|Dark Elf Swordsmen|
|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Ranged Attack per figure||1|
|Defense per figure||2|
|Hit Points per figure||1|
Like all Swordsmen, Dark Elf Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. Furthermore, all Dark Elves are inherently-magical creatures, and possess two powerful racial bonuses which serve to elevate this specific unit above other Swordsmen: It has a basic Magical Ranged Attack, and a surprisingly-high Resistance score. These bonuses come at a price of course, with Dark Elf Swordsmen costing 150% more to produce than a basic Swordsmen unit. Dark Elf Swordsmen are thus quite strong, but also less abundant.
Dark Elf Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Dark Elf Swordsmen are a group of slender humanoids with violet-colored skin and white hair. They dress in brown leather clothes, carry swords for up-close-and-personal combat, and a large red buckler which protects them from enemy arrows and other ranged attacks. Dark Elves are inherently magical beings, and can channel magical energy into a destructive force on a whim. They are also incredibly resistant to magic and other ill effects.
Attack Properties Edit
Dark Elf Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As with all Dark Elves, they also possess a basic Magical Ranged Attack which is used prior to engaging in Melee combat. Both attacks get a little stronger with Experience, allowing high-level Dark Elf Swordsmen to tangle with some of the weaker Fantastic Units.
Each Swordsman makes a Melee Attack with a strength of 3. With no additional bonuses this gives each Swordsman an average damage output of about 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.
Before engaging in Melee however, Dark Elf Swordsmen can use a basic Ranged Attack up to 4 times per battle. This attack has a strength of only 1, causing about 0.3 points of Damage per Swordsman. The benefit of this attack of course is that it can be used at a distance, before engaging the enemy in Melee combat. As a Magical attack, it suffers no penalties for range, making it useful regardless of the position of the target. On the other hand, it will not hurt targets possessing Magic Immunity.
This "secondary" Ranged Attack actually makes Dark Elf Swordsmen stronger than the average Bowmen unit. With all 6 figures attacking together, it is quite possible to whittle down an enemy Normal Unit so that it poses little danger to the Swordsmen themselves, and Melee combat can be safely initiated. This attack also becomes stronger with Experience, and can eventually be quite dangerous to most enemy Normal Units.
Defense Properties Edit
The Dark Elf Swordsmen possess a Defense score of 2 - just slightly stronger than their attack score. They can deflect about 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.
As with most Normal Units, each Dark Elf Swordsman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
Dark Elves are inherently resistant to magic, and so Dark Elf Swordsmen possess an impressive Resistance score of 7. While this provides only mediocre protection from Curses and other ill effects, this is still considered high among Normal Units. With additional Experience, the Dark Elf Swordsmen can become significantly more resistant to such effects, and may even become immune to some of them as the unit crosses 10.
Other Properties Edit
Basic Strategy Edit
Dark Elf Swordsmen are a step up from the basic Dark Elf Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Dark Elf Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.
At the start of a battle, Dark Elf Swordsmen (like most Dark Elf units) will begin by expending their Ranged Attacks at whichever enemy target seems most suitable. The weak nature of this attack means that the best targets are often those that are lightly-armored - since other targets may or may not suffer any damage from this attack at all. Enemy Ranged Attackers, such as Bowmen, as well as enemy Spearmen make good targets for this attack.
Once the Dark Elf Swordsmen have run out of Ranged Attacks, they can begin to advance into Melee combat with whatever is left of the enemy. They are as powerful as any other Swordsmen, and therefore can take out low-tier Normal Units with relative ease. Experienced Swordsmen might be able to damage stronger opponents, but it is often recommended to gang up on such targets with several Swordsmen simultaneously.
Dark Elf Swordsmen are expensive to produce, making it difficult to acquire a whole army of them. Still, such hordes can be very powerful during the early game - especially when concentrating their attacks on specific units. Also, since other Dark Elf units are even more expensive, Dark Elf Swordsmen hordes may be a good early option anyway.
Ability Overview Edit
- This unit may use a Ranged Magical Attack instead of a Melee Attack up to 4 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
Experience Table Edit
The following table illustrates how Dark Elf Swordsmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||1||30%||2||7||1|
|Regular||20 - 59||4||2||30%||2||8||1|
|Veteran||60 - 119||4||2||30%||3||9||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Dark Elf Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce Dark Elf Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Dark Elf Swordsmen until replacement structures are built.
The Construction Cost of this unit is 50.
Dark Elf Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Dark Elf Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.