- This article is about the inherent unit ability called "Dispel Evil". For a Life Combat Instant of the same name, see Dispel Evil.
Only one unit in the game possesses Dispel Evil by default: the Angel. It is not possible to add the Dispel Evil ability to any unit that does not already possess it, though it is possible to add a Dispel Evil Damage component to a Hero's Melee Attack by equipping that Hero with a "Holy Avenger" weapon.
Although the in-game tooltip for this ability claims that it affects an entire enemy unit, this is actually not the case. In reality, the ability only works on a single Figure per attack, unlike the Dispel Evil spell. Furthermore, it only imposes a -9 Save Penalty on created Undead (same as the spell), as opposed to the -10 stated in the tooltip.
The god of the Life Realm is benevolent, but is not without its share of wrath. In particular, it is very wrathful against the "abominations" originating in the Death and Chaos realms. To this end, this god has imbued some of its followers with the ability to banish creatures from those realms back whence they came. Dispel Evil disrupts the magic that keeps these creatures in the primary Planes, sending them back to their home realms if they cannot properly resist the effect.
When used, it forces the target unit to make one Resistance roll per figure in the source unit. To resolve this effect, the game rolls a random number between 1 and 10. This is then compared to the target's current Resistance -4 (-9 if Undead). If the rolled number is higher than the modified Resistance score, the target unit is struck for Irreversible Damage Points equal to the full Hit Points of one of its Figures, slaying one figure instantly and possibly inflicting further Damage to the next figure in line.
Timing within the Melee Attack Edit
- As a Melee Touch Attack, Dispel Evil is executed simultaneously with the unit's Melee Damage; thus, figures destroyed by a Thrown, Breath, Gaze Attacks or First Strike will not deliver Dispel Evil, and figures destroyed by Dispel Evil will still deliver damage unless the unit is attacking and has First Strike.
- Units that are not Chaos or Death are totally immune to this power, as are units with Magic Immunity. They do not need to make any Resistance rolls, instead completely ignoring the attack.
- Also, any unit with 10 remaining after all factors have been computed, as well as any Charmed hero, is rendered effectively invulnerable to Dispel Evil by virtue of its resistance score.
Units with Default Dispel Evil Edit
There is only one unit that possesses Dispel Evil by default:
Acquiring Dispel Evil Edit
There is no known method of adding the Dispel Evil ability to any unit that does not already possess it.
Note however that it is possible to add Dispel Evil Damage to a Hero's attack by equipping that Hero with a Magical Melee Weapon containing the "Holy Avenger" Item Power. The result is identical to the Dispel Evil ability combined with the Bless spell, with the exception of Axes, which also enable Heroes to use Dispel Evil on their Thrown Attacks (the ability is otherwise not available on Ranged Attack weapons).