delivered at a range. This brings their average Icon Damage damage reduction up to a respectable Icon Damage 1.5 against Icon Ranged Bow Missile-, Icon Ranged Boulder Boulder-, and Icon Ranged Magic Ranged Magical Attacks, as well as Icon Thrown Thrown Attacks, Icon Breath Breath Attacks, the hidden Conventional component of most Gaze Attacks, and all spells and effects that deal Conventional Damage, including Area Damage.

As with most common foot soldiers though, each Draconian Swordsman has only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their Resistance score is not too high either. Even with their racial bonus, they only have Icon Resist 6 – just enough for a fair chance at avoiding the weakest Unit Curses and other ill effects. Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points improve with Icon Experience Experience however.

Other Properties[]

Like all units of this Race, Draconian Swordsmen possess the ability to Icon Movement Airfly at a steady pace of Icon Movement Air2, both overland and in battle. This allows them to not only travel anywhere on the campaign map, but also to avoid being attacked by Icon Movement Groundground units without special abilities in melee combat. As a result, they can often pick their fights to maximize the use of their Breath Attacks.

Basic Strategy[]

Draconian Swordsmen are a step up from the basic Draconian Spearmen. Stronger on the attack, and better defended against spells and ranged opponents, they can serve as a decent main-line unit in the early stages of the campaign. The Barracks and Smithy required to recruit them are typically cheap enough to build in every Town, especially since the latter is also needed for some of the economical Town Buildings, and is likely to be constructed sooner rather than later.

Because of their defensive advantage, Swordsmen are often a better choice than Spearmen for garrisoning frontier Settlements and contested areas. However, it should be noted that unlike Spearmen, they also cost Icon Gold Gold to maintain in addition to Icon FoodFood, and their lower Icon Figure figure count makes enhancements effects slightly less pronounced for them.

Ability Overview[]

Ability LargeShield Large Shield[]

Ability FireBreath Fire Breath 1[]

  • Whenever this unit makes a voluntary Icon Melee Normal Melee Attack against an enemy target, it also delivers a Fire Damage Breath Attack with a strength of Icon Breath 1 per Icon Figure figure.
  • As a Icon Breath Breath Attack, this damage is delivered before the enemy gets the chance to retaliate. Any Icon Figure figures in the target unit that are killed by the attack do not get to deliver any Melee Damage.
  • This attack does not occur when the unit is Counter Attacking against an enemy assailant.
  • Targets possessing Ability FireImmunity Fire Immunity or Ability MagicImmunity Magic Immunity, or enchanted with Icon LifeRighteousness are considered to have a Defense of Icon Defense 50 against this attack. It also triggers the conditional protections granted by Icon LifeBless (Icon Defense +3), Icon NatureResist Elements (Icon Defense +3), or Icon NatureElemental Armor (Icon Defense +10); in addition to that of the Ability LargeShield Large Shield ability (Icon Defense +2).

Experience Table[]

The following table illustrates how Draconian Swordsmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee Breath To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 3 Icon Breath 1 Icon ToHit 30% Icon Defense 3 Icon Resist 6 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 4 Icon Breath 2 Icon ToHit 30% Icon Defense 3 Icon Resist 7 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 4 Icon Breath 2 Icon ToHit 30% Icon Defense 4 Icon Resist 8 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 5 Icon Breath 3 Icon ToHit 40% Icon Defense 4 Icon Resist 9 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 5 Icon Breath 3 Icon ToHit 50% Icon Defense 5 Icon Resist 10 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 6 Icon Breath 4 Icon ToHit 60% Icon Defense 5 Icon Resist 11 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Draconian Swordsmen unit will deliver with each type of attack, based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Draconian Swordsmen may be recruited in any Draconian Town that has both a Barracks and a Smithy already built. The Construction Cost of this unit is Icon Production 50. Draconian Swordsmen may also appear as Mercenaries, provided that the player has a presence on Myrror. In this case, they cost between Icon Gold 100 to Icon Gold 150 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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