|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Defense per figure||3|
|Hit Points per figure||1|
|Fire Breath 1|
Draconian Swordsmen are a type of Normal Unit. This unit may be created at a Draconian town, for the Construction Cost of 50. The town must already contain both a Barracks and a Smithy for this to be possible.
Like all Swordsmen, Draconian Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. Draconians possess a few important racial benefits though: They have a better Defense score, a better Resistance score, can Fly at a great speed, and can even Breathe Fire. These traits normally elevate Draconian Swordsmen to a higher level of deadliness. On the other hand, Draconian Swordsmen are 150% more expensive to create than any other Swordsmen.
Draconian Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Draconian Swordsmen are a group of dragon-kin, humanoids descended from dragons. They are covered in thick green scales from head to toe, they have long thin tails, reptilian heads, and two great dragon wings that enable them to fly. They each carry a sword for up-close-and-personal combat, and a large purple shield which protects them from enemy arrows and other ranged attacks. Draconians are also quite resistant to magic, and their scales provide strong protection.
Attack Properties Edit
Draconian Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. This attack is also backed up by a weak-but-useful Breath Attack. As they gain Experience, both attacks can become strong enough to actually threaten the weaker Fantastic Units.
Each Swordsman makes a Melee Attack with a strength of 3. With no additional bonuses, this delivers an average damage output of about 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.
More importantly however, when the unit makes a voluntary Melee Attack against an enemy unit, it first executes a Fire Breath attack, with a strength of 1 per Swordsman. This will cause only about 0.3 on average, but with 6 swordsmen attacking in unison still has some chance to cause damage to a lightly-armored target. Any enemy figure that actually gets killed by this attack cannot deliver any Melee Damage back at the Swordsman.
Note that the Draconian Swordsmen may not use their Breath Attack when Counter Attacking. Also, because this attack delivers Fire Damage, targets possessing Magic Immunity and/or Fire Immunity will suffer no damage from it whatsoever.
Defense Properties Edit
The Draconian Swordsmen possess a Defense score of 3 - a reasonably good score, normally possessed by mid-tier Normal Units. They can deflect about 0.9 points of Damage from any damage source, on average. This can help prevent damage from weak enemy units such as Spearmen and other Swordsmen.
Extra Defense will block more incoming damage, and as the Draconian Swordsmen gain Experience they can eventually become very resistant to those attacks.
As with most Normal Units, each Draconian Swordsman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
For purposes of defending against Curses and other combat maledictions, the Draconian Swordsmen have an above-average Resistance score of 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, Draconian Swordsmen can become surprisingly resistant to a large variety of ill effects.
Other Properties Edit
As Flying units, Draconian Swordsmen can easily scout and attack across Oceans. This means that no body of water is a safe barrier to hide behind when a Draconian empire is nearby. Their high flying speed also means that they can attack quickly, retreat easily, and evade enemy armies rather well.
During combat, the fast Flying ability allows Draconian Swordsmen to maneuver around enemy lines with ease, and protects them from most Melee Attacks by enemy ground units. Furthermore, the high speed allows the Draconian Swordsmen to use their Breath Attack frequently, as it enables them to choose their targets carefully and decide when and where to attack.
Finally, the Draconian Swordsmen's Flying ability gives them an automatic Sight Range bonus, enabling them to see two tiles away on the overland map (including diagonally).
Basic Strategy Edit
Draconian Swordsmen are a step up from the basic Draconian Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Draconian Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies. Furthermore, access to both fast Flight and Breath Attack capabilities make them significantly more dangerous than other Swordsmen - if used properly.
During battle, Draconian Swordsmen will generally seek to make sudden charges at enemy units, attacking with both their Breath Attack and Melee Attack. When this is done voluntarily (i.e. the Draconian Swordsmen voluntarily attacking an enemy unit), the Breath Attack kicks in and may kill a few enemy figures, weakening the target before the exchange of Melee Damage takes place.
Remember that this Breath Attack does not occur when the Draconian Swordsmen are Counter Attacking. However, Draconian Swordsmen are fast enough to withdraw after each attack in order to prevent this. Also, their Flying ability means that most ground units cannot make Melee Attacks against them in the first place, meaning that sometimes it's not even necessary to withdraw after every attack.
Nonetheless, Draconian Swordsmen will generally limit themselves to attacking weak enemy Normal Units. The reasoning behind this is that it increases the chance for the Swordsmen's Breath Attack to kill a few enemy figures, thus reducing the damage that the Swordsmen will take during the enemy's Counter Attack. Stronger units might not be weakened at all, and their Counter Attack can rather-easily kill several of the Swordsmen.
Thanks to better Defense, Draconian Swordsmen are usually strong enough to fight on their own. Experienced Swordsmen are quite capable of facing down most low-tier Normal Units with ease. In the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.
In an empire based mostly on Normal Units, Swordsmen tend to form the majority of armies, especially in garrisons, a good way towards the mid-game. Note however that Draconian Swordsmen are significantly more expensive than other Swordsmen, so large armies of them are harder to acquire.
Finally, remember that Draconian Swordsmen can fly on the overland map as well as in combat. They make good scouts (if a little expensive) and can make surprise raids and invasions across rough terrain or large bodies of water very easily. Use this to your advantage.
Ability Overview Edit
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
- Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Fire Damage Breath Attack with a strength of 1 per figure.
- As a Breath Attack, this damage is delivered before the enemy gets the chance to retaliate. Any figures in the target unit that are killed by the attack do not get to deliver any Melee Damage.
- This Breath Attack does not occur when the unit is Counter Attacking against an enemy assailant.
- This effect does nothing against targets possessing the Magic Immunity or Fire Immunity abilities.
Experience Table Edit
The following table illustrates how Draconian Swordsmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Breath||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||1||30%||3||6||1|
|Regular||20 - 59||4||2||30%||3||7||1|
|Veteran||60 - 119||4||2||30%||4||8||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Draconian Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce Draconian Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Draconian Swordsmen until replacement structures are built.
The Construction Cost of this unit is 50.
Draconian Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Draconian Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.