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Dark Elf Swordsmen
Tactical DarkElfSwordsmen
Race Dark Elves
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production.png 50
Upkeep Cost Icon Gold.png 1
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 3
Ranged Attack per figure Icon Ranged Magic.png 1
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 7
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability Quiver Ranged Attack x4

Ability LargeShield Large Shield

Dark Elf Swordsmen are a type of Normal Unit. This unit may be created from any Dark Elf town, for the Construction Cost of Icon Production.png 50.

Like all Swordsmen, Dark Elf Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. Furthermore, all Dark Elves are inherently-magical creatures, and possess two powerful racial bonuses which serve to elevate this specific unit above other Swordsmen: It has a basic Magical Ranged Attack, and a surprisingly-high Resistance score. These bonuses come at a price of course, with Dark Elf Swordsmen costing 150% more to produce than a basic Swordsmen unit. Dark Elf Swordsmen are thus quite strong, but also less abundant.

Dark Elf Swordsmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Dark Elf Swordsmen are a group of slender humanoids with violet-colored skin and white hair. They dress in brown leather clothes, carry swords for up-close-and-personal combat, and a large red buckler which protects them from enemy arrows and other ranged attacks. Dark Elves are inherently magical beings, and can channel magical energy into a destructive force on a whim. They are also incredibly resistant to magic and other ill effects.

Dark Elf Swordsmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Dark Elf Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As with all Dark Elves, they also possess a basic Magical Ranged Attack which is used prior to engaging in Melee combat. Both attacks get a little stronger with Icon Experience.png Experience, allowing high-level Dark Elf Swordsmen to tangle with some of the weaker Fantastic Units.

Each Swordsman makes a Melee Attack with a strength of Icon Melee Normal.png 3. With no additional bonuses this gives each Swordsman an average damage output of about Icon Damage.png 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.

Before engaging in Melee however, Dark Elf Swordsmen can use a basic Ranged Attack up to 4 times per battle. This attack has a strength of only Icon Ranged Magic.png 1, causing about Icon Damage.png 0.3 points of Damage per Swordsman. The benefit of this attack of course is that it can be used at a distance, before engaging the enemy in Melee combat. As a Magical attack, it suffers no penalties for range, making it useful regardless of the position of the target. On the other hand, it will not hurt targets possessing Magic Immunity.

This "secondary" Ranged Attack actually makes Dark Elf Swordsmen stronger than the average Bowmen unit. With all Icon Figure.png 6 figures attacking together, it is quite possible to whittle down an enemy Normal Unit so that it poses little danger to the Swordsmen themselves, and Melee combat can be safely initiated. This attack also becomes stronger with Experience, and can eventually be quite dangerous to most enemy Normal Units.

Defense Properties Edit

The Dark Elf Swordsmen possess a Defense score of Icon Defense.png 2 - just slightly stronger than their attack score. They can deflect about Icon Damage.png 0.6 points of Damage from any damage source, on average. This is barely enough to save them from anything but the weakest attackers.

On the upside, Swordsmen are equipped with Large Shields. These bestow a Defense bonus of Icon Defense.png +2 against certain types of attack:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

Extra Defense will block more incoming damage, and as the Dark Elf Swordsmen gain Experience they can eventually become decently resistant to those attacks.

As with most Normal Units, each Dark Elf Swordsman possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

Dark Elves are inherently resistant to magic, and so Dark Elf Swordsmen possess an impressive Resistance score of Icon Resist.png 7. While this provides only mediocre protection from Curses and other ill effects, this is still considered high among Normal Units. With additional Experience, the Dark Elf Swordsmen can become significantly more resistant to such effects, and may even become immune to some of them as the unit crosses Icon Resist.png 10.

Other Properties Edit

Dark Elf Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

Dark Elf Swordsmen are a step up from the basic Dark Elf Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Dark Elf Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.

At the start of a battle, Dark Elf Swordsmen (like most Dark Elf units) will begin by expending their Ranged Attacks at whichever enemy target seems most suitable. The weak nature of this attack means that the best targets are often those that are lightly-armored - since other targets may or may not suffer any damage from this attack at all. Enemy Ranged Attackers, such as Bowmen, as well as enemy Spearmen make good targets for this attack.

Once the Dark Elf Swordsmen have run out of Ranged Attacks, they can begin to advance into Melee combat with whatever is left of the enemy. They are as powerful as any other Swordsmen, and therefore can take out low-tier Normal Units with relative ease. Icon Experience.png Experienced Swordsmen might be able to damage stronger opponents, but it is often recommended to gang up on such targets with several Swordsmen simultaneously.

Dark Elf Swordsmen are expensive to produce, making it difficult to acquire a whole army of them. Still, such hordes can be very powerful during the early game - especially when concentrating their attacks on specific units. Also, since other Dark Elf units are even more expensive, Dark Elf Swordsmen hordes may be a good early option anyway.

In an empire based mostly on Normal Units, Swordsmen tend to form the majority of armies, especially in garrisons, a good way towards the mid-game.

Ability Overview Edit

Ability Quiver Ranged Attack x4 Edit

  • This unit may use a Icon Ranged Magic.png Ranged Magical Attack instead of a Melee Attack up to 4 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Ability LargeShield Large Shield Edit

Experience Table Edit

The following table illustrates how Dark Elf Swordsmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 3 Icon Ranged Magic.png 1 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 4 Icon Ranged Magic.png 2 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 4 Icon Ranged Magic.png 2 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 5 Icon Ranged Magic.png 3 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 5 Icon Ranged Magic.png 3 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 11 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 6 Icon Ranged Magic.png 4 Icon ToHit.png 60% Icon Defense.png 4 Icon Resist.png 12 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Dark Elf Swordsmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* Icon Ranged Magic.png Magical Ranged Attacks do not suffer Icon ToHit.png To Hit penalties for distance. Therefore, the values in this column apply at any distance.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Dark Elf Swordsmen may be produced in any Dark Elf Town.

A town must contain both a Barracks and a Smithy to be able to produce Dark Elf Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Dark Elf Swordsmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 50.

Dark Elf Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Dark Elf Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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