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Dispel Evil
SpellIcon DispelEvil
Realm Icon LifeLife
Spell Rarity Uncommon
Spell Type Combat Instant
Casting Cost Icon Mana 25
Research Cost Icon Research 450
Effects

Each Icon Figure figure in a target Icon DeathDeath or Icon ChaosChaos unit must make a Resistance roll at Icon Resist -4 or be destroyed.

Undead figures must resist at Icon Resist -9 instead.
This article is about the Life Combat Instant called "Dispel Evil". For the inherent unit ability of the same name, see Dispel Evil (Ability).

Dispel Evil is an Uncommon Combat Instant belonging to the Icon LifeLife Magic realm. It may only be cast during combat, and must be targeted at an enemy unit belonging to either the Icon DeathDeath Realm or the Icon ChaosChaos Realm. The spell is cast for Icon Mana 25. Upon casting, each Icon Figure figure in the target unit must make a Resistance roll at a penalty of Icon Resist -4. Each figure that fails this roll is instantly destroyed. Enemy Undead units are even more vulnerable to this spell, with each figure having to make its roll at a penalty of Icon Resist -9!

Effects[]

The Dispel Evil spell makes a powerful divine attack at the magical bonds that keeps Icon DeathDeath and Icon ChaosChaos creatures under their master's control. If successful, severing these bonds means instant destruction to the affected creatures. The Undead are even more vulnerable to this spell.

Destroying Figures[]

When Dispel Evil is cast on an enemy Fantastic Unit from the Icon ChaosChaos or Icon DeathDeath realms, each individual Icon Figure figure in that unit must make a separate Resistance roll to try and save itself.

Dispel Evil gives the target a Resistance penalty of Icon Resist -4 for this attempt. For each figure, the game rolls a random number between 1 and 10. If the number comes up higher than the target unit's Resistance score minus 4, that figure is destroyed immediately (the unit takes Icon Damage Irreversible Damage Points equal to its Icon Hits Hit Points). Note that figures destroyed in this way cannot be healed in combat, and units primarily destroyed in this way cannot Regenerate.

Target units with a Resistance score of Icon Resist 4 or less are unable to succeed their rolls at all - because the penalty reduces the unit's Resistance to Icon Resist 0. Such units will always be completely destroyed whenever targeted by the spell.

Target units possessing a Resistance score of Icon Resist 14 or higher will never fail their rolls, and therefore are completely immune to Dispel Evil.

UnitEnchantment Undead Undead Resistance Penalty[]

Undead creatures are units that have been turned into creatures of Icon DeathDeath through various spells or effects, such as Animate Dead, Black Channels, et cetera.

When such units are targeted by Dispel Evil, they suffer a significant penalty of Icon Resist -9 to their Resistance score, and thus are far more likely to get destroyed by the spell.

Target Undead units with a Resistance score of Icon Resist 9 or less will be completely destroyed by this spell, as they cannot possibly succeed their rolls.

Conversely, Undead units would need Icon Resist 19 (!!) to be completely immune to this spell. It is highly unlikely that any unit would have such a high score.

Usage[]

Dispel Evil may only be cast during combat, for a basic Casting Cost of Icon Mana 25.

The spell must be targeted at an enemy unit belonging to the Icon DeathDeath or Icon ChaosChaos realms. The Undead, as well as Chaos Channeled units, are both included as valid targets. The game will refuse to cast the spell if no such targets are found on the battlefield.

Dispel Evil is shown on screen as a few rotating sparkles around the targeted unit. Any Icon Figure figures in the target unit that fail their Resistance roll will simply disappear during this animation. If all figures failed their rolls, the unit is destroyed entirely.

Acquisition[]

As an Uncommon Icon LifeLife spell, Dispel Evil may become available to any Wizard who possesses at least one Icon LifeLife Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Life11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Life8 Spellbooks, or Wizards with Icon Life11 Spellbooks who did not select Dispel Evil as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Life8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon LifeLife Spellbooks the Wizard possesses or obtains during gameplay.

Dispel Evil has a base Research Cost of Icon Research 450.

With at least Icon Life1 Spellbook, the Dispel Evil spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy[]

Dispel Evil is extremely useful during wars against Icon DeathDeath- or Icon ChaosChaos-wielding wizards. Very few units have a high-enough Resistance score to avoid its destructive effects, so it can utterly savage most low-tier units, and still stands a good chance of taking out the more powerful enemy units in an instant.

Most importantly, this spell will utterly annihilate any Undead units you come across. Rival wizards do not often create Undead units, but when they do they'll make perfect targets for this spell, having virtually no chance to resist it.

Note that the spell is better against low-Resistance targets, but is also significantly better against Icon MultiFigureUnit Multi-Figure units than it is against Icon SingleFigureUnit Single-Figure units. This is because it has a higher statistical chance of killing off at least some figures in a Multi-Figure unit, thus weakening it, whereas a Single-Figure unit only has to succeed one roll to waste the spell entirely. On the other hand, if the Single-Figure unit fails its roll, it is completely destroyed.

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