The strength of a Death Gaze ability is noted after its name (e.g. "Death Gaze -2"). This indicates a temporary penalty applied to the target's Resistance score while the attack is taking place. The higher the penalty, the harder it is for the target to survive the attack.
Two units in the game possess Death Gaze by default, and both are Fantastic Creatures. It is not possible to add Death Gaze to any unit that does not possess it, though it is possible to add Stoning Damage or Death Damage to a Magical Item. Both are similar to Death Gaze, but slightly less powerful.
Note also that Death Gaze is almost identical to another ability, Stoning Gaze. Both act almost identically, with the difference that the former can be averted with Death Immunity, while the latter can be averted with Stoning Immunity.
In Master of Magic, some creatures possess the ability to attack their target by gaze alone. All the creature needs to do is train its eyes on the opponent, and unleash a powerful stream of energy at that opponent. The target can only rely on its own willpower and skills to try and Resist this outburst of power, otherwise it may be destroyed on the spot.
When used, it forces the target unit to make one Resistance roll per figure in the target unit. To resolve this effect, the game rolls a random number between 1 and 10. This is then compared to the target's current Resistance , minus the resistance modifier of the Death Gaze, if any. If the rolled number is higher than the modified Resistance score, the target unit is struck for Damage Points equal to the full Hit Points of one of its Figures, slaying one figure instantly and possibly inflicting further Damage to the next figure in line.
The modifier to the target's Resistance score is equal to the strength of the Death Gaze attack, as noted after the name of the ability. Thus, Death Gaze -3 gives a -3 Resistance penalty to the target. This penalty applies only for the purpose of this specific attack, and is removed once the attack is over.
Timing within the Melee Attack Edit
- As a Gaze Attack, Death Gaze is executed prior to Melee Damage, but if used when defending, after the attacker's Thrown, Breath, and Gaze Attacks. Thus, any figures destroyed by Death Gaze will not deliver Melee Damage, and a unit completely destroyed by the attacker's Thrown, Breath, or Gaze Attacks will not deliver a Gaze Attack.
- Units with Death Immunity and/or Magic Immunity are impervious to Death Gaze. They do not need to make any Resistance rolls, instead completely ignoring the attack.
- Also, any unit with 10 remaining after all factors have been computed, as well as any Charmed hero, is rendered effectively invulnerable to Death Gaze by virtue of its resistance score.
Units with Default Death Gaze Edit
There are only two units that possesses Death Gaze by default. Both are Fantastic Units.
Both units are quite dangerous to opponents with low Resistance scores, though the Chaos Spawn is significantly more dangerous. Both units are very dangerous to attack in Melee combat as a result, except with units possessing very high Resistance.
Note also that several creatures possess a similar ability called Stoning Gaze. There is very little difference between Stoning Gaze and Death Gaze. In fact, the Chaos Spawn possesses both attacks simultaneously - with very deadly results.
Acquiring Death Gaze Edit
There is no known method of adding a Death Gaze ability to any unit that does not already possess it, nor to increase a unit's Death Gaze strength beyond its default.Note however that it is possible to add Death Damage to a Hero's attack by imbuing a Magical Item with the "Death" Item Power. This is slightly weaker than Death Gaze, but can be almost as dangerous, particularly to enemy Single-Figure units.