Realm Icon Death.pngDeath
Spell Properties
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 14
Defense per figure Icon Defense.png 5
Resistance Icon Resist.png 7
Hit Points per figure Icon Hits.png 12
Unit Abilities

Ability ToHit +10% To Hit

Ability PoisonImmunity Poison Immunity

Ability WeaponImmunity Weapon Immunity

Ability MissileImmunity Missile Immunity

Ability IllusionsImmunity Illusions Immunity

Ability ColdImmunity Cold Immunity

Ability DeathImmunity Death Immunity
Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Demon is known to be malfunctioning in at least one way. Please read the Known Bugs section below.

This article is about the Fantastic Creature specifically called a "Demon". See also Shadow Demons for a different unit.
Tactical Demon
The Demon is a type of Fantastic Unit featured in Master of Magic. Demons belong to the Icon Death.pngDeath Realm. This unit is unique among all Fantastic Units, in that it is not summoned by any spell. Instead, Demons are summoned by Demon Lords. Each Demon Lord may summon 3 Demon units per battle, for no Icon Mana.png Mana cost. Demons exist only until the end of the battle, if they even survive that long.

The Demon has a strong Icon Melee Normal.png Melee Attack, easily capable of going through most armor. Other than this, it possesses a very wide array of immunities, making it difficult to kill. It has no other special abilities.

The Fantastic Unit Edit

Physical Description Edit

The only visual representation of this creature in the game indicates that the Demon is a humanoid being, dark-pink in skin color, sporting two massive bat-like wings which allow it to fly. It is somewhat larger than a man. Little else is unknown about this creature, which likely originates from the depths of hell itself.

The Demon is a Icon SingleFigureUnit.png Single-Figure Unit.

Attack Properties Edit

The Demon is entirely a Melee Attack unit, and has quite a respectable attack strength of Icon Melee Normal.png 14. It enjoys a small Icon ToHit.png +10% To Hit bonus, which gives it an average damage output of Icon Damage.png 5.6 points of Damage per attack. This is quite threatening to low/mid-tier enemy units.

Defensive Properties Edit

The Demon has a rather low Defense score for a Fantastic Creature, at Icon Defense.png 5. This allows is to block only Icon Damage.png 1.5 points of Damage on average from any source. This makes the Demon fairly vulnerable to most direct attacks, particularly Ranged Attacks.

Damage that gets through needs to eat away at the Demon's Icon Hits.png 12 Hit Points. It doesn't take too long to bring down a Demon, but then this creature is not meant to survive combat anyway.

The Demon possesses all 4 immunities common to all Icon Death.pngDeath units: Poison Immunity, Illusions Immunity, Cold Immunity and Death Immunity. This renders it invulnerable to many Curses and Special Attacks.

On top of this a Demon has Weapon Immunity, which temporarily raises its Defense score to Icon Defense.png 10 whenever attacked by an enemy unit using Icon Melee Normal.png Normal Weapons.

Furthermore, Demons have Missile Immunity. This makes them completely impervious to Ranged Attacks using Icon Ranged Bow.png Bows. Unfortunately it does not protect the unit from Icon Ranged Magic.png Magical or Icon Ranged Boulder.png Boulder attacks.

Finally, for situations where the unit's many immunities are not applied, the Demon has a Resistance score of Icon Resist.png 7. This is an average score, and will only occasionally help defend the unit from Curses. Curses that impose a Resistance penalty will still cause problems.

Other Properties Edit

The Demon is a Flying unit, though not a terribly fast one. Rapid movement allows it to maneuver fairly well, which is useful primarily for picking good targets to attack and avoiding others.

Basic Tactics Edit

Demons are summoned by a Demon Lord in combat to bolster his army's strength. They can serve two main functions: drawing fire away from the Demon Lord, or overwhelming enemy units directly.

Since a Demon only survives until the end of combat, it is essentially a suicide unit. This is especially true when the Demon goes up against many Ranged Attackers: if it doesn't move quickly to eliminate them, it will be destroyed. Nonetheless, Demons can charge at pretty much any target and will, at the very least, cause some damage to it.

