|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||1|
|Ranged Attack per figure||1|
|Defense per figure||2|
|Hit Points per figure||1|
|Ranged Attack x8|
Draconian Bowmen are a type of Normal Unit. This unit may be created from a Draconian town, for the Construction Cost of 45. The town must already contain both a Barracks and a Sawmill for this to be possible.
Like all Bowmen, Draconian Bowmen provide a basic Ranged Attack capability, along with similarly basic Melee Attack and Defense properties. While unlikely to cause damage at most ranges, Draconian Bowmen do become more deadly with Experience, and are useful when massed. Draconians possess a few important racial benefits though: They have a better Defense score, a better Resistance score, and can Fly at a great speed. These traits normally elevate Draconian Bowmen to a higher level of deadliness.
Draconian Bowmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Draconian Bowmen are a group of dragon-kin, humanoids descended from dragons. They are covered in thick green scales from head to toe, they have long thin tails, reptilian heads, and two great dragon wings that enable them to fly. They carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable. Draconians are also quite resistant to magic, and their scales provide strong protection.
Attack Properties Edit
The Bowmen's Ranged Attack has a strength of 1. At very close range (up to 2 tiles from the target) each bowmen delivers an average of only 0.3 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.
The unit's Melee Attack has the same strength - 1 - but of course does not suffer from distance penalties as it cannot be used at a distance anyway. It will inflict an average of 0.3 per Bowman - again barely enough to get through any decent armor.
Defense Properties Edit
The Draconian Bowmen possess a Defense score of 2 - just slightly stronger than their attack score. They can deflect about 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.
As with most Normal Units, each Draconian Bowman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
These values further serve to discourage allowing the Bowmen to engage in any Melee combat, as the unit will likely be destroyed.
For purposes of defending against Curses and other combat maledictions, the Draconian Bowmen have an above-average Resistance score of 6. This can protect them from some ill effects, but will probably fail about as often as it succeeds. With Experience however, Draconian Bowmen can become surprisingly resistant to a large variety of ill effects.
Other Properties Edit
As Flying units, Draconian Bowmen can easily scout and attack across Oceans. This means that no body of water is a safe barrier to hide behind when a Draconian empire is nearby. Their high flying speed also means that they can attack quickly, retreat easily, and evade enemy armies rather well.
During combat, the fast Flying ability allows Draconian Bowmen to maneuver into close firing range before unleashing their Ranged Attack. This improves the damage output of the attack, by reducing To Hit distance penalties. It also protects them from most Melee Attacks by enemy ground units.
Finally, the Draconian Bowmen's Flying ability gives them an automatic Sight Range bonus, enabling them to see two tiles away on the overland map (including diagonally).
Basic Strategy Edit
As explained above, Draconian Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units.
During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. Thankfully, Draconian Bowmen can easily increase their damage output by getting very close to their targets before attacking - thus avoiding any To Hit distance penalties.
Draconian Bowmen will generally move as close to their targets as possible before firing - about 2 tiles away if possible. Once at this distance, the Bowmen can unleash a torrent of arrows and hope to injure the enemy sufficiently so that other (stronger) friendly units can engage and destroy it.
Since most ground-based targets cannot retaliate at the Draconian Bowmen, they should have no problem getting very close before firing. If the target actually gives chase, Draconian Bowmen have enough speed to retreat while still firing their arrows - by moving one tile backwards and then making a Ranged Attack.
As a result, Draconian Bowmen are generally more useful than other Bowmen, but still won't be very effective until they can gain some Experience. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Draconian Bowmen are almost useless until they can gain some serious Experience.
Ability Overview Edit
- This unit may use a Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
Experience Table Edit
The following table illustrates how Draconian Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||1||1||30%||2||6||1|
|Regular||20 - 59||2||2||30%||2||7||1|
|Veteran||60 - 119||2||2||30%||3||8||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Draconian Bowmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Sawmill to be able to produce Draconian Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Draconian Bowmen until replacement structures are built.
The Construction Cost of this unit is 45.
Draconian Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Draconian Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.