|# of figures||1|
|Melee Attack per figure||14|
|Defense per figure||5|
|Hit Points per figure||12|
+10% To HitDeath Immunity
|As of Master of Magic v1.31, Demon is known to be malfunctioning in at least one way. Please read the Known Bugs section below.|
- This article is about the Fantastic Creature specifically called a "Demon". See also Shadow Demons for a different unit.
The Demon has a strong Melee Attack, easily capable of going through most armor. Other than this, it possesses a very wide array of immunities, making it difficult to kill. It has no other special abilities.
The Fantastic Unit Edit
Physical Description Edit
The only visual representation of this creature in the game indicates that the Demon is a humanoid being, dark-pink in skin color, sporting two massive bat-like wings which allow it to fly. It is somewhat larger than a man. Little else is unknown about this creature, which likely originates from the depths of hell itself.
Attack Properties Edit
The Demon is entirely a Melee Attack unit, and has quite a respectable attack strength of 14. It enjoys a small +10% To Hit bonus, which gives it an average damage output of 5.6 points of Damage per attack. This is quite threatening to low/mid-tier enemy units.
Defensive Properties Edit
The Demon has a rather low Defense score for a Fantastic Creature, at 5. This allows is to block only 1.5 points of Damage on average from any source. This makes the Demon fairly vulnerable to most direct attacks, particularly Ranged Attacks.
Finally, for situations where the unit's many immunities are not applied, the Demon has a Resistance score of 7. This is an average score, and will only occasionally help defend the unit from Curses. Curses that impose a Resistance penalty will still cause problems.
Other Properties Edit
The Demon is a Flying unit, though not a terribly fast one. Rapid movement allows it to maneuver fairly well, which is useful primarily for picking good targets to attack and avoiding others.
Basic Tactics Edit
Since a Demon only survives until the end of combat, it is essentially a suicide unit. This is especially true when the Demon goes up against many Ranged Attackers: if it doesn't move quickly to eliminate them, it will be destroyed. Nonetheless, Demons can charge at pretty much any target and will, at the very least, cause some damage to it.
Therefore, try to either outflank the enemy line and head straight for the Ranged Attack units in the rear, or use several Demons to gang up on a tough enemy unit to bring it down. In the meanwhile, the Demon Lord itself can maneuver to take out any other targets, or withdraw to a safer part of the map.
Enemy Demons Edit
Since Demons are summoned only by Demon Lords, you will likely encounter them only when fighting Demon Lords. However, Demons will occasionally appear at the head of a group of Rampaging Monsters - despite the fact that Demons should not normally exist on the overland map at all. It appears that the random generation routines for Rampaging Monsters ignore the rules.
Demons are somewhat difficult to defeat - and are very dangerous until you kill them. Most attacks can get through a Demon's Defense, but it is immune to Normal Weapons and Missiles as well as many Special Attacks, so a Magical Melee Attacker or Magical Ranged Attacker may be required. Heroes generally fare well against these creatures.
Ability Overview Edit
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit cannot be hurt by Poison Damage. It will automatically pass any Resistance roll to avert such damage.
- Normal Units and Heroes attacking this unit with a Normal Melee Attack temporarily increase its Defense score to 10.
- Any Missile Attack performed against this unit will temporarily raise the unit's Defense score to 50 - allowing it to block virtually any incoming damage.
- Magical or Boulder attacks do not trigger this effect, and will damage the unit as normal.
- Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Defense rolls as normal.
- During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
- This unit is completely immune to many Curses from the Sorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.
- This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Damage from such sources.
- This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Death Realm.
Summoning Demons Edit
There is no spell that summons Demons. The only way to acquire a Demon for combat is to command a Demon Lord to summon it.
Each Demon Lord can summon up to 3 Demons each battle. To do this, select the Demon Lord and click the "Spell" button on the interface. The new Demon will appear in a random tile on your side of the battlefield, close to the center of the map.
Demons exist only until the end of the battle (if they manage to reach it), at which point they are automatically destroyed. There is no way for any player to keep a Demon after a battle, so they will never appear on the overland map. However, as explained above, Demons may appear as Neutral creatures, part of a group of Rampaging Monsters.
Permanent Summoning Trick Edit
Disclaimer: This trick appears to violate the game designers' intent, and it cannot be guaranteed that its use won't destabilize the game.
If you MUST have a Demon for your army garrisoned in one of your towns, you can enter a battle with the intention of losing (not winning). You will need a Demon Lord and the Sorcery spell Word of Recall. Enter a battle and have your Demon Lord summon the Demon or Demons that you want for your army. Use the Word of Recall on your Demon or Demons. You can continue the battle to the maximum number of turns, flee the battle (with the risk of losing any units that you have in the battle), or use Word of Recall on any remaining units. This brings your units back to the Summoning Circle and you now have a Demon that requires 3 per turn Upkeep Cost. This does not work if you win the battle.
Known Bugs Edit
The Demon's Missile Immunity should raise its Defense score to 50 against Ranged Missile Attacks. But if a Normal Unit with normal weapons attacks the Demon with its Bow, then Weapon Immunity will be triggered instead of Missile Immunity, resulting in a Defense score of only 10. On the other hand, the Demon has still its supposed 50 shields against Bow attacks coming from Normal Units with Magical Weapons.
Human players can summon Demons in combat even if that would raise their total count of units over the limit of 9. If this is done when it also exceeds the total of 18 units for the two players involved, the game crashes.