Therefore, try to either outflank the enemy line and head straight for the Ranged Attack units in the rear, or use several Demons to gang up on a tough enemy unit to bring it down. In the meanwhile, the Demon Lord itself can maneuver to take out any other targets, or withdraw to a safer part of the map.

Enemy Demons Edit

Since Demons are summoned only by Demon Lords, you will likely encounter them only when fighting Demon Lords. However, Demons will occasionally appear at the head of a group of Rampaging Monsters - despite the fact that Demons should not normally exist on the overland map at all. It appears that the random generation routines for Rampaging Monsters ignore the rules.

Demons are somewhat difficult to defeat - and are very dangerous until you kill them. Most attacks can get through a Demon's Defense, but it is immune to Icon Melee Normal.png Normal Weapons and Icon Ranged Bow.png Missiles as well as many Special Attacks, so a Magical Melee Attacker or Magical Ranged Attacker may be required. Heroes generally fare well against these creatures.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability WeaponImmunity Weapon Immunity Edit

Ability MissileImmunity Missile Immunity Edit

  • Any Icon Ranged Bow.png Missile Attack performed against this unit will temporarily raise the unit's Defense score to Icon Defense.png 50 - allowing it to block virtually any incoming damage.
  • Icon Ranged Magic.png Magical or Icon Ranged Boulder.png Boulder attacks do not trigger this effect, and will damage the unit as normal.

Ability IllusionsImmunity Illusions Immunity Edit

  • Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Icon Defense.png Defense rolls as normal.
  • During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
  • This unit is completely immune to many Curses from the Icon Sorcery.pngSorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.

Ability ColdImmunity Cold Immunity Edit

  • This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Icon Damage.png Damage from such sources.

Ability DeathImmunity Death Immunity Edit

  • This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Icon Death.pngDeath Realm.

Summoning Demons Edit

There is no spell that summons Demons. The only way to acquire a Demon for combat is to command a Demon Lord to summon it.

Each Demon Lord can summon up to 3 Demons each battle. To do this, select the Demon Lord and click the "Spell" button on the interface. The new Demon will appear in a random tile on your side of the battlefield, close to the center of the map.

Once a Demon has been summoned, it is independent of the Demon Lord that created it. Even if the Demon Lord is destroyed, any Demons it has already summoned may continue to fight as normal.

Demons exist only until the end of the battle (if they manage to reach it), at which point they are automatically destroyed. There is no way for any player to keep a Demon after a battle, so they will never appear on the overland map. However, as explained above, Demons may appear as Neutral creatures, part of a group of Rampaging Monsters.

Permanent Summoning Trick Edit

Disclaimer: This trick appears to violate the game designers' intent, and it cannot be guaranteed that its use won't destabilize the game.


A Demon summoned to your Summoning Circle using the Word of Recall spell.

If you MUST have a Demon for your army garrisoned in one of your towns, you can enter a battle with the intention of losing (not winning). You will need a Demon Lord and the Icon Sorcery.pngSorcery spell Word of Recall. Enter a battle and have your Demon Lord summon the Demon or Demons that you want for your army. Use the Word of Recall on your Demon or Demons. You can continue the battle to the maximum number of turns, flee the battle (with the risk of losing any units that you have in the battle), or use Word of Recall on any remaining units. This brings your units back to the Summoning Circle and you now have a Demon that requires Icon Mana.png 3 per turn Upkeep Cost. This does not work if you win the battle.

Known Bugs Edit

The Demon's Missile Immunity should raise its Defense score to Icon Defense.png 50 against Ranged Missile Attacks. But if a Normal Unit with Icon Melee Normal.png normal weapons attacks the Demon with its Icon Ranged Bow.png Bow, then Weapon Immunity will be triggered instead of Missile Immunity, resulting in a Defense score of only Icon Defense.png 10. On the other hand, the Demon has still its supposed Icon Defense.png 50 shields against Icon Ranged Bow.png Bow attacks coming from Normal Units with Icon Melee Magic.png Magical Weapons.

Human players can summon Demons in combat even if that would raise their total count of units over the limit of 9. If this is done when it also exceeds the total of 18 units for the two players involved, the game crashes.