|Req. Town Buildings||None|
|# of figures||1|
|Defense per figure||2|
|Hit Points per figure||10|
As with all Draconian units, Draconian Settlers possess the innate ability to Fly, enabling them to set up new towns on other continents very easily. Flying also protects them from various ground-based threats they may encounter on their way. Furthermore, they have a higher Defense score than other Settlers, and also an respectable Resistance score.
On the other hand, Draconian Settlers are extremely expensive to construct - 150% more than other Settlers. This prohibits rapid Draconian expansion, which could otherwise cover whole continents rapidly. Draconian Settlers also require an Upkeep Cost of 3 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.
Attack Properties Edit
The Draconian Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any damage upon them - and is thus made vulnerable to the enemy's Counter Attack.
Defense Properties Edit
The Draconian Settlers' Defense score is a rather-low 2. This is thanks to the Draconians' racial bonus which increases Defense. This low score, comparable to that of most low-tier Normal Units, means that on average the Draconian Settlers will block about 0.6 points of Damage from any incoming attack - not enough to protect them from any combat unit.
For purposes of defending against Curses and other combat maledictions, the Draconian Settlers have an above-average Resistance score of 6. This can protect them from some ill effects, but will probably fail as often as it succeeds.
Other Properties Edit
Like all other Draconian units, the Draconian Settlers can Fly. However they do so at a slow rate compared to other units, moving at only 1. Flying enables these Settlers to move across Oceans freely, which is very useful for spreading their empire to other continents.
Flight also protects the unit during combat. Most Walking units simply cannot use Melee Attacks against it (though they can Counter Attack as normal). This gives some safety, especially during the early game, where most roving enemies are ground-based Normal Units.
Building Settlements Edit
- Main article: Settlement
To do so, move the Draconian Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Draconian Settlers and any other town.
Once the Draconian Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Draconian race will be created on this tile. The Draconian Settlers are always destroyed when the new Settlement is constructed.
The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Draconian race.
Basic Strategy Edit
As explained above, Draconian Settlers are not built for combat. Though they possess a nice amount of Hit Points, they will likely be destroyed if subjected to repeated attacks by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.
Settlers are all used to expand your empire. Remember that Draconian Settlers can only be used to create new Draconian Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.
Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Fame.
Note that Draconian Settlers are 150% more expensive to produce than other Settlers, and have a higher Upkeep Cost as well. This is meant to slow down the Draconians' expansion, to offset the benefit of being able to cross Oceans without external assistance. Once Draconian Settlers are produced, they can create Settlements on other continents, and thus pose a problem for empires that have not defended their coastlines properly. If you are using Draconians, take advantage of this ability as often as possible.
Ability Overview Edit
- This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
- A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
- Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.
Experience Table Edit
Note: Although the Draconian Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.
|Level Icon||Level Name||EP||Defense||Resist||Hits|
|Recruit||0 - 19||2||6||10|
|Regular||20 - 59||2||7||10|
|Veteran||60 - 119||3||8||10|
None of this unit's other properties and abilities are affected by Experience.
The Construction Cost of this unit is 150. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